I remember some pretty good four player mini-games including one in planes where you stole eggs from the centre of the arena and took them back to your nest. The player with the most eggs in their nest won. You could also steal eggs from other player’s nests which always led to some great trash talk.
Actually, I think the mini-games on DKR meant my friend group probably played it more than Mario Kart.
I say this because I assume you’re talking about Steam, and as a service comparible to the Epic Store, users have A TON MORE options, choices, even more autonomy on Steam than on the Epic Store. Reviews, reselling of keys, reselling of cards, infrastructure to host communities, support systems, bug ticket systems, the competitive sales events, etc.
Not saying Valve or Gabe Newell are perfect, not at all - they are profit driven - and Steam as a store and launcher does have it’s own issues.
But as far as I’m concerned the fact that Valve wants to bring commercial videogames to libre open source platforms, something Epic Games is against, is the deciding factor of why I continue to support this behemoth.
With the modern stack and infrastructure of today there is literally no reason not to port games to Linux, unless you want to rely on pervasive, kernel-level DRMs, which are inherently unethical because they take away control from the user and puts it in the hands of a company.
But that’s my reason. People have tons of reasons to use Steam, whereas Epic Store is just an exclusivity portal. Also, it’s launcher so soooo bad. Not just undernourished, but the UX design patterns make no sense - and when you do that job worse than Valve? Oh boy…
And again, technically speaking:
Market dominance ≠ monopoly
Epic Games, Microsoft, Sony and Nintendo keeping certain fan favourite intellectual property on their store front exclusively? Monopoly. Technically.
Weird, steam is so much faster for me. And I don’t do anything strange, just log in and use it, but almost every single time it asks for my password. I wonder if there’s a timer - like, if you don’t log in for a week, you have to give your credentials again?
Even without re-entering my credentials or actually completely closing and opening EGS within (reasonably waiting for all related processed to close first) a few seconds, it opens and loads/downloads my library content very late compared to Steam or GOG. Opening the store as default was actually worse.
So far all my friends have the same experience. The top commenter must be very lucky, or maybe their EGS program runs in the background at startup.
Even my friends have similar experiences, between steam and epic taking the same amount of time. Even before I upgraded I never noticed an issue like “minutes”.
No, of course I’m not saying it takes minutes on a computer from the last few years with a nvme. The duration in the meme is likely a blatant exaggeration for meming, or for a weaker computer (still a valid criticism point but another topic).
I just tried both. With the first start, Steam vs Epic timers are about 5vs10 seconds, while with a second launch Steam still keeps to 5 while Epic is down to 7 second for me.
These are all on a Ryzen 3600 with 3500wr nvme and a 3200mhz ram, but friends have both worse and better PCs in all regards and still notice the difference.
5 vs 7, even 5 vs 10 seconds on an enough PC isn’t and shouldn’t be something to fret about. Admittedly, my feelings of Epic being slower comes from still long first post-install runs and usage from 6+ months ago, and in my case Epic opens quite quickly these days.
Edit: Checked your vid, and yeah, something similar on a second-run, but albeit with a flashing Epic logo once, but in a similar duration in total.
Like I get I have few issues from the newness and overkill, but credentials shouldn’t be a hardware issue, and sometimes new components do weird things loading wise. My old 2600k did things better than newer chips for years.
Edit, I wonder if internet speed matters, I’ve got gig internet.
Interesting to see this discussion because I don’t use epic because I don’t play many games outside of TF2 and space engineers and I more or less just use steam to auto update blender and tell me how my PC is doing so all I experienced is steam taking about a half minute to open every time.
Epic takes 2 or more minutes for me to launch. Also when Im in my library, the page keeps refreshing randomly which shoots you back to the top. Very fun UI.
While both of our claims are anecdotal, I’ve had it cause performance issues. It definitely isn’t the normal behavior for EGS and was probably a bug, but on my system it was sometimes sitting in the tray consuming 10 GB of system memory (and causing excessive swapping due to memory pressure).
There are valid reasons to bash Epic. I’ve written about some of them in another comment thread I made on Lemmy, but the overall problem I (and likely many others) have with them is a combination of their CEO’s hypocrisy and the company’s actions.
egs games are drm-free and with Legendary it’s a really nice experience (I’m using legendary with playnite)
never lost my token/login
the epic servers are kinda slow tho
All these shitty knock offs of Steam do this and I don’t understand why it is this way. Why Steam never has this issue but every other piece of shit knock off does.
I think Epic is even worse than EA and Ubisoft’s because it also re-requires 2FA nearly every single time despite me using it in the same location it’s always being used and me checking the box to remember me.
Steam probably puts more into security or something and has more confidence in themselves, and the others don’t and they know it and so they have half-assed approaches that put the burden on YOU to reduce their risk.
Tested 5 clients on my PC 3 times each. Times were more or less consistent on each run, biggest variation seemed for Uplay.
Setup: You are already logged in, there are no pending updates, you terminate client after each run (did not see significant time difference between repeated runs and 1st run after you log in), your logged in Windows account has admin rights so time is not wasted entering password (EGS and Uplay require admin rights to launch), time stops once launcher is usable.
EGS - 8 - 10 seconds
Steam - 20 seconds
GOG - 11 seconds
Uplay - 20 - 24 seconds
Heroic - 5 seconds
System: Ryzen 2600 with Samsung 970 EVO (2400 MB/s R/W as per Samsung Magician benchmark)
Really exposing the Valve fanboyism in the room. Steam genuinely takes quite a long time to start. People pretend it’s quick because they leave it running, while cold booting Epic/alternatives and complaining.
Competitive Pokemon must be cool, no doubt about it, but I always found competitive weird because it is barely Pokemon but just spinning PokeBalls because of the constant switches lol.
If the entry point for competitive wouldn’t be that much time consuming (breeding and such) I’d have tried it a bit more… Nowadays I’m just on the casual side (very casual because I am stuck at Omega Ruby yet).
I find the video from LTT kinda hilarious with the 96 core threadripper. Breaking records in cinebench but Cities Skylines 2 still runs like shit (in a 1mio pop city).
Because chances are the 7800X3D will be faster due to the cache.
Real-world applications often can only be parallelized so and so much, before you start hitting diminishing returns for many reasons. A lot of it is about the actual technical design as much as it is the technical execution (you can’t parallelize two operations if one depends on the result of the other).
That’s the point I think. I haven’t delved into the specifics too much but the 7800X3D favors big cache sizes (at all layers iirc) over cores/threads quantity. So, it should fare better with games that aren’t very optimized for multi threading (ie, most games)
startrek.website
Najstarsze