I don't thinks so. It popular because "pokemon with guns" became a viral meme which sucks.
A a discontent pokemon fan myself I would love someone to make a pokemon clone since Game Freak is not really interested in doing good pokemon games anymore. But "Ark Survival Evolved with knockoff pokemon skins instead of dinosaurs" is not what I want
Pokémon with guns wouldn't have gotten millions of sales on its own. When the trailers came out people were laughing but they weren't exactly eager to play.
Given the persistent popularity of survival crafting games, I think "Ark with knockoff pokemon" is exactly what people wanted. After all, even before this, Pixelmon was one of the most popular Minecraft mods.
Pokémon with guns wouldn't have gotten millions of sales on its own
The day before sold millions (but this one was refunded by millions too) and everybody and their mom knew it was a scam since it was announced like 2 or 3 years ago. Internet is weird, if something becomes viral it will sell, the quality does not matter, people just wants to be in
As far as I can tell The Day Before was overhyped early and people bought it because of the marketing. Palworld did some advertising, but the mass adoption appears to be mostly word of mouth that the game is actually fun when it was made available in early access.
That matches what I have seen from people commenting and my personal experience as I don't remember hearing about it before and hopped on because of friends recommending it. Palworld is a word of mouth success like Valheim and for similar reasons of competent styling, smooth gameplay, and survival that isn't punishing the player from the moment the game starts.
That's a 3 years old post. Everybody knew it was a scam back then. to the point the studio released "We are not a scam, trust me bro" statements (which made it more obvious it was a scam)
I don't remember hearing about it before
Internet has been talking about "pokemon with guns" for 2 years or so since the developers were already famous because they launched a "Breath of the Wild" knock off (Craftopia) that also sold well (not at the same level of palworld, but for being the first title of a brand new indie studio it sold really well)
Apparently not everyone knew the day before was a scam or it wouldn't have sold millions of units. Just because some people predicted it does not mean that the general population had any awareness of that expectation.
People started to sell their steam accounts that owned the game and keys for the game for hundreds of dollars when it was announced the game was some bad that it was going to be removed from steam
If something is popular it will sell, the quality does not matter. You have the best example in Pokemon itself
The Day Before did not sell a single million units and Palworld is not getting widely refunded, even though everyone who starts it, dressed like a caveman, immediately realizes they aren't getting to play with guns anytime soon. There were streamers showing this even before the game was out.
It's true that virality is unpredictable and popularity is not a measure of quality, but I think a lot of people are being overly dismissive of the fact that Palworld managed to hook people with something that appealed to them. Not to say it's a bastion of quality and originality, obviously not, but it has something going for it.
Off the top of my head, there's Temtem and Cassette Beasts that try to mimic the formula more closely, and then there are a bunch of "Pokemon but _____" takes on the formula that you can find with a quick Google. This is "Pokemon but <survival game>". Last I heard, Ark didn't let you assign dinosaurs to a factory or have some of the more RPG systems like boss fights, but quite frankly, I found Ark so obtuse that I didn't play for long.
The problem with TemTem is that it's an always online game, if the servers are turned off you won't be able to play, not even the single player campaign so it's a hard pass.
And the art style of both games are not my cup of tea, the do a disservice selling me the game.
I'm a fairweather Pokemon fan at best, but I'm with you on Temtem for the same reason; many people don't have the same reservations as you and I, so I thought I'd mention it. I think Cassette Beasts is that game and reviewed well, and to ignore it might be to ignore exactly the game you're asking for, but I'd also point you toward the "creature collector" tag on Steam. I've never heard of Coromon before doing that search to leave this reply, but mousing over it for a second shows a video that proves they know what they're making (87% positive Steam reviews). Same goes for Nexomon: Extinction (92% positive). No one will know what you're looking for better than you, but people have been making games inspired by Pokemon for a long time now.
No one will know what you're looking for better than you, but people have been making games inspired by Pokemon for a long time now.
A Pokemon clone with high production values made in Japan. Or if it's not made in Japan one that uses it own art style, I simply can't stand the "Fake anime" aesthetic that most indies use, like they learned to draw using this as refference
Think of Shin Megami Tensei (but not SMT V, that one sucks, they removed the dungeon crawling and the puzzles)
Oh no. How dares somebody to enhance his single player experience with mods. Let’s forbid them to modify a SP game they bought, this can’t backfire, right?
It’s a bummer we can’t decline Steam Game updates anymore. That would help avoid these types of situations. Being forced to update a game before launching it was always going to lead to this type of bullshit. Same with all the GTA fuckery.
You don’t even need the external tool, you can use the Steam terminal itself to download the depots, which I personally find more palatable than having another application that is getting access to my username and password (it needs those to get the access from Steam). Even though I don’t think that tool is malicious I would still prefer to not have to rely on it.
Go to SteamDB, and search up your game.
Click on the app ID of the game you’re looking for to go to its details page.
Take a look at the depots, and click on the depot ID of the one that looks like the one you want to download.
Click on the Manifests tab. Look at the list and find the version that you want to download. Record its manifest ID.
Open the Steam console. You can do this by opening a command window “Run” by pressing «Win + R» and then enter the command: steam://open/console, and then press Enter, or by opening any browser and enter the URL-address field write the same command: steam://open/console. You can even have it always available when you start Steam by appending -console to the launch options of the shortcut to the Steam exe.
The syntax to the “download_depot” command is as follows: download_depot <appid> <depotid> [<target manifestid>] [<delta manifestid>] [<depot flags filter>] : download a single depot
You only need to worry about the first three arguments to it. Type the command, then the app ID, depot ID, and the manifest ID of the depot version you want.
Wait for Steam to download the depot. You won’t see any indication of progress, but you can tell it’s downloading by looking at the network usage on your downloads page. The download can pause/resume if your connection goes out, but won’t if you restart the client.
After the download is done, Steam will show you where the files were downloaded to.
Go to the game’s installation directory, and move the files somewhere else. Then go to where the depot files were downloaded to, and move everything over to the game folder.
You may have to rename the game’s EXE file if the dev changed the launch options recently. You can find the current EXE name by going to the game’s SteamDB page and clicking on the Configuration tab. 11. You should now be able to launch the old version through Steam.
Personally I found that you can just start the game from the download location and it will still have the Steam overlay if the game basically uses Steam as DRM.
Are you downgrading to several different versions? Because I’ve used the console variant and just run the game from the download folder and Steam doesn’t update it
I’ve just not replaced the files in any directory at all, just start the game from the download location for the depot (one should be able to rename the folder for it to the version) and then you keep any number of versions to play available by just going into that download location and starting the game.
At least that’s how it has worked for me. I just thought that was easier than having to replace files every time.
At least that’s how it has worked for me. I just thought that was easier than having to replace files every time.
It is, I just can’t do it because I have all the custom songs and plugins in my main folder and copying/linking all of that is a lot more work than just overwriting the game files each time.
I’d already left a couple of reviews on re5 and re revelations expressing my discontent. But otherwise there are more older collections that actually have that drm applied.
polygon.com
Najnowsze