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Ephera, do games w Roguelike vs Roguelite - what's the difference?

Personally, I like games that are actually similar to Rogue, because they’re basically puzzle games, but long-form and less strict.

I do also enjoy the games that are less similar to Rogue, as with a permadeath mechanic, they still usually present a puzzle (rapid rise in difficulty vs. finding the right strategy to keep up with it), but aside from that, they’re generally just less puzzley.

So, personally I do find the distinction useful. But to make it extra clear, I usually just say “traditional roguelike” when I mean a game actually similar to Rogue…

Devccoon, do games w Roguelike vs Roguelite - what's the difference?
@Devccoon@lemmy.world avatar

I’m convinced that your average hardline “Roguelike means strictly ‘like Rogue’” player would even leave Mystery Dungeon games off the list. It’s such a useless genre definition if you can only point to a handful of games that would even meet its criteria.

Ultimately it’s a term that has long exceeded its original use case. Maybe to some it feels like calling certain modern shooters “Doom clones” again, but it’s just not generally useful as terminology if the only games it “should” define are reskins of Rogue.

fsxylo, do games w Roguelike vs Roguelite - what's the difference?

Rogue lite: we want to gatekeep this game for not being soop0r hard to play.

Rogue like: gatekeepers approved. Only real gamerz play this game.

johannesvanderwhales,

It’s not really gatekeeping to say that not every game that features procedural generation is part of a very old and well-defined genre. Something like Rogue Legacy or Hades are pretty obviously not in the same genre as nethack, angband, or adom.

pennomi,

I don’t really agree with that - just because the playstyle is different doesn’t mean the genre is different.

Besides, individual games have multiple genres. You can have a turn-based roguelike, platformer roguelike, action roguelike, etc. The term roguelike has come to define the common elements of procedural generation + permadeath. Anything else is a secondary genre tag.

fsxylo,

My point is that the line between the two is so blurry that I’m not convinced there’s an actual distinction other than elitism. Genre doesn’t mean “every game is exactly the same” having a wide variety in mechanics is a good thing. I don’t think having permanent upgrades outside the dungeon, for instance, is enough to make a game a different genre.

SaintWacko, do games w Roguelike vs Roguelite - what's the difference?

They both have random generation of runs, doesn’t even have to be a dungeon crawler. The only difference is that a roguelite has meta-progression: you in some manner earn resources from each run that allow you to gain advantages on future runs

lemmyvore,

But does it have to be resources? What about unlocking a new character type, that can use different powers?

calculuschild,

New characters are resources too. The word doesn’t have to be limited to spendable currencies like “lumber and gems”.

neonred, do games w Roguelike vs Roguelite - what's the difference?

Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.

Roguelites are for the modern times.

Varyk, do games w Roguelike vs Roguelite - what's the difference?

Dead Cells, as far as I recall. What a f****** awesome game.

Oh, and Hades, except that had a lot of dialogue, which this is saying true roguelikes don’t have. But f*** off, Hades is one of the best games in years.

Definitely Dead Cells covers all of those bullet points in the definition though, and I played that for about as long as I played Hades, 120 plus hours or so.

verysoft,

Hades would be considered Roguelite, doesnt mean its a bad game, its great.

squirrelwithnut, do games w Roguelike vs Roguelite - what's the difference?

There is no difference

MrGerrit, do games w Roguelike vs Roguelite - what's the difference?

I have so many hours into enter the gungeon, it’s so addictive. I don’t know what it exactly is but i just know that i love it to bits.

Also trying my hand in dead cells but the game is kicking my butt hard. I only have the first orb that makes the runs harder. Still great fun!

9point6, do games w Roguelike vs Roguelite - what's the difference?

Off the top of my head, pixel dungeon, golden krone hotel, caves of qud, cogmind, zorbus & tangledeep all fit the strictest definition IMO. Probably Jupiter hell and maybe spelunky too

For me at least, the definitions are:

A roguelite is a permadeath, generally procedurally generated game, generally with a metagame over the runs

A roguelike is that, but in addition it’s also a turn based dungeon crawler RPG. I’d say the metagame is a less common aspect with traditional roguelikes

Cavemanfreak,

I’ve heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don’t?

Brokkr,

That’s the definition I’ve always heard too.

I think the confusion happens because like and lite sound similar. In another language I don’t think this would be a common confusion at all.

9point6,

That’s what I’m referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.

pennomi, do games w Roguelike vs Roguelite - what's the difference?

Spelunky lacked the spirit of a roguelike? Yeah that’s bullshit. It is the perfect spiritual successor and evolution to classic roguelike games.

It turns out that the genre is defined by permadeath and random generation, that’s about it. Everything else is merely nostalgia.

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