If you’re trying to do it legally, you can easily to rip your own ps1 games with a drive bay. Haven’t tried it on PS2 or ps3 games. And ps1 emulation runs amazing on phones and raspberry pis.
Eh, if you want to play retro games just buy a used console, mod it, play pirated games. Of if your PC is good enough just emulate.
I love how the author of the article says that From Software should put out ports of the old games (and maybe remaster them while they’re at it) but you know when they review the package they’ll give a low score, say the game “really show its age” and “is only recommended for hardcore fans.” Well, the hardcore fans have played the originals and if not, they know how to emulate or pirate old games to use with original hardware.
Unless you are trying to the the ps3 game the ps2 and psp should be able to be emulated on literally any pc.
Hell psp runs fine on most android phones as well.
You literally have to be trying to not find a way to play these games if you say they aren’t easy to play. Fuck legality if the copyright hold is sitting on these games for no fucking reason
Even the PS3 game can be played via an emulator. The tech is still evolving so you still need a fairly powerful computer but it is playable. For reference, I was able to test archiving various PS3 games on my now 11 year old gaming PC which was a medium-tier system at the time of the build.
I totally agree, but emulation still requires tons of unpaid work by enthusiasts. If/when Sony stops selling the PS3, they should turn over the source code and allow the community to make something really great. It’s not like they make any money of used console and game sales.
True but that’s how it’s always been. Most people who make emulators do it for the challenge or because they care about game preservation or both.
And they’ve done some wonderful things. One of my favourite things ever is the Nintendont launcher on the Wii. It lets you play GameCube disc images on the Wii natively. Even lets you use the normal controllers instead of having to plug in the original GameCube ones.
I love how the author of the article says that From Software should put out ports of the old games (and maybe remaster them while they’re at it) but you know when they review the package they’ll give a low score, say the game “really show its age” and “is only recommended for hardcore fans.”
That’s not quite fair - Polygon had good things to say about the Cowabunga Collection for example.
It should be the same for everything: if an ip is no longer used, it should be in the public domain. Therefore, a company holding said IP is forced to use it (as in selling copies) or give it up.
Yes. I can imagine a middle-ground of copyright. If the IP is still being used, it enters the public domain on the regular schedule. But if it’s abandoned, it enters earlier… perhaps after 5-10 years of non-use.
Honestly, in our fast moving world, I‘d do like a year. If nothing gets announced or release, you‘re done.
Example, you take a book, game or song from the market because you want people to be unable to buy it before you release the successor. Then you delay the successor for 5 yrs. Boom, public domain.
All other game developers in the history of games have understood the concept of making the lowest-powered device you’re launching on the baseline for development. We’ve dealt with crippled titles on more powerful consoles for ages, I’m sure Larian’ll figure it out for their next game.
Why should they compromise because Microsoft demanded feature parity between their two consoles? They even had Microsoft engineers try and couldn’t get it to work with splitscreen on the S. If Microsoft wanted the S treated the same as the X they should have included more RAM. Games shouldn’t be held back because Microsoft released a console that’s between generations.
Releasing what is essentially two different consoles at the same time was such a bad idea. I can’t imagine that anyone in the engineering team thought it was a good idea. It seems like the kind of decision that is made in a board meeting that gets handed to the engineers with the caveat, “you don’t have to agree with the idea; just make it work!”
Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. I’d be surprised if this radically changed their position.
Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.
Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.
So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.
Which isn’t to say that Sony hasn’t been actively trying to ruin their reputation all by themselves over the last 1-2 years. This whole console generation has mostly been about both companies getting just a little too comfortable and screwing over their customers in the process.
This mmo might become a big hit. It is basically animal crossing/stardew valley/sims but on an mmo setting. The graphics/artstyle are decent and the monetization doesnt seem that bad(only cosmetic and only clothes atm).
I’m still confused about this game. Is it truly an MMO where hundreds of players will be running around the main towns? How will the game handle all these players romancing the same characters, for instance?
Or is it like other multiplayer survival games where it’s just you and your friends sharing a persistent world?
looks like your “home” is instanced and just for you - and then you go out to the “MMO” world.
but even that doesn’t sound like “MMO”, but now every game where you can see someone random online seems to grab that description.
either way, I think it looks worth checking out, since as a man in his 40’s, I am clearly the target audience for happy fun times games like Stardew Valley, Animal Crossing, and Disney Dreamlight.
Her videos about women in video games were mind-blowing. And I never forgot her Lego City vs. Lego Friends comparison. Smurfette-syndrome and damsel distress are words I didn‘t know before watching this channel.
polygon.com
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