Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this as good enough.
Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That’s awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.
I’ve found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I’m using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is ‘closer to the monitor’ for keeping the pace right.
Does anyone actually have a suggestion for a less intrusive alternative?
Do you realise how difficult and ineffective server-side anti-cheat can be?
Although it would be the only way to actually try and detect someone using a second machine for hacking/inputs.
All of this will become an increasingly uphill battle for the devs.
Write it in language that obfuscates code by default (Rust does that) and then it obfuscates again. Or do it the Valve way. Even though is very easy to crack their anticheat (the hacks and DLL injectors are basically for free both on Windows and Linux), they have other measures in place. E.g. Votekicking players, Overwatch and matchmaking against other hackers.
If security analysts have issues decompiling Rust malware, then it’s obvious that it obfuscates the code. All they could get was an ugly Assembly. You can try it yourself by downloading Ghidra/Cutter/any other compiler.
Series 77, ending on August 22, will be the last chance to earn achievements tied with the Festival Playlist including:
A Creature of HabitComplete all Seasonal Championships in a Festival Playlist Series.
Stunt PullerComplete all Seasonal PR Stunts in a Festival Playlist Series.
Cashing InEarn 1 Season Completion Bonus.
PerfectionistEarn all 8 Season Completion Bonuses in the same Series.
**Encore?**Complete all activities in a single Festival Playlist Series.
Good to know this as well, I’ll be downloading it on my Deck and grind away the coming month
From this date forward we will offer different discounts for Forza Horizon 4, like the one currently active on STEAM (at the time of publishing); we will also have a sale in the Xbox Store on 7/14. Please keep an eye out on our socials and different platforms to take advantage of future offers.
Also good to know incase you still want to get friends in on it
Can’t wait until they add the v rising battle royale as and additional game you need to buy and drop all future improvements for v rising just like they did for Battlerite.
Don’t know anything about this. I tried to play the first one recently and it was ok. I don’t think it aged well. I really wanted to play it when it came out but it murdered my PC. I’m sure I would have enjoyed it more back then.
Dope. I can’t wait to have meaningful generative content in a game I play. Will it be perfect? Nah probably not for another 10 years to be honest. But it’s a start. It’ll be nice to not have to rely on a greedy publisher to make a sequel to a beloved game series especially when they’re taking in billions a year from microtransactions. Bring on the human-serving AI
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