Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’
When you “make up” for something you’ve done, it’s not up to you to decide when you’ve “made up” for it. It’s up to the people that you crossed. What a presumptuous thing to say.
The funniest thing he ever tried to sell was Milo.
Basically an AI character game before even shitty LLM generative AI existed. You had to have been the dumbest, most gullible rube to have believed anything about that shit.
It’s obvious that demo was 99% fake and the eventual end product would have been way more scripted and simple than what he hyped it to be (I mean, it’s Molyneux). But he’s also been backstabbed by Microsoft on that one.
The Kinect prototype he was working with was not the Kinect that was eventually released. At one point Microsoft cut corners and removed the internal processor that was suposed to make Kinect work, leaving the console to deal with all the extra computation. It was barely possible to make a simple Kinect game not run like shit, making something relatively smart and responsive would have been a pipe dream.
I was fairly young at the time and wondered how they would try to pull this off. To the surprise of no one who was a little older than me they simply didn‘t. The only thing that was pulled was the project itself.
It’s been awhile since I played Godus, but I don’t remember micro transactions. May have forgotten, but remember it just being a super simplified version of populous. I only played in early access though, not sure on changes or if it ever had a full release.
I’m not sure that Pete has actually played a game he wasn’t directly involved with since like… 2010?
What we’ve seen of his new game really isn’t that interesting in the modern landscape. Maybe a decade ago it would have been fresh and had enough of a hook to compete for gamers’ attention, but today? It looks pretty forgettable.
Then when you consider Molyneux’s propensity towards feature creep, it’s probably safe to assume that even if the game is a ‘success’ by most conventional metrics, it won’t be profitable because the amount of money spent to make the damn thing will have been completely insane.
Arguably the issue isn't so much in the gaming landscape as the history behind the game.
His previous "game" was a crypto/NFT scam where they sold land (as NFTs) to people who were speculating they could make IRL money from renting out this "land" to plebs.
It was a complete failure. I played it for an hour on a free sever (or something similar). The gameplay was complete shit, it was tedious and grindy (like mobile titles), a repetitive and uninspired experience, graphics were ugly, the multiplayer elements didn't really make much sense.
All the NFT buyers got destroyed while Molyneux collected tens of millions.
Allegedly that money was used to "invest" in Masters of Albion.
But the real kicker is that Masters of Albion seems to be based on that NFT scam game engine (which IMO is beyond saving).
I wouldn't be surprised if this a managed exit from his previous crypto/NFT scam "game".
Scamming a bunch of NFT idiots is an arguably better funding model than promising a bunch of stuff to Kickstarter backers that you aren’t going to deliver on.
I can’t even finish the trailer with how boring and stale it looks. Calling it pretty forgettable is stating it nicely… I’m convinced this game will be released and nobody will even notice. He even sounds bored out of his mind himself.
Maybe there is a market of mobile gamers gone PC that he’s trying to capture, much like Godus? I don’t see how this will entice anyone else.
Basically he has no clout left, even though I still wish for a good Black and White sequel, B&W 2 doesn’t count.
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