More like grabbing a bargain; When Embracer bought Saber it cost them more than $500 million. They sold it to Beacon (who are basically just a bunch of investors and one of the Saber founders) for just under $250 million, and are now stacking up extras from the Embracer spending spree while they still can.
On a similar note, who do we reckon is buying Gearbox? My money is on Take 2, because who would be stupid enough to buy Gearbox (Embracer aside) when the Borderlands publishing rights are permanently in 2K’s hands?
To chime in, I think a lot of this kind of discourse is just based on what you’re looking for in a game.
In American Truck Simulator, one of the DLC’s is the state of Wyoming, which is remarkably barren. It’s the least populous state in the whole country, and many of it’s “biggest cities” don’t even top out over 100,000 people. If you look at the reviews for it, it’s actually somewhat divisive. A lot of people criticize it for being “boring,” but that’s also how Wyoming is in real life, having driven across the state partially myself. I think a lot of this has to do what people come into the game expecting. Some want to enjoy the game as a truck simulator and Wyoming offers plenty of space for that. Some also want to enjoy the game via other formats, such as the scenery, and Wyoming doesn’t excel that much in those areas.
My point being, I think it’s just hard to make claims about this thing because it’s all just subjectivity. I think if you make a black-and-white claim about this then you just aren’t thinking very rationally. Some people will like it and some people won’t. Such is life.
Why do we need to keep pitting these games against each other, aside from being set in space they’re not even remotely similar gameplay wise. One is a survival game framework, the other is a RPG/Lifesim. There’s plenty of room for both in the market.
I agree it's particularly dumb thing to complain about. You can land on Pluto. Well for posterity, I'm assuming they mean going to the planet and landing directly, which you can't do to any planet. You can land on Pluto, just not by flying directly to it. You can't really fly to any planet and land on it like that because when you're at the planet, selecting it has you bring up the planetary map to initiate landing/destinations.
Basically, if I'm anywhere in the galaxy I can select Pluto, plot a course, and land in it's orbit. Or, if I've landed on it before and visited a settlement, or made my own outpost, then I can select either of those.
You cannot fly from earth to Mars and then directly land on Mars. You can select a location near mars and then press a button to travel to it, likewise for any waypoints you can see.
At no point does the game or the marketing say that you can fly to planets without menus and land on the planet with a seamless transition, so I don't really understand what everyone is up in arms about. They told us long ago that cutscenes would be the transitions so frankly I'm just seeing people complain for making assumptions they were never promised. (unlike 2077 which actually did have some missed promises).
So yeah, "can't land" on Pluto without using the map menu... Just like literally everything else except waypoints in the game
Wouldn't it be relatively simple to have the ship be automatically stopped as soon as it gets at a certain distance from a land-able object and open some dialog asking whether you want to land / enter atmosphere or something like that to initiate a cutscene / loadscreen?
And if you say no, the ship's computer could make up some in-game excuse, such as needing to avoid the gravity well of the planet, for it to automatically turn around and move away from it.
I mean, I get that they probably didn't expect someone to spend the time to actually go and attempt physically reaching the planet, but after all the attention this thing is getting it could be an appropriate approach to take for when they do the full release, if only to shut people's mouths. It's just one small detail.
JRPGs are a very distinct genre, and either you like it or you don't. The idea that it shouldn't get its own descriptor when it's clearly different from a crpg or other approaches to RPGs is nonsense.
Just a guess, but I would suspect it's because it's one of the few game genre's that has a nationality tied to it and it probably feels like a box they can't escape -- just because of where they're from.
To them, it's just their own spin on an RPG. No matter how much they change to make it appeal to a broader audience, they're always going to be a JRPG, which feels very limiting. It's always going to be "it's an amazing RPG if you like JRPGs", which to someone making the game probably makes you feel less than. No other country has that.
It's similar to splitting k-pop or even j-pop out. TO people making the music, they probably just want to be considered on a world stage as great pop music. Not just K-pop album of the year.
Even if people here don't mean it negatively, doesn't mean it doesn't feel like a shitty box to people. We rarely apply the same sort of boxes to things from other countries. You don't hear Abba or Robyn are the best S-pop artists of the last 50 years.
But not every rpg from Japan is a JRPG. Not all JRPGs are from Japan.
If you don't want to be put into the JRPG box, make something that isn't a JRPG. They're in a box for a reason, and it's because they're markedly different from other RPG formats.
Then again, maybe the question can be raised about FFVII - Rebirth. But still, I would say that the question is raised anyway because it’s a FF (a series which largely contributed to cement the JRPG genre) and a remake of a game which is indubitably JRPG, not because it’s an RPG developed by a Japanese team.
I don’t have this game yet but I know out of the box modding any of the Fallout or Elder Scrolls games disables achievements (but you can get around this with other mods), so I assume it’s the same here. Bethesda games being some of the most modded games of all time I wouldn’t be surprised if even a lot of first time players were using one or two mods and having their achievements disabled.
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