Most space used by games is taken up by textures and audio. Textures can be downscaled (halving texture resolution reduces the size by 75%) and audio can be resampled at a lower bitrate without the quality drop being too noticeable on tiny phone screens/speakers.
Maps, warframes, weapons and skins will also likely be loaded as needed, so you’ll probably start with 20GB but bloat to 60 as you play
Another trick I noticed playing CoD mobile is that they don’t load every other player’s skin, only the latest. So if your install doesn’t have it, it only display’s the default skin for other players. Which also mean that the skin you paid 60$ for in the last Season Pass is only visible by a few players.
Nope, it’s not even the season pass. I was giving such examples regarding the whales who want to look cool, but in reality others often only see the default skin if it’s from past season.
The 60$ skin is their pay to play roulette to get a 1% to get said skin with increasing price to get next “prize”
I honestly don’t care if others see my skin. I bought it for me. In fact I’m super against people using skins that are visually confusing in league and such, and although they will never implement it I wish for a skins off mods where I see the base model of enemies, always.
Really? Looking online, it seems to be taking ~30GB, which isn’t much relatively speaking (considering modern AAA games these days can be 100+GB).
Phones nowadays come with 128GB as base option, and typically even offer a 256GB model (eg the Pixel 8). So Warframe shouldn’t really be an issue for mobile gamers who typically buy beefier phones than the average.
Used to play this but stopped about 2-3 years ago as I vowed to quit playing until they added Zenos, which they never did. Added every other random from side games, but not him. I do have NT, so good riddance I suppose.
𝐄𝐝𝐢𝐭: It was excellent to hear Koyasu as Seifer’s voice actor though. Best decision made in that game.
My first playthrough I slept with the Emperor and then Wyll, and ended up with Wyll. I killed Karlach for Wyll.
Second one I was with Lae’zel but was a durge. I wanted to be with Karlach since I didn’t have her on my first playthrough but then I killed Isobel. That dooms Karlach.
So this time I’m aiming for Karlach. She’s so fun!
I’m not convinced by what I’ve seen just yet, but I’m happy we’re getting a game at all and I’m trying to be hopeful. Every fiber in my being is wishing for this to end up a GotY slamdunk after all the developers have been through.
I loved Shadow of Chernobyl and I probably have a couple hundred hours in Anomaly so I will buy it regardless, not least to show my support.
Bad rng ruins games. When it’s done correctly, it’s fun. You have to seperate what’s fun from what’s not. It’s fun to hit a 20 and instantly delete something form existence. It is not fun to “do everything right” and still be punished for it.
Most of the time I’ve raged about RNG is from WoW, not other games. In WoW, I’m not raging about misses or crits. I’m mad because I’ve done the fight as well as I can and succeeded, only to have the same damn leather boots drop every damn time that neither I nor anyone else needs. Or having to kill bugs to get a specific quest item that could drop on your first try or your thousandth.
RNG in this game can also be infuriating, but in a different way. It’s not game breaking, just fight delaying. Or I might not be able to deceive the guard to let me in, so I just have to fight my way in.
Ah yes, a city builder, which is a genre pretty much opposite to the original Rogue, but make it like a lite version of Rogue. 🙃
I mean, I don’t really care. Words change meanings. But this one does hurt my brain quite a bit, trying to understand which parts of the Rogue formula they kept…
I’m not saying they’re mutually exclusive, I just find it tricky to draw information from that.
For example, I correctly assumed this to not be akin to Dungeon Keeper, which would be a city builder like Rogue in the sense of it being a dungeon crawler.
But at the same, I guess, I assume Against the Storm would have procedural map generation like Rogue did, even though I don’t really consider that typical for city builders.
And yeah, this fuzziness of the term ‘roguelite’ means I don’t really know how much city builder to expect…
I agree with you so much. Its not that the two genres can't be mutally exclusive, its the fact that everyone wants to just throw gaming's biggest buzzword at it. I'm just happy that folks have started using 'lite' instead 'like'. Makes it a little easier to navigate.
These days, roguelite tends to mean “A procedural game where you initiate a run that has a start and an end, but then has meta currencies of some kind that you spend in-between runs that affect future runs.”
So in Against the Storm you start a run, and you’re in a fresh environment that depends upon where in the overworld map you chose to start. This portion of the game play is a city builder like Banished or Timberborn or whatnot. You follow the game loop to instruct units to gather raw resources. Spend those construct buildings and allocate units to generate other resources within those buildings. Deal with events that come up. Have a goal that signifies completion of the run, and a hurry up clock of some kind that forces you to get to an end, and then either succeed or fail. Based on how you did, you have meta currency awarded that you can use to purchase unlocks that can allow for new gameplay options or make you stronger so as to be able to play on a higher difficulty, which results in higher meta currency awards.
it’s Chornobyl. They changed to the native Ukrainian romanisation after the brutal attack of Russia. Most of Ukraine has swapped out their russian terms in favor of the ukrainian language.
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