Personally, I like games that are actually similar to Rogue, because they’re basically puzzle games, but long-form and less strict.
I do also enjoy the games that are less similar to Rogue, as with a permadeath mechanic, they still usually present a puzzle (rapid rise in difficulty vs. finding the right strategy to keep up with it), but aside from that, they’re generally just less puzzley.
So, personally I do find the distinction useful. But to make it extra clear, I usually just say “traditional roguelike” when I mean a game actually similar to Rogue…
Have you played the Multiverse mod? It’s the only mod I’ve tipped my toes into, there’s just so much content! My current run I started a few weeks ago on a Ghost Cruiser, and I just picked it back up and somehow now have a crew of full Mantis and no ghosts on node 4.
Yes I played it, the amount of content is impressive. However I only went deep enough to kill the standard Flagship a few times (on hard difficulty, which felt easier compared to AE) and did not find any of the secret endings.
Well, these genre names are rarely chosen intelligently. People were initially just saying that certain games are like Rogue, and that eventually just started to include more and more. In recent history, we’ve also had “Souls-likes” which started out similarly innocent.
I mean, sometimes there’s a relatively intuitive name that people standardize on, like “Jump’n’Run”, but that wasn’t really possible with Roguelikes, as people hardly knew which parts of the Rogue formula were genre-defining.
Well, and it’s also just a rather abstract genre. Even retrospectively, we could only really call it “Permadeath’n’ProceduralMapGeneration”.
There basically is. “Run based games”. Stuff like FTL also fall into that category.
But also? Just because you like Stoneshard doesn’t mean you like Shortest Trip to Earth. Just like how “action games” covers pretty FPS and TPS and Platformers. Or how “FPS” covers arena shooters, Call of Duty, and milsims.
Likes are a pretty strictly defined genre. Lites on the other hand can be almost any genre. You could categorize both as “Run based games” but that leaves you with a very vague definition that says almost nothing about a game except that it´s … run based.
Don´t get me wrong, I don´t mean to gatekeep (I in fact play lites, not likes). However, a useful orientation when you want to know if a game is a like or not, is in my opinion the Berlin Interpretation
Yep, that’s the only answer that makes sense to anybody who actually plays and likes roguelikes.
As a rule of thumb I like say that if it needs a pause button it’s a 'lite. This doesn’t come close to covering the criteria but it’s a good shortcut to weed out a lot of them.
Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
I think Caves Of Qud qualifies. But “real” roguelikes are few and far between these days, so it’s no surprise to me that the term has expanded to cover more. Otherwise it would’ve become essentially obsolete.
Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.
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