rockpapershotgun.com

silverchase, do games w SpreadCheat is the Dark Souls of Microsoft Excel simulators, or something
@silverchase@sh.itjust.works avatar

I played this during Next Fest. Best spreadsheet game.

DannyBoy, do games w Creator of Dicey Dungeons, VVVVVV and Super Hexagon to launch a big freeware collection

I’ve got it wishlisted already.

kryptonidas, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

I liked Frostpunk and would have loved a story driven game in that universe.

random_character_a, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@random_character_a@lemmy.world avatar

Not agreeing, but if I look at my own purchases for the last few years, there aren’t many story driven games there. God of War and Starfield. Didn’t play much either one.

HerrVorragend, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@HerrVorragend@lemmy.world avatar

Just put some digital boobs in the game. It WILL sell

Mwa, do games w Microsoft Flight Simulator 2024's launch has been marred by long load times, server issues and now it has overwhelmingly negative reviews

Let me guess,it doesn’t work on Linux.

Kbobabob,

You don’t have to inject Linux into the conversation just because Microsoft is in the title

Mwa,

Nah am guessing, because when I see a game with negative reviews I always assume it doesn’t work on Linux.

Kbobabob,

Lmao, it apparently doesn’t work on Windows either.

Mwa,

Bruh 💀

RavenFellBlade,
@RavenFellBlade@startrek.website avatar

It doesn’t work on anything, apparently. That’s kinda the point of the post.

Mwa,

Ah I see.

DuckWrangler9000, do games w Microsoft Flight Simulator 2024's launch has been marred by long load times, server issues and now it has overwhelmingly negative reviews
@DuckWrangler9000@lemmy.world avatar

This is what happens when you have monopoly status. They’re too big to fail.

barryamelton, (edited )

Sims are a captive market: all enthusiasts just buy it once, and there’s limited number of enthusiasts. Companies either have finite money and resell the same sim again and again with a different coat of paint, or over promise and under deliver. Long gone are the days of a company that doesn’t need to be profitable (like Microsoft with the early flight sims, made at a loss to showcase and sell their OS), and games are more expensive to make nowadays, not less.

To break a captive market you either increase customers (not gonna happen, in fact simmers and interest in aviation is trending down compared with the 80s and 90s), or remove the market part altogether.

Removing the market is the solution: be need an open source sim for the community by the community. Sims and libraries that can aglutinate all work done in academia, gaming, and different styles of sims under one umbrella, bringing a symbiotic work that is way better than the separate parts. We need to pull a Blender.

We are in 2024. Sims suck. They are barely multi threaded. They reimplement all planes again and again, losing all info in what they falsely call themselves “a sim museum”.

We can do better.

Deway,

be need an open source sim for the community by the community.

You mean something like FlightGear ?

barryamelton, (edited )

In soul yes , in reality no. I mean:

  • Something with a cutting-edge game engine like Bevy: Entity-Component-System architecture, Rust, immensely multi threaded, new graphic tecnhiques like Meshlets (same as nanite tech from UE5, the other only game engine I know that has it), physically based rendering, highly performing, customizable, with good multiplayer capabilities, using new techniques of software engineering (it’s not the 90s anymore).
  • Something with a community that embraces collaboration and the new tools (again, it’s not the 90s anymore). Git forges, chat platforms, RFCs.
  • Something that from the game engine to the flight models is open to be reused across academia, different types of sims such as land vehicle sims, civil aviation sims, combat sims. Something that wants to foster that kind of relationships.

All of this is possible, but not particularly easy. It doesn’t need to start big, just with libraries and utilities for academia and developers that one can build on top of.

Hence why I think the formula is “Bevy + Blender + some Copyleft licensed parts (GPL) + Community”. I’ve given quite the thought to the topic, and a custom ECS engine is paramount. One that is designed for working collaboratively and not by in-house devs with UI tools for it. One that is massive in the cutting edge of tech and at the same time easy to collaborate on remotely. That is Bevy: the shortcomings (no UI tooling l for now) don’t matter for Sim games, as we normally need just one model in Blender, rigid animations, and no level editors. It also is written in Rust, is performant, a bliss to work on iteratively and grow the size of, and people are actually looking forward to work on for free, contrary to C++.

Whatever we do, the best we can do with fellow enthusiasts is recognise that sim games are a captive market. This way we can change the Zeitgeist, and move away our attention from the hype and drama of this companies (Microsoft, DCS’s eagle dynamics, IL2’s 1C), and into collaboration.

NigelFrobisher, do gaming w Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell

NataliePortman.gif: to remove them, right?

vovo, do gaming w Why play a fascist? Unpacking the hideousness of the Space Marine

Space Marine 2 Is Too Busy Making You Feel Heroic to Show the Farce at Warhammer 40K’s Heart

I’ve long enjoyed Warhammer 40K, but so often the people who write fiction for the setting struggle to handle the black satire that sits at the heart of the setting.

The problem is there’s a non-insignificant sexist, racist, and toxic portion of the Warhammer fanbase that tend to think the Imperium is correct in its methods. Newcomers might play it and not understand what the setting is truly about.


Ironic fascism: Taboo-breaking counterculture paved the way for the return of the very fascism it claimed to subvert

I liked playing SM2, but they should do more against the racists fanbase.

megopie, do gaming w Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes

See, in a lot of games generas I could look past performance issues, but with city builders? Yah, nah, good performance is kind of core. It’s basically impossible to make cities of much more than 40,000 unless you have a monstrosity of a CPU, and even then your game will be chugging. Scale of city is fundamentally limited by the performance, you can just make a larger, more interesting city in cities skylines at the moment. There are some interesting game play changes from from the first, but not interesting enough to make up for the limitations to scale.

Victoria 3 also has some big performance issues. Like paradox games have always been known to slow down in the late game, but you basically can’t get through the end game in Victoria 3 unless you’re willing to run the game in the background. Again, this is even on good, modern, mid range CPUs.

MudMan,

I got into the millions with a mid-to-high end CPU and was... fine. I mean, fine at 40-ish fps, not fine at 240 fps.

To me the bigger issues were with balance and broken features that were hard to diagnose because city builders are so opaque by design. I can play a strategy game at 30 fps, been doing that for decades, but I need to have some way to figure out how the game is supposed to work.

In any case, it's less that I'm not "accepting" of games being broken, it's that I think I and everybody else are starting to wise up to the fact that you can just... wait. Why play CS2 at launch if you can give it a year while you do something else and play a better version of it that costs half as much?

Coelacanth, do games w This fictional CD-ROM about a Knightmare-style game show is secretly this year’s best horror game
@Coelacanth@feddit.nu avatar

Saving this for later, this sounds absolutely lovely and very interesting!

SpaceNoodle, do games w After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

*whom

Carighan,
@Carighan@lemmy.world avatar

‘Who’ is for subject and ‘whom’ is for object, right?

SpaceNoodle,

Correct.

astrsk, do gaming w PVKK from the Dome Keeper devs is Papers Please but you get a huge planetary defence cannon
@astrsk@kbin.run avatar

Immediate wishlist. Hope VR support comes in the future!

GammaGames, (edited )

Their last game was in Godot and the engine has a small vr modding presence, so even if it’s not official there’s hope!

(If this one is in godot, not sure about that)

itslilith,
@itslilith@lemmy.blahaj.zone avatar

It is! It says so in the trailer

GammaGames,

Love to see it, thanks for the confirmation!

Dagnet, do games w Manor Lords gets its first big patch, with new taxes, animations and changes to trading

Looking forward to this update showing up on gamepass a month from now. Did I mention gamepass is a subscription service?

companero, do gaming w Remembering Prey, Arkane Austin’s masterpiece

One of my all time favorite games. The only thing that would have made it better for me is a time-based story a la Dead Rising. Though that would have probably made the game even less successful than it was.

all-knight-party,
@all-knight-party@kbin.run avatar

Have you tried the Mooncrash? It does have a timer!

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