What a world we live in, where cheaper games are seen as less quality because the theory of capitalism has conditioned us to believe higher quality = higher price.
New franchise needs to build a following first. The lower price point will get more people to try it. I’m sold already, but there’s a ton of people who have no idea what this game is still and won’t until it releases. I hope it’s as good as it looks, and I hope it succeeds and leads to more.
If it’s a game I’m going to get hundreds, or sometimes thousands of hours from, then I’ll pay more. If you look at price per hour spent on entertainment, it’s hard to compare. However, you often have to wade through a bunch of shitty overpriced games to find those gems.
I’m kind of in a different boat with this. I’m paying for quality, not quantity. Especially since I don’t have as much free time as I did 20 years ago.
So if I can play through a phenomenal story within a couple months over a 20 hour game (which usually takes me 30 hours) at the height of the hype when people are still talking about it, I love it. Give me efficient storytelling.
In fact, if it’s something longer, it kind makes me rethink it whether I want to pay full price. Why rush?
I am the same. Game could take 60 hours to complete, and 50 of them are dogshit. Then it’s not a fun game. It’s all about the overall quality of the entire experience.
I would gladly pay $100 for Subnautica 2 if they could pull off another amazing adventure. Would do the same for another Larian studio game.
While I agree with the mind set, I don’t feel the industry is set up to allow consumers to make such informed decisions.
We have review embargos (hey just don’t preorder bro), paid for reviews, blatant lies or mis representation in ads. Demos are few and far in-between. It’s hard to want to pay for more than 60 these days given the constant anti consumer practices that happen in the gaming industry. Why would I pay you more when you clearly don’t respect your customers (most publishers)
I’m at the point where I don’t buy a game until it is on sale and has a ton of reviews. I have such a huge backlog, it doesn’t bother me to not play the latest thing.
I do the same, follow my patient gamer philosophy.
Until that time I can play guitar and likely have more fun repeatedly failing to learn a new rift. It’s sad that sucking at a guitar is more fun than most modern games.
I don’t think there’s ever been more game demos than there are right now, even going back to the PC shareware era. I can’t even keep up with all of them on Next Fest these days, much less play any significant number of them.
Also, if your desired game is on GOG, they have a friendly return policy. That hasn’t been a thing since the compact disc era started, so it’s nice to have again.
Sits back in porch chair, Back in my day you could get a fully complete console game wið online multiplayer and all ð bells and whistles, for just ÞIRTY DOLLARS
alþough I stand by the opinion þat þe voiced-voicless distinction between þorn and eð is someþing superimposed onto English later on, as eð and þorn were used interchangeably for a time and it was more a question of time period raþer þan voicedness
I mean ð distinction is well and truly ðere now, so a spelling reform ðat tries to reinstate a spelling convention from a period when it wasn’t is really just slapping a coat of paint on the same kinds of historical spelling issues ðat English still has.
To me bringing ðem back isn’t a matter of restoring old spelling, it’s a matter of using what once was to make something ðat works for the here and now.
My point is more þat we don’t really need þe distinction, a lot of other phonemes are ambiguous in English, and þey’ve not coexisted for a long time historically. Early English mostly used eð, middle English mostly þorn. Not faulting you for using boþ at all, I þink þat’s also valid
Games have been around 60 dollars for over 30 years now. Not sure what you’re on about. If they had gone up 10 bucks with each console generation they would be like 150 at this point.
Moderate Inflation (around the 2% target) is necessary for the current economical system to function. It incentivizes people to either invest or spend their money instead of sitting on it.
This is a scheme to control the used console market so they can set their own prices. Hopefully people actually selling their own consoles and undercut them
i mean they’ve been doing refurbished consoles for multiple generations now, no? The only new thing is that they’re selling them directly from Sony’s site, rather than going through GameStop like they used to back in the day.
How would this control people selling their used hardware? I don’t see anything about Sony trying to disable resold consoles.
you’ll get “a product that works like new with genuine PlayStation replacement parts (as needed) that has been thoroughly cleaned, inspected and tested”. You will receive all the cables and paperwork you need for a PS5, and it comes with a 12-month manufacturer’s warranty
I checked the local classified ads and their prices don't seem too far out of line with what people are asking. I guess there's still demand even though 2020 seems like a long time ago in computer years. Not from me though, I think the PS3 will be my last. There's no need for a newer console now that games can run on linux.
For a moment I read Refurbished PS5 Pro Consoles, lol. My theory is, the price of the PS5 Pro is this expensive, so the base models look much cheaper now.
I think they definitely have a strategy that is timed around the age of the base PS5 release. 4 years old = PS5 Pro and beginning of refurbished console sales, to grab the consumers that weren’t enticed by the base PS5.
Long tangent, but I got the Edge or whatever stupid expensive version they have for the extra triggers/levers underneath. I have really small/short palms and don’t have the reach to push all the buttons properly. I wouldn’t be able to play Elden Ring at all without them. I roll and use potions with the levers instead. Even then, it is still painful after a while and some of the contortions I have to do at times can be annoying.
I have the issue of barely having enough “wrap” with my palm and pinky to grip around the hand things that are angled down a little too much. I absolutely despise that the dpad is one of those rocker pieces underneath instead of individual buttons. I will accidentally do a direction I didn’t intend because I rocked the down button too far to the right. It is because the controller still isn’t straight when I hold it. lt is partially rotated in my hand so I can get a little more reach upwards and it makes the dpad usable. Having to compensate the direction of joysticks is super fun. I basically have to death grip the controller with my right pinky and tightly squeezed palm to keep it stable.
When that accessible controller came out for the Xbox I was super bummed it wasn’t for all platforms yet. Doesn’t help I would need to have 2 kits to be able to have separate sides like joycons. Joycons have been my favorite controller of all time as I can comfortably hold them. I tried making a proof of concept sort of gel/shredded memory foam cover, which did help, but it didn’t solve the severe pain in my palm, especially the area under my pinky that I use to death grip the controller. After seeing the glove Martina made after she cut off her pinky, I want to try and make a glove next to take the pressure off, improve grip, and sort of brace/support the part of my hand that I keep hurting.
It sucks that accessories keep getting more expensive. I haven’t had any issues my my edge, but you bet I would be utterly infuriated if it didn’t last when it is almost half the price of the console itself. I have some mechanical keyboards and those things can really get up there in price too. Ergonomic mice are not exactly cheap either. I hate having to use a trackball but so far the only comfortable one is that Logitech one and I have to use the extra angled base it comes with. I game with it.
5 USD, this is just taking the piss now, things cannot be allowed to get cheaper anymore. I’m glad 8bitdo exists, at least they don’t have stick drift lol.
I’m glad 8bitdo exists, at least they don’t have stick drift lol.
I’m actually kind of sad so many people deleted their reddit comments because I would have never fixed my ultimate C controller without a comment. I had no idea they had “hall effect” sensors or whatever so I thought I had stick drift until I found a reddit comment mentioning that you can’t have that and to just use rubbing alcohol to fix it, which it did!
I have an XBox 360 controller lying around that still works great. I have a couple DS4s that still work great even though the rubber started coming off the analog sticks. The one Dualsense I bought crapped out after a single year of moderate use.
Much as I’ve come to hate Xbox, this could be the beginning of signs of monopoly - they don’t have so much competition anymore, so they can do what they want. Certainly doesn’t help that unofficial controllers have never been good.
They are not good at least partialy beacuse of sony which apparently actively sabotaged them. At least dualshock 4 . It may be better with dualsense alghtough i doubt it .
Also another cavieat is that they unfortunetly are quite affordable for what they offer. Even on pc the recommendation is usualy to buy console controler ( alghtough not nessearily current gen one ). They truly pack quite a bit of technology in them.
I mean, what other type of controller would you buy on PC if you’re looking to buy a game controller? Unless you’re not including 3rd party controllers as “console controllers”. Afaik, the xbox pro controller is still considered the best controller to use on PC, and while it is made by Microsoft, it’s not a controller that comes with the console.
The PC controller market just isn’t large enough to support pc-only controllers. Of course the recommendation is to always buy a console controller, pc controllers don’t exist! 😂
Yes, I know some games have their own controller type like flight sticks, game pads, and OSU, but nobody is seriously using those for rocket league and elden ring.
By console controlers i meant first party console controlers. So dualshock,dualsense, official xbox controlers or switch pro controler ( Most commonly xbox , alghtough recently i saw uptick in recomending PlayStation controlers ). The 3rd party controlers are either poor quality or just as expensive and quite often both ( which is probably why console official controlers are recommended as sort of stamp of quality )
The new Duelsense features are used in just about every single game on PS5. I have yet to come across any AAA game even from a non-Sony publisher who doesn’t use them.
Yup i see that complaint very often and i do not understand where pepole get it. The r2 l2 whatewer its called thingy is probably the most used new controler feature since analog became a thing ( or perhaps speaker on the controler. Thats used quite extensivly since dualshock 4 ).
The touchpad is still usless tho despite it being a thing since ps4.
I think I could count on one hand the number of games I’ve played that actually used the touch features of the touch pad (swipe, pinch, etc…) rather than have it just be a big button.
I forget which game it was but they let you control the map with it. Was actually pretty good once you got used to it.
One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.
I mean its good enough just as a quick setting menu like in kilzone. I wonder why more games dont use it as such. I would love to have it as quick setting in cyberpunk so i can quickly change between grenade rocket launcher and the camuflage ( or to be precise map whatewer i need there , thats just my particular build ).
They keep getting stick drift at insane rates (anecdotal evidence), which sony ensures is a great pain to get fixed, assuming you’re in warranty.
Ive just replaced one stick in my friends ds5 with the hall effect type, which should outlast the rest of the controller and cost £1.50 (which I’m sure would be less wholesale).
I’ve got the feeling that drift is an issue that is becoming more prevalent more and more.
I have controllers from ps1 and ps2 that work flawlessly nowadays. But the more current the controller the more probable it has stick drift.
I’m not all for conspiracies. But I wouldn’t be surprised if this is a lightning bulbs type of pact to introduce programmed obsolescence on a product that otherwise would just last forever without need to buy replacements.
You gotta think to the degree of control the ps2 had is very much a drop in the bucket to the sensitivity of new controlers. I think they have complicated things to much so a ever so slight drift which used to not even register is now being picked up.
The biggest thing all consoles could do is make a dead zone calibration tool. It would allows people experiencing stick drift to reduce the detection of movement prolongibg the life of a controler
A friend just did the same thing. My two PS5 controllers I’ve had since the beginning are still fine, luckily. The price tag for the DualSense Edge controllers, which apparently have the hall effect sensors built-in, is absolutely ridiculous. I saw them on Amazon for just under €230. Almost half as much as I paid for the damn console. I don’t know what the guys at Sony smoked, but it was too much.
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