pcgamesn.com

miss_brainfart, (edited ) do games w Your Minecraft account might be gone forever unless you act now
@miss_brainfart@lemmy.ml avatar

I migrated my account ages ago, and I keep getting emails telling me to migrate anyway. These messages are sent to the Microsoft address I migrated to.

I contacted support, and they told me everything’s fine, my account is properly migrated, and that I should ignore these messages, since they’re probably attempts at phishing. (That look 100% legit, might I add. Nothing about these messages looks alarming or wrong in any way, which is what made me contact support in the first place.)

That microsoft account of mine never received any questionable messages before, so thanks for leaking my data to malicious actors, I guess.

librecat, do games w Your Minecraft account might be gone forever unless you act now

If you don’t want to migrate to Microsoft check out minetest/mineclone for a free and open source alternative.

insomniac_lemon, (edited )

Tried it, unfortunately the (tedious) things that made me disinterested in MC were carried over (not wowed by other options, either).

dmrzl, do games w Starfield user score drops to "mostly positive" on steam

Is the score of Starfield really the only gaming topic Lemmy has to offer since like 4 days?

doctorcrimson,

Some of it is organic hype and some of it is Corporate Funded social media teams / personnel who do their best to control the online narrative. Happens every time a Triple A game launches, no matter how many times that Company has betrayed it’s audience and succumbed to greedy scummy practices. People even still talk about Activision Blizzard titles as if it won’t just be another cashgrab.

Personally, I’m always super skeptical about these sort of games having a positive reception. I think the fast decline in user scores since launch is a perfect example of how unreliable the hype is.

NickNak,

There’s a giant push to really hate on Starfield, all over the internet

abraxas, (edited )

Yeah, and I don’t get why. We quite literally got exactly what we expected with Starfield, and nobody said we would get anything different. For those of us who enjoy it, we got precisely what we were promised. For those who don’t enjoy it, nobody tried to pretend they were getting something different.

If I have one complaint, they did not manage to brand it as effectively as they branded Fallout (the blonde cartoon, music, etc). But then, they never managed to brand tES that way and we’re all still alive.

My 2c. Isn’t it a breath of fresh air that we got a complete game without $100s in day1 DLC required to make it playable?

Honytawk,

Probably a big part of the hate comes from Playstationers, who cry about exclusives now that they are on the short end.

NickNak, (edited )

I remember people hating on Skyrim when it came out, then Fallout 4, surprisingly not Fallout 76, you are right they never lied about it or promised stuff we didn’t get, I don’t really have interest in the game so I haven’t been following it to much but I don’t recall there being any classic Toddisms either

Starfield is as Generic Bethesda as it gets(which is a good thing) they didn’t introduce shit from other AAA games, like you said, no annoying Battle pass, day one DLC etc and other than early access, was there preorder bonuses?

The hate just seems odd, I can get the hate for most AAA shit but it seems really misplaced for StarField

You’re right about the branding, nothing to me sticks out for the series’s brand, maybe they didnt want another vault boy esq thing, so the game could stand alone, I dont know

Also, I guess also the cutscenese/animations everywhere, launching ships, docking, landing can get annoying, I understand the complaints about those

abraxas,

like you said, no annoying Battle pass, day one DLC etc and other than early access, was there preorder bonuses?

There were some minor cosmetic day 1 bonuses that nobody is losing sleep over not having. Basically, a skin pack for 4 items you get early on in the game’s main story. Unless people are roleplaying heavy, those items are in storage or sold to vendors by the 5 hour mark in the game. I’ve seen some people who wanted pay-to-win or pay-to-pretty bitch because this was miles from it.

The hate just seems odd, I can get the hate for most AAA shit but it seems really misplaced for StarField

Exactly. Bethesda games have never been the bleeding edge for graphics, even when they were the games crushing GPUs (Balmorra@6fps, I’ll never forget you). Nobody is even meaningfully saying that the money was spent on bonuses or moon vacations for the execs or anything, only that what they spent it on was not hyper-realistic graphics. They’ve always been a vast game. That’s where they spend their dev money.

Also, I guess also the cutscenese/animations everywhere, launching ships, docking, landing can get annoying, I understand the complaints about those

Everything is fast travel and loading screens. You’re right. This has been the complaint about every Bethesda game since day 1. I remember loading screens in Daggerfall. Yes, games with different focus and different engines have mastered seamless landing and takeoff. Yes, I’m sure Bethesda could have added that, or faked it. But they made clear a year ago we’d be seeing load screens for those things, so nobody should’ve expected otherwise.

NickNak,

Everything is fast travel and loading screens. You’re right. This has been the complaint about every Bethesda game since day 1. I remember loading screens in Daggerfall. Yes, games with different focus and different engines have mastered seamless landing and takeoff. Yes, I’m sure Bethesda could have added that, or faked it. But they made clear a year ago we’d be seeing load screens for those things, so nobody should’ve expected otherwise.

Sorry, I’m not talking load screens, as, well, that’s a thing you can’t avoid and it’s silly to want that, what I mean is when you dock a ship, when you land a ship, when you furniture or something, those animations, like fallout 4, there’s mods that skip these animations, they’re cool like once or twice but it’s silly that they happen all the time, just take us to a load screen as soon as we press the button :(

abraxas,

Ahh. But don’t those animations mask loading processing so you see fewer “spinning wheel” screens? I remember early Skyrim having minute long waits when you entered a door

NickNak,

I’m not sure, but I feel like they don’t? I’m more happy with just a load screen than one animation followed by a load screen

abraxas,

I could swear I’ve definitely seen transitions happen with no loading screen, just the transition. I am pretty certain the transition is just the start of the loading-screen process.

NickNak,

I’ll take your word for it! As I haven’t played the game, I’ve only seen mods and some random streams of it

pory,
@pory@lemmy.world avatar

You did have to pay $100 to play this one on day 1. The plebs that bought the $70 version had to wait a week.

abraxas,

This pleb waited a few days and pays $10/mo for a bunch of games, including Starfield. I’m happy enough.

Swim, do games w Your Minecraft account might be gone forever unless you act now

the title reads like a phishing email

Nakoichi, do piracy w Legendary PC developer says Denuvo is “a punishment to the consumer”
@Nakoichi@hexbear.net avatar

Abolish intellectual property (and private property in general)

anarchrist, (edited )

There was a big high wall there that tried to stop me.

The sign was painted, said ‘Private Property.’

But on the backside, it didn’t say nothing.

This land was made for you and me.

Trebach, (edited )

And the sign said anybody caught trespassing
Would be shot on sight.
So I jumped over the fence and I yelled at the house,
"Hey, what gives you the right
To put up a fence to keep me out
Or to keep mother nature in?"
If God was here he'd tell you to your face
"Man, you're some kind of sinner!"

GrayBackgroundMusic, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface

“remake” is generous of the titling editor. That’s a tech demo or a mechanic demo. Still good, though. The seamless transitions are nice.

cdipierr,

Yeah - of course games are hard - but all he did was rough out a planet-to-space experience in Unreal Engine with a Starfield aesthetic. If he started trying to build an actual game on it… Well an 8 year timeline doesn’t seem crazy.

ursakhiin, (edited )

And this whole conversation overlooks one of the major complaints a player would have of Bethesda did the same thing.

Entering an atmosphere changes the physics and those physics are different for all sorts of reasons on every planetary body for every ship. From gravity to atmospheric density the ship would fly differently on every one and that ignores the fact that ships are near enough to infinite in configuration in this game due to the builder.

If Bethesda did this, players would be complaining it wasn’t realistic enough.

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

Those are solved issues in other engines, meaning not at all insurmountable.

ursakhiin,

Can you give me an example of a game that solved the above problems? I’ve never seen a game that has that issue resolved for any ship configuration that could exist.

blip,

Kerbal Space Program?

ursakhiin,

While I had forgetten about Kerbal space program, I would point out two major things about that comparison. KSP is entirely about the ship flight. That is the entire games purpose. And second, when I played it a few years after release, it was hardly stable and wouldn’t be a good representation with the atmospheric density discussion. As I remember it that problem was largely ignored.

blip, (edited )

I’ll grant you the first point, the whole game is centered on space travel simulation, but it’s also the only game I’ve seen that handles what you’re describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).

ursakhiin,

It’s been a long while since I’ve played it, so I had forgotten most things.

But the focus of a game makes a big difference in what features exist. I’m honestly not sad Bethesda skipped entry and landing. The game has enough content without it if you follow the quests, and if rather they acknowledge it’s too difficult and finally release a stable game.

amju_wolf,
@amju_wolf@pawb.social avatar

That’s not an unsolvable issue, and you can always handwave it away for simplicity with some lore. The ships are already magics, like any star ship, so you can just say that the motors and calibration compensate for different planets and whatnot so the ship is easy to use everywhere.

raccoona_nongrata, (edited )
@raccoona_nongrata@beehaw.org avatar

deleted_by_author

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  • LoamImprovement,

    I mean, to be fair, Starfield doesn’t do it well either. In the 15 hours I played, especially toward the latter end, I ran into plenty of texture pop-in, bad culling, bodies without heads and arms, heads and arms without bodies, bad shading patches, t-posing, stutter, lots of other goofy shit. And granted, my rig’s not the best but I’m playing on medium with a 9600K, 3070, 32GB RAM, and the game’s installed on a Samsung 870 SATA.

    beefcat,
    @beefcat@beehaw.org avatar

    I think the bigger deal with Bethesda’s engine is that it’s built to be very easy for designers to iterate on, which is why it is also so easy for users to mod. They trade a lot of efficiency for scripting systems and level editors that let them whip up sprawling open spaces in a short amount of time, and fill them with dynamic systems like NPC routines and tracking thousands of physics-enabled props. This is probably also why their games are prone to buggy behavior.

    Building all of the systems Starfield has at its disposal into Unreal would probably take years, and I’m not convinced the results would be any better.

    amju_wolf, (edited )
    @amju_wolf@pawb.social avatar

    A loading screen lets you load different areas of the game discreetly and make the game performative. This is especially important as Starfield is a single player game, it’s not hosted on a server or anything so it can’t distribute resource load that way, its all happening client side on the player’s system. They would have to simulate the entire world on their PC alone or develop a way to stream the content out dynamically and seamlessly.

    That’s not how any of it works.

    We have had level streaming in Unreal for like a decade. Sure it’s more complex to do things this way, but in general the way it works is that when you approach some area (are some distance from a planet or part of a planet) the next chunk of the world loads in, together with any NPCs and logic and everything else - it’s basically a self contained map, just seamlessly integrated with other maps. There is no meaningful performance hit if done correctly. You certainly don’t simulate everything all the time.

    Additionally, all the other games mentioned (NMS, Elite, Star Citizen) also have basically all of the processing on the client side. The servers don’t help the clients in any way; they only store primitive states for gameplay purposes, but all the simulation and whatnot is done on the client. And they still manage to be better optimized.

    raccoona_nongrata,
    @raccoona_nongrata@beehaw.org avatar

    deleted_by_author

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  • amju_wolf,
    @amju_wolf@pawb.social avatar

    It’s more like they really want to use their own engine (for many good reasons) and it’d probably be really hard (if not near impossible without a complete rewrite) to add such a fundamental feature to their existing engine. Even if it wasn’t that hard it’d probably still cost a shitton of developer time and they were spending it elsewhere.

    masterspace, (edited )

    This is basically what No Man’s Sky did. When Bethesda took their crappy RPG engine and mocked up interplanetary travel using loading screens and then started writing quests and storylines, NMS focused on building a very good engine that allowed you to go from surface to air to space to interplanet / stellar while mostly ignoring the rest of gameplay and storytelling.

    And not to be too hard on No Man’s Sky given the resource differential, but ultimately all it is is one really rock solid system thats not quite a full game surrounded by a lot of hollow feeling stuff to kinda flesh it out on paper. Ultimately Starfield has way sharper hooks almost immediately simpy because while it has a relatively crappy engine and at time frustrating amounts of loading screens and limitations, they spent more time writing content and dialogue that makes the universe feel actually alive and rich, and polishing each individual system until it’s fun.

    I think The Outer Worlds is also worth comparing to as Obsidian is even farther down the same route as Bethesda imho, making a much smaller universe that feels even less free than Starfield but having even better writing and I would argue it’s possibly the best game of the three though I have to withhold my judgement on Starfield until I atleast finish the main quests.

    Dequei, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface
    @Dequei@sopuli.xyz avatar

    If people want that, why don’t they play Elite Dangerous?

    Sabata11792,
    @Sabata11792@kbin.social avatar

    I loved the game and put 1000hrs in it but I wouldn't recommended it anymore. Its simply past its golden age. Frontier seem to have given up on it. Its pretty much in maintenance mode after they half assed the space leg DLC and mostly ended community goals. They didn't even include walking around in your own ship.

    Its now the vibe of a MMO on its last legs. I would love to see it spark back to life, but the devs would have to pull out the big guns.

    Asafum,

    The worst thing for elite was being made by frontier as they are now. Frontier now is just a tycoon simulator game generator, that’s all they care about. It’s like the FIFA of the tycoon games… spit out another one every year or two and who gives a rats ass about the stuff we already made or haven’t completed.

    I loved what elite wanted to be, I hate what the bean counters did to it…

    People shit on star citizen for their dev cycle, but elite took the worse route in my opinion: they released a minimally viable product and then intended on building it into something bigger, but got cheap/lazy and just accepted that what they have out is “good enough” so they dumped all the internal ship plans (braben spoke about boarding ships and piracy on foot in a ship, that kind of thing.) They dumped so much of the simulation stuff and just stuck with the BGS… it’s frustrating to see what could have been.

    Dequei,
    @Dequei@sopuli.xyz avatar

    Yeah, i still play it sometimes, but i think the same

    Sabata11792,
    @Sabata11792@kbin.social avatar

    How's the Thargoid war going, both game play and story? They just started the system where they can take over a system last time I played.

    Dequei,
    @Dequei@sopuli.xyz avatar

    Idk, I just play to relax by transporting things

    amju_wolf,
    @amju_wolf@pawb.social avatar

    Elite’s biggest issue is that it never really knew what kind of kame it wanted to be. An MMO? There aren’t enough multiplayer features for that. A (mostly) single-player space experience? It’s too shallow with no story, so it won’t satisfy the RPG fans. A space “simulator” where you just have fun flying ships? It’s probably closest to that, except you can’t fly any ship you want, and in fact it takes dozens of hours of grind to be able to switch things out so they’re fresh and you have more fun with the game again. And the simulation is very simplistic and not all that fun either, so it’s not for hardcore simulation fans either.

    And because of this approach it has a bad combination of features that not only won’t fully satisfy either of the potential target groups; they also often work against each other. For example the multiplayer component is a dealbraker for me: I want a truly SP game where I can dictate how I play it - where I can mod it, or at least use cheats to find my own pacing, fly different ships on a whim, whatever. But the game simply won’t allow that.

    But it’s also not a fully-fledged MMO where you could build (or at least own) systems/planets/bases whatever with your clan and compete against others for … idk, something.

    And, again, it’s just not a story game that you could play from start to finish for the storytelling and worlbuilding.

    Really sad, because the potential is there to have any (or perhaps even at least two) of those types of games.

    KidsTryThisAtHome,

    The more I’m playing starfield, the more I’m considering it. Starfield is doing a really good job of reinvigorating my excitement for the other games that have done literally everything better in the past lol

    AllonzeeLV, do games w Starfield user score drops to "mostly positive" on steam

    Modern gamers are self-destructive. Nothing is good enough, and because every AAA release gets torn down and review bombed in one way or another, most and eventually all games from developers with the resources to make something of scale will become pay to win, microtransaction based garbage.

    Because if they can’t please their audience and lose all passion for the craft because of it, they’ll just say fuck it go straight for the credit cards of those that do show up.

    I’ve played about 70 hours so far. If you like the genre but starfield doesn’t wow you, I don’t think you’re able to be pleased. Is it perfect? No. Is it at absolute minimum an A grade? Absolutely.

    GregorGizeh,

    I agree that we should appreciate well made games. But those are already beloved all around and praised at every turn, I don’t know how the people could be more supportive.

    Think BG3, think Elden Ring. Even CP77, after a very rough release, is in a pretty good state now and about to receive a dlc + update that delivers many things originally promised; allowing the developer to recuperate a lot of the lost good will with the customers.

    The point is, people still love good games. Just that starfield is pretty mediocre. Not a bad game by any means, but it feels like a lot of compromises, loading screens and reused assets.

    sugar_in_your_tea,

    One of the major disappointments imo is that space isn’t interesting. You only really go there for the odd ship battle to progress the plot or whatever, but you can’t really fly between planets, so you miss out on the cool side stories you get with Elder Scrolls games by walking between cities. I was hoping for Firefly the Bethesda game, but it’s just Skyrim stretched across planets that you fast travel between.

    I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.

    I think the planets are fine, but I’d rather have fewer, more densely populated planets. I don’t think space-colonizing people would only make 3-4 settlements per planet, there would be dozens if not hundreds of settlements before moving to the next planet. I’d rather buy a DLC to get access to more systems then current setup where everything is spread out. In fact, just give me Sol with Earth, Mars, and maybe one of a Jupiter’s moons being inhabited with the rest working like the planets in Starfield.

    But no, it’s just Skyrim set it space, with fast travel between cities. That’s fine, just not particularly special. I may play it at some point, but it’s not what I’m looking for right now.

    neokabuto, (edited )

    The scale is definitely too big. I’m pretty sure most of the systems are pretty much there just to fill in the star map. I’d rather have a setting where maybe interstellar FTL requires a sublight trip first so only the nearest few stars to Sol are accessible. Really I just want Everspace 2 where I can hop out of my ship occasionally and deal with fewer annoying “puzzles”.

    I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.

    The problem is that they let people skip the space parts arbitrarily often (sometimes planets make me stop to get scanned, sometimes I can go from ground to ground). All of those are encounters that happen, but if you fast travel you won’t see them. I have warped in and seen each of those, with ships in distress even landing near me to ask for help when I’m on the ground. Although the only actual pirate outpost in space AFAIK is the Crimson Fleet base and Everspace 2 does everything in space way better.

    sugar_in_your_tea, (edited )

    The fact that you can’t space walk without cheats is what I’m getting at. I want to be able to leave the ship to go investigate some wreckage, get into someone’s airlock to bring some needed supplies to a stranded vessel, or set up a mining outpost on an asteroid. Basically, the same feel you get when walking between towns in Elder Scrolls games, but with the unique mechanics space allows.

    Starfield does a lot of things pretty well, but doesn’t really stand out in any of them. There’s a lot of elements of a great game there, but it just ends up being pretty good instead. That’s still awesome and it’ll sell well, but I am looking for that special something, and I’m basically seeing Skyrim in space. Not a lot of innovation, just a mapping of that formula into a space setting.

    Honytawk,

    Try joining the FreeStar Collective, which is Wild West Scifi just like Firefly.

    You’ll get the same types of stories and encounters. Including distressed ships, pirate outposts among asteroid field and scuttled ships you can scavenge.

    TBH, I haven’t missed any of the other mechanics you mention. Yeah would be cool to do a space walk, but is it really necessary?

    sugar_in_your_tea,

    It would be more immersive, just like flying into and out of planets with no loading screen would. Their Elder Scrolls games nailed that immersion, yet Starfield went backward with a bunch of loading screens and limitations.

    It’s still a pretty good game, like an 8/10 or so, but to really get that GOTY 10/10 rating, they need to excel at something. Either have better immersion, or limit the scope in some way to improve other aspects of the game.

    MotoAsh,

    A good artist doesn’t do their art to please everyone, and knows that is a fool’s errand.

    Stop projecting the failures of management on to the creatives.

    jjjalljs,

    Ehh I don’t know. We recently had both bg3 and elden ring. Both had near universal praise and no pay to win or micro transaction nonsense.

    Kaldo,
    @Kaldo@kbin.social avatar

    Hi-Fi Rush, Remnant 2 as well in the AA area. It's been a pretty good year tbh

    Silverseren,

    Well made games get praised for being well made games and get the accolades and attention they deserve, at least on the AAA level.

    If a AAA game isn't receiving that, then it's probably not a well made game.

    Shiggles,

    C is a passing grade. B is pretty decent. A implies you excelled.

    I would say B is more than fair. It’s surprisingly not garbage for a bethesda title. It’s not the second coming of christ.

    dangblingus,

    There’s a lot of gamers out there who believe they are Bethesda fans, and this is one of the first times they’ve actually had to reconcile the game’s quality vs the developer they think consistently puts out good games. The amount of comments displaying obvious buyers remorse masquerading as defense of the game is hilarious.

    BananaTrifleViolin,

    I dunno, I think it's a game somewhat damned by faint praise. I hear "It's good, not great" a lot and I get it. If you like Skyrim you will like Starfield. But I'd say the big achievement is to scale up a game like Skyrim into such a big playspace.

    It's certainly good quality in terms of the look and what they've technically achieved. But the actual gameplay isn't that far away from what they did in Skyrim and Fallout. I get it - if it ain't broke, don't fix it - but to be honest it feels a little dated. And No Man's Sky does alot of the non-RPG elements better.

    It's been a strong year for games; and look at Baldur's Gate 3 - that game actually pushed forward narrative game play.

    Starfield is huge and interesting, but ultimately a bit samey. I think the "ocean wide, inch deep" is too far and unfair but the basic concept kinda applies in a crude way. Baldur's Gate 3 is smaller in scope but so much richer and varied. Time was Bethesda was the undisputed king of RPGs, but I think CDProject Red supassed them with the story telling in Witcher 3 (and then fell back with Cyberpunk 2077) and now Larian have supassed both with Baldur's Gate 3.

    It's a good game, but it's impact is dimmed a bit by what else has come. It'll make a ton of money and probably be around for years, but it doesn't feel the same huge leap forward as when Skyrim came out. But hey, hard act to follow to be fair.

    PM_ME_FEET_PICS,

    BG3 has very weak rpg and story telling elements.

    Honytawk, (edited )

    You have not played BG3 I see.

    It is actually a Role Playing Game as in you get to decide what role (aka character) you want to play, unlike some of the other “RPGs” out there (looking at you Witcher).

    PM_ME_FEET_PICS,

    Played and 100% completed the game.

    The Witcher series is a role-playing game. You are playing the role of the Witcher.

    Your concept of what a role-playing game is very weak. From your idea of what a role playing game is I can call Battlefield 2042 a role-playing game.

    hyperhopper,

    There are so many actually good games out there, you need to branch out more if your bar for an A is that low

    dangblingus,

    You sound like you need to play more games. Gamers generally have every right to hate AAA games these days, as they are, categorically, not A grade games.

    sugar_in_your_tea,

    I guess that depends on how narrowly you define “genre.” It’s a pretty good sandbox RPG, and it’ll get even better with community mods. If that’s what you’re looking for, it’s great and way better than pretty much anything else.

    But if you broaden it a bit, it has a mediocre story, mediocre combat, and mediocre exploration. So compared to other RPGs, it’s really not special.

    So I’d give it a B grade. It gets Cs in many areas, but the sandbox is good enough to pull it up to a B. To get to A, it needs to excel at something, like exploration (e.g. do more with the ship in space) or economy (e.g. invest in trade routes and impact the cost of goods by flooding the market). But it doesn’t really excel at anything, it’s basically the same formula they’ve had in the past with a different setting.

    It’s still a good game, it just doesn’t stand out in any particular way. For everything it does, another game does it better, and it really needs to be the best at something to get an A from me.

    zipzoopaboop, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface

    I’m not a fan of starfield but this is just misleading. It’s a tech demo in a vastly different engine devoid of content.

    doggle,

    And it’s demoing something Elite Dangerous has had for years.

    amju_wolf,
    @amju_wolf@pawb.social avatar

    Elite is still just cleverly hidden/styled loading screens. No Mans Sky (and apparently Star Citizen but I haven’t played it) is even better and more seamless.

    bermuda,

    Yeah elite just played a graphic on repeat for its loading screens to show seamlessness. If you have a really slow PC you can tell they’re loading screens because the graphic stutters a lot and it’ll take an insanely long time for what should be a quick transition.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Even space engineers can do that.

    li10, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface

    It is essentially just a tech demo BUT, I would say they’ve touched on what I wanted from the space travel.

    You can take off, fly the ship, point it up, and then boost off into space. That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.

    “It’S NoT ReAlIsTiC”, none of it’s realistic, it’s a video game ffs.

    It’s a fun and engaging mechanic that I’d expect in a great space game.

    Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating. And fanboys seemingly have no expectation that Bethesda games should actually get better and improve on their weak areas.

    Dartos,

    I think Bethesda “fanboys” (like myself) just really like the core experience (warts and all) I play NMS when I want to lose myself in a beautiful seamless scifi setting and i play starfield when my focus is on engaging with faction and character storylines and some campy space encounters. I kinda like how janky bethesda games can be, reminds me of playing tabletop RPGs and all the weird janky shit that happens in those games too. I like that I can be the golden boy of the crimson fleet and still join up with the freestar rangers. I make up a little story for my character and act it out and have a lot of fun doing so.

    The only thing I could do without is the loading screens. I don’t mind that landing on a planet isn’t seamless, but i mean… loading screen to get on ship, loading screen to get into space, loading screen to fly to different planet, wait until scan finishes, loading screen to land on planet.

    That’s the worse part for me. If it was just a short cut scene for landing on a planet, I think that’d be 100% fine.

    li10,

    I just don’t think it’s good to let a company get away with not improving.

    The small improvements they have made in Starfield are alright, but it feels like the bar was set with Skyrim and they can’t even really match something from 12 years ago.

    I do not have high hopes for TES VI and I’m half expecting something extremely dated, as based off FO4 and Starfield I think the studio’s best days are behind them at this point.

    Goronmon,

    The small improvements they have made in Starfield are alright, but it feels like the bar was set with Skyrim and they can’t even really match something from 12 years ago.

    Or maybe game development is just hard? Why haven't other "better" developers created a game that improves upon Skyrim?

    Look at Baldur's Gate 3. It's "small improvements" to the type of game that Larian has been working on for many years at this point.

    SkyeStarfall,

    In what way? There are plenty other RPGs that I prefer over Bethesda games.

    …and honestly, some of those are old school ones. I feel like there’s just some things always missing from Bethesda’s newer titles.

    Goronmon, (edited )

    I'm not really talking about preferences. I'm asking more about the niche that games like Skyrim/Fallout/Starfield fill. If it is so simple to just make "Skyrim but better" or "Starfield but better" then where are all the games from other developers that are just that?

    Or from another angle. Where is the Path of Exile for Skyrim?

    Ser_Salty,

    Yup. People will always bring up some games like Witcher 3 as “better than Skyrim” and in terms of the roleplay elements within the story? Sure. Do the games have some similarities? Sure. They’re both open world RPGs in a medieval fantasy setting. But beyond that, the comparisons fall apart. Somebody just looking for any RPG experience might well prefer Witcher 3 over Skyrim, but somebody looking for another Skyrim experience is not gonna find it in Witcher 3. Same goes for comparisons for NMS and Starfield. Does NMS have seamless planetary flight and Starfield doesn’t? Absolutely. Can you scan plants and wildlife in both? Sure. But, again, beyond that the comparisons fall apart.

    WeLoveCastingSpellz, (edited )
    @WeLoveCastingSpellz@lemmy.fmhy.net avatar

    I don’t even like skyrim BG3 is objectively a much better game, least Bethesda can do is esspecially with the funding they got from Microsoft is not sell skyrim again but with a space reskin this time

    some_guy,
    @some_guy@kbin.social avatar

    He not “letting them get away” with anything.

    He’s having fun playing a game he enjoys.

    beefcat, (edited )
    @beefcat@beehaw.org avatar

    Starfield seems like a pretty stark improvement over Fallout 4’s shortcomings, so I don’t think it is fair to say that they aren’t improving. Just looking at my own playtime, I bailed out of Fallout 4 at the 20 hour mark, but I’m 60 hours into Starfield and haven’t slowed down at all.

    Goronmon, (edited )

    Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating.

    Or that the technology available doesn't really make this type of setup reasonable?

    Star Citizen is trying to do this and it's been how long with how much money spent?

    Would Starfield be a better game if they sacrificed the quests/content/companions and just made a game that was more like Elite Dangerous or No Man's Sky?

    That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.

    I mean, CIG has been trying to make a game that does what you want for the last 13 years and they aren't close yet. Maybe it's not as easy as you want it to be?

    StefanAmaris,
    @StefanAmaris@kbin.social avatar

    Star citizen has been able to do "all that" for at least 4 years, and most consider it a glorified tech demo

    In Star citizen you can also do all those things with other players too

    If you think "they aren't close yet" it might be worth trying it out during one of the free fly events - the only cost is your time to download and play it.
    Having an opinion is fine, having an informed opinion is better

    CMLVI,
    @CMLVI@kbin.social avatar

    If it's just a glorified tech demo, then it doesn't seem like it's able to be compared to a released and completed game? Unless the designation of tech demo means something I'm not aware of.

    Goronmon,

    It's like that that old programming joke:

    The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.

    Except that this is the first 10% of the code.

    StefanAmaris,
    @StefanAmaris@kbin.social avatar

    I have a strong suspicion the project will fall to development hell and never really be completed in the sense other games are.

    CMLVI,
    @CMLVI@kbin.social avatar

    I only know of it from memes about it's development, but I would agree from what I know. Scope creep seems to be a thing there. Ambitions are great, until they get in the way of every other aspect of the game lol

    Goronmon,

    I actually backed the original Kickstarter.

    If it's close, when is the release date?

    StefanAmaris,
    @StefanAmaris@kbin.social avatar

    If things continue the way it has been, never would be the best estimate of a release date.

    Depending on the last time you logged into a session, the current status is between playable and entertaining and nightmare of lag/desync issues making it something most people would want to avoid

    In a purely technical sense, if CIG locked the code branch and set 100% of the creative teams to the task, the current system could replicate a Starfield level game and do so in a seamless manner.

    It wouldn't be without issues but something I consider plausible

    WeLoveCastingSpellz,
    @WeLoveCastingSpellz@lemmy.fmhy.net avatar

    Well nms had all that seven years ago at launch

    StefanAmaris,
    @StefanAmaris@kbin.social avatar

    A good point, and the popularity and sales of NMS reflect that

    WeLoveCastingSpellz,
    @WeLoveCastingSpellz@lemmy.fmhy.net avatar

    Yea meant to reply to the commen you dere replying to welp

    StefanAmaris,
    @StefanAmaris@kbin.social avatar

    As far as I can tell I was replying to you, I agree that NMS had those things at launch

    WeLoveCastingSpellz,
    @WeLoveCastingSpellz@lemmy.fmhy.net avatar

    Nah lol what I am saying is that I meant to reply to the same comment that you were earlier replying to anyway have a nice day/night

    NuPNuA,

    I just don’t see atmospheric entry/exit as being that important to my immersion, yes it was kind of cool the first time you did it in NMS, seven years ago, but it got old fairly quickly even in that game. I’m happy for Starfield to have a more ME like set up and focus on other areas of the game.

    Ser_Salty,

    Same. It’s cool for maybe 5 times before you just stop caring. Only thing I miss is actually flying around the planet, and that’s purely for finding the best basebuilding spot.

    Art3sian, do games w Starfield user score drops to "mostly positive" on steam
    @Art3sian@lemmy.world avatar

    I love Starfield. My mates love Starfield. It’s Fallout meets No Man’s Sky meets Mass Effect.

    It’s just another kick ass Bethesda game in a long list of kick ass Bethesda games IMO.

    ShadowRam,

    its a solid B

    75/100

    It's good.

    It's not earth shattering, its not game of the year.

    It scratches that Skyrim RPG itch but in space.

    It's less buggy and less crashy than people were expecting.

    It's not without its flaws.

    It's a solid B

    CaptPretentious,

    This might be the most concise and accurate review I’ve seen. Nothing long winded, no excuses, no fanboyism, being fair and holding it up as it is.

    lemmyvore,

    That wasn’t a review, it was a bunch of statements stringed together. At most it could be the conclusion of a review.

    A review needs to offer some explanations about what’s good (or bad) and why.

    Rai,

    You didn’t comment. You just said a bunch of words stringed together.

    Cethin,

    Personally I’d give it like a C or maybe B- at the top. It’s fine, but there are so many missing basic quality of life features that should be there.

    My biggest gripes are all focused on outposts though. Outposts seemed to be one of the focuses from the marketing material, but they’re a pain in the ass to actually use. There’s somehow no list of the outposts you have, let alone a way to view what they’re producing. Outposts need to be linked together, but there’s no way to sort or auto-delete items, so it all eventually will get clogged up with lead, or whatever other resource doesn’t get used often. You’ll have to manually go through your containers to remove the clog and just dump it on the ground, where it’ll remain for the rest of your playthrough. There’s no snapping for anything except storage containers and the habitation modules. Everything else has to be placed by hand with manual rotations, so nothing is ever lined up. The alignment will also change after you place an object, so literally nothing will ever be aligned.

    I have issues with many other parts of the game too, but outposts seem so incomplete, and somehow generally worse than what we had in FO4. Yet, outposts were prominent in their marketing. How?

    timespace, (edited )

    I’m not sure where you’re from, but in the US a 75/100 is a C. B would be 80-89.

    fritata_fritato,

    In nz or Australia a C was 50%.

    ShadowRam,

    50 > D
    60 > C
    70 > B
    80 > A
    90 > A+

    wccrawford,

    Where I’m from, 94-100 was an A, so 74-83 was still a C, but it would just squeak by.

    Silverseren,

    So Fallout 4 and Fallout 76 were kickass Bethesda games?

    thanevim,

    They were certainly Bethesda games. I'm not even remotely fond of multiplayer fallout. But for 4, it's a marvelous modding world that I've sunk over a thousand hours into.

    Norgur,

    And thanks to their cultish adherence to their engine, I could copy paste some mods between Skyrim and Fallout.

    Art3sian,
    @Art3sian@lemmy.world avatar

    Bethesda made way more games than that. Are you new to gaming? You should check out their website.

    Silverseren,

    But those are their most recent offerings. I care more about the quality of what they produce now and not their glory days decades ago.

    Art3sian,
    @Art3sian@lemmy.world avatar

    Oh, so you ARE aware of their other games and you were just cherry picking the ones that weren’t as popular? Now with that brought to light, you’re changing the date parameters to suit your narrative?

    You’re very good at this.

    Silverseren,

    All I "cherry picked" was their two most recent games that have actually been published in the past decade.

    hypelightfly,

    Technically Skyrim has also been published in the past decade, and even more recently than Fallout 4. In fact it's been released 5 times since Fallout 4.

    BruceTwarzen,

    This is the moat insane thing i have ever heard. Or it's some sort of burn because how shit they are.

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    I've never played 76, but 4 is one of my favorite games of all time. I think most people who didn't like it were going into it desiring for it to be something it wasn't. What it was impeccably good at was being a scavenging looter shooter with addicting weapon and armor modification and a fun outpost building system that wasn't for me, but did let me make my own little home.

    CaptainEffort,

    I just wanted a well written rpg. Guess that’s on me.

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    Definitely not Bethesda's strong suit and not what I go to their games for. Their NPC interaction is made up of tons of awkward TMI introductions and dialogue too quirky to take seriously most of the time. That's a valid criticism, I would not say Fallout 4 is well written. I think it has some interesting premises like the whole synth idea, but not a well executed story.

    The only overall story I really thought was good in that game was Paladin Danse's quest chain.

    PM_ME_FEET_PICS,

    Fallout 4 was a great game, but like Fallout 3, was a terrible Fallout game. Fallout 4 is what Fallout 3 should have been.

    Poggervania,
    @Poggervania@kbin.social avatar

    Bruh, Bethesda arguably peaked like 20 years ago with Morrowind. Everything else since has been more or less downhill lol.

    Dee,
    @Dee@lemmings.world avatar

    Ah, a fellow N’wah.

    Instigate,

    What the fuck did you call me you S’wit?! I ain’t no fetcher!

    Dee, (edited )
    @Dee@lemmings.world avatar

    What the fuck did you just fucking say about me, you filthy Imperial? I’ll have you know I graduated top of my class in House Telvanni, and I’ve been involved in numerous secret raids on Black Marsh, and I have over 300 confirmed farm equipment kills. I am trained in Dunmer warfare and I’m the top battlemage in the entire Vvardenfell armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision spells the likes of which has never been seen before in this realm, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across Cyrodiil and your IP is being traced right now so you better prepare for the ash storm, scrib. The ash storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with conjuration. Not only am I extensively trained in alchemical combat, but I have access to the entire arsenal of the Sixth House and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn N’wah. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.

    Brought to you by the Great House Telvanni.

    CaptainEffort,

    Their only great game since Morrowind wasn’t even made by them.

    Art3sian,
    @Art3sian@lemmy.world avatar

    I will agree, Morrowind was an amazing game.

    abraxas, (edited )

    My guilty pleasure is to install Morrowind again and commit to replaying it, but to instead do another Skyrim playthrough because I just have more fun for some reason.

    There’s something about the newer Bethesda games. I’ll go and install legacy games from other companies all the time for the sense of nostalgia, but despite having beaten almost all of them going back to Arena, if I want a Bethesda game I always end up playing Skyrim or FO4. And now (I presume) Starfield

    hyperhopper,

    It’s another subpar Bethesda game in a long line of subpar Bethesda games. Lifeless bland NPCs, tons of glitches, bad gameplay issues, and the same “shallow ocean” criticisms we’ve been going over since Skyrim.

    sugar_in_your_tea,

    It’s clear to me that Bethesda thinks Skyrim was peak Elder Scrolls, when I think Morrowind was peak Elder Scrolls. Unfortunately, it seems too much to ask for a decent story and interesting side content.

    So I just don’t buy Bethesda games anymore. I was disappointed in Skyrim, and Fallout 4 wasn’t really my thing. It also doesn’t help that I don’t like the leveling mechanics of RPGs either and tend to prefer ARPGs like Ys and Zelda where leveling isn’t a major part of the game loop. I know what Bethesda offers, and it’s just not what I’m looking for these days. I play RPGs for story and immersion, not for graphics, character builds, and mods, and Bethesda seems to be more interested in the latter than the former.

    But that’s what I appreciate from Bethesda. They’re pretty consistent at delivering a certain experience, it just so happens that it’s not for me.

    PM_ME_FEET_PICS,

    You want bland NPCs then you should play BG3.

    sturmblast,

    this is how I feel about it

    KidsTryThisAtHome,

    I wish it was as good as No Man’s Sky

    hubobes,

    Anything is better than No Man Sky, after a trillion updates they still haven’t fixed the one issue the game has. There is only a single planet but a million copies of it with different colors.

    Ataraxia,

    And de-synch issues and lack of flight stick support (regardless of steam, who cares about that). Also repetitive missions.

    KidsTryThisAtHome,

    From what I’ve seen that’s also starfield lol, the same desert planets copy/pasted with different colored smoke/sand

    hubobes, (edited )

    Yes but planets like that are realistically quite common. The ones with special features and biomes however are few but quite well done. Really not comparable.

    PM_ME_FEET_PICS,

    Really has a Freelancer vipe to it as well.

    PM_ME_FEET_PICS, do games w Starfield user score drops to "mostly positive" on steam

    Steam has long since proven itself it be a useless metric to get any valuable statistics from.

    It’s reviews have always been filled with memes, but especially now that reviews can be monetized.

    Even poorly done negative reviews rake it a lot of Steam Points.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    How can reviews be monetized also the overall score is what really matters and is far more trustworthy than any games reviewer. Oh you mean points, I still fail to see how that matters when a game has 10k+ reviews and some tiny portion of them are memes. There is literally nothing better in terms of reviews.

    PM_ME_FEET_PICS,

    Steam reviews are generally 90% memes or circle jerking.

    Ghost Recon Breakpoint had mostly negative. The reviews all complain about either no achievements or the fact that the game was locked to their Ubisoft launcher first. Not real criticism of the game, especially considering most of what people complained about on release was fixed by the time it got put onto Steam.

    It’s now 7 months later and it’s finally gone up to mixed with mostly positive reviews recently, despite no changes to the game.

    Compare Breakpoint to Wildlands, it’s not as good previous game, all of the recent reviews are still circle jerking but posting positively.

    https://sh.itjust.works/pictrs/image/10a8765c-8a8b-428e-804e-6f6b5dcc9a13.webp

    https://sh.itjust.works/pictrs/image/2b5ada46-2be2-4194-b670-28f9d901558d.webp

    As soon as Steam embraced the memes and shit reviews by adding a Funny button its reviews went to shit.

    nanoUFO, (edited )
    @nanoUFO@sh.itjust.works avatar

    You do realize you are cherry picking right? The power of steam reviews it that it’s just users posting what they want and there is a score aggregate with cool tools that tell you if a game is being review bombed. There are plenty of very good reviews on steam and I use them all the time when going through my many thousands of wish listed indie games. Please don’t tell you me you think reviews done by “game journalists” getting early review copies and going to review events is better… on the whole. At least with steam reviews I know it’s people like me rating a game.

    woelkchen, do games w Starfield user score drops to "mostly positive" on steam
    @woelkchen@lemmy.world avatar

    I don’t understand the people who spend a hundred hours on a game to then give it a bad rating, calling it boring. Why don’t they just quit much earlier and play Chrono Trigger or something?

    9point6,

    The world would be a better place if more people just played Chrono Trigger when they got upset at a game.

    Honestly moba fans alone would make it the best selling game of all time

    CaptPretentious,

    Well they kept getting told this game is a slow burn, so they kept at it, waiting for the fun.

    (Just cracking a joke here folks, based off the reports it takes a dozen hours for it to get good)

    hypelightfly,

    I have about 30 hours in it now. I wouldn't say it gets any better over that time, if you didn't like it at the beginning you won't like it after 30 hours.

    rubicon88,

    With some games after 20+ hours the honeymoon phase is over. But I want to finish it so that all this time doesn’t feel wasted. And there’s hope that the game will get better. I mean everybody else loves it so it must be a great game right?

    However, often it just feels like work and it makes the flaws of the game even more obvious. And I just end up despising it.

    burgundymyr,

    This is the best answer, players are invested after a certain point, but the realization that they don’t like the game comes later in the process. The more you play the game you don’t like the more you’re frustrated with it and the more likely you are to give it a poor rating, especially when the things that are your biggest complaints feel like obvious bug fixes that should have already happened, but continue to exist.

    DScratch,

    Hello, I have 80 hours on Skyrim recorded in Steam.

    I do not like Skyrim.

    donslaught,

    80 hours? Have you even made it to Whiterun?

    sugar_in_your_tea,

    Why did you spend so much time with it then? Surely you would’ve stopped after a few hours of not enjoying yourself, no?

    DScratch,

    That is a great question! I’ve certainly asked myself the same thing and the only answer I can come up with in 2 parts.

    1: The game is compulsive. While you are playing you want to keep playing. And while the moment to moment interactions are dull (imo) but not so dull as to drive me away. There may be plenty of Oblivion nostalgia keeping me playing.

    2: Many of the games problems appear in retrospect. The dumbing down of the subsystems, for example. Much like Outer Worlds; it feels fine while you’re in there but once you stop and step back you realise how crappy they are.

    That’s all I got for now.

    CaptainEffort, (edited )

    You can put a ton of hours into a game and not like it. This isn’t a new concept.

    Ask any LoL or Destiny 2 player.

    But in all seriousness, sometimes a game is just too massive to form an opinion on in any reasonable amount of time.

    ManjuuLemmy,

    Yes, this was exactly how I felt when playing Fire Emblem Engage. God. I hated how the hub world basically sucked an equal amount of time for each map I cleared. Sure, the mini-games are optional,But so is brushing your teeth.

    I may be getting older but it feels like a lot of games are just padding their runtime with gameplay that doesn’t mesh well at all.

    SkyNTP,

    To be fair, the game is so massive, any review (positive or negative) done on less than 60 hours probably won’t do the game justice. It’s entirely possible to hold hope for redeeming qualities only to be a bit disappointed in the end.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Customers aren’t professional reviewers. Paying customers are entitled to have their opinion at any time. Tiny Tina’s Wonderland immediately put me off with that lame overworld. I think I clocked around 3 hours and then uninstalled it. Never ever would I spend dozens of hours in a game where a significant portion massively annoys me.

    sugar_in_your_tea,

    IDK, I think 10 hours is plenty for any game, and 2 hours is enough for most. By two hours, you’ve likely discovered the core gameplay loop and seen how it handles progression, and by 10 hours you’ve seen whether that core gameplay loop changes throughout the game.

    I don’t like negative reviews for games when they’ve spent double the time HLTB gives for a playthrough. I don’t expect to play much more than “main + extras” on any game, so any review that’s expecting content beyond that just isn’t useful for me.

    Honytawk, (edited )

    The thing is, with big RPGs like Starfield, you decide what your core gameplay loop is. It has multiple.

    So if you find out the core gameplay loop is not for you after 2 hours, you can just try an other one.

    sugar_in_your_tea,

    But it doesn’t excel at any of those play styles. It’s the classic case of “Jack of all trades, master of none.”

    I guess it’s fine if it’s the only game you play, but if you have choice, I don’t see why you’d pick Starfield over other games you could get. It’s kind of like the cult around Minecraft, you can play pretty much any style you want with mods (e.g. soccer, Pokemon, roller coaster, etc), but every style is done much better in a standalone game.

    So I give Starfield an 8/10 or a B, it’s pretty good, but it doesn’t really stand out in any particular way.

    Cethin,

    Honestly, the games that take the most time I often have more negative opinions about. The Assassin’s Creed games, for example, purposefully waste your time. They shove a bunch of junk in and try to make you interact with it when I could be doing something enjoying with my time. Enjoyment per hour should be the measure of a good game, not hours alone. If the game takes me 300h to complete and I only enjoyed 10h of that, it’s a bad game.

    Honytawk,

    Yes exactly!

    Games are meant to entertain. If they aren’t fun or force you to do unfun things, then why waste your time on them?

    I got the same with collectibles in games. Chasing collectibles is boring to me, and you will never see me going for one that isn’t directly on my path. It is meaningless fluff.

    Astroturfed,

    I’m sorry, are you mocking me for replaying Chrono trigger? That shit is a masterpiece.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Chrono Trigger was the first example of a game that came to my head that’s just great. I replayed it a few weeks ago as well. It’s time better spent than playing a shitty game for 100 hours.

    sugar_in_your_tea,

    IDK, I bailed around halfway through. I got to the Magus fight, and it felt really RNG dependent. If he attacked in a certain order, I would lose a team member and eventually lose because I couldn’t keep up with healing.

    Maybe I was too low level, or maybe I didn’t have the right items equipped, IDK, but I completely lost interest when I failed several times without knowing what to do differently except hope that he attacked in a different order. So I bailed.

    Maybe I’ll try it again sometime. I originally played on my phone, but maybe I’ll have more patience on my Steam Deck. I really enjoyed the game up to that point, but I just couldn’t bear the RNG. I have no problem failing over and over (I love the early Ys games and some bosses took a dozen tries), but I need to see some sort of progress.

    DrQuint,

    If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.

    Oh sorry, this isn’t a Danganronpa thread.

    MrScottyTay,

    Wait you think danganronpa fucks up it’s third act? I was absolutely hooked from start to finish for danganronpa 1 and 2. Not yet had the time to play 3 properly yet though but I’ve looked what I’ve played so far.

    DrQuint,

    Nobody tell him.

    MrScottyTay,

    I’m still confused, do you genuinely think the first game has a shitty third act?

    DrQuint,

    It’s the third game that has… issues.

    But you gotta see it to believe it.

    DrQuint,

    If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.

    Oh sorry, this isn’t a Danganronpa thread.

    lustyargonian,

    Plays game for 2 hours, rates poorly

    “How can they review it without completing it”

    Plays game for 60 hours, rates poorly

    “Why are they rating it poorly if they spent so many hours on it?”

    grill,

    2 hours is more than enough for general impression IMO. Just imagine watching a 2 hour movie that is boring AF. I can’t judge them for quiting.

    Kaldo,
    @Kaldo@kbin.social avatar

    2 hours doesn't let you experience even 10% of what a game like this usually offer, less alone giving you time to tinker with the systems and see if they actually work, and furthermore if they are actually fun once you're good at them.

    grill,

    Of course I agree. But it’s still not that great game design, if you are bored for hours. It’s like people telling me about tv show that gets good after first season. What should I do until then… :)

    Kaldo,
    @Kaldo@kbin.social avatar

    How else do you explain to someone what dwarf fortress is, for example? You need dozens of hours just to get the grasp of mechanics and UI, less alone to figure out whether you even like the game. Same goes for many bigger games, for example mount and blade (bannerlord) starts off strong with a promise of you establishing and leading a kingdom but once you actually reach that part through tedious grind, you realize it was all for nothing and the game's a badly designed, shallow, unfinished sandbox with absolutely no vision or execution in that regard. Good luck getting to that conclusion without already investing at least 50 mediocre hours in it though.

    0xc0ba17,

    You need dozens of hours just to get the grasp of mechanics and UI, less alone to figure out whether you even like the game

    The problem with this thinking is that you split the game in 2 parts: first a tedious learning process of dozens of hours, and then an enjoyable experience once you know how to play, and imply that you need to get over the first part before being able (or allowed) to rate the game. But the learning part is the game, even more so if you need to invest dozens of hours.

    Many players will simply enjoy the grind of Mount and Blade, because they don’t care about the endgame. Many players (maybe the same) will uninstall Dwarf Fortress after half an hour, because they will estimate that the learning curve isn’t worth their time, even if it was the greatest game ever.

    grill,

    I understand your point. But, if I take your example of mount and blade. If it’s starts off strong with 50 hours of fun, that’s a win in my book. But yes, in this regard steam ratings fail, because of binary recommend or not recommend voting. On the other hand, you can see how many hours did the user that posted a review played, so you can kinda make your own decision.

    Also, I would like to add that games like dwarf fortress, rimworld, factorio and similar, all start of fun, if you’re into this genre….at least for me, they did. Thinking back, I think I never experienced playing a game for X hours having a horrible time, and somewhere in the middle changing my mind. At least from the gameplay standpoint. Maybe sometimes story had some unexpected bump in quality (thank god), but not really core gameplay.

    Overall, I agree with you, 2 hours is too little for a complete review of a video game. But these are user reviews that can be helpful as well. For an example, for someone who hasn’t that much time to invest in a game to get to the good part. Professional reviewers (or people who have themselves as professional) should play the game for a suitable amount of time, before making an informed review.

    hypelightfly,

    You can and should enjoy those dozens of hours of learning. If you don't you aren't going to enjoy DF.

    hypelightfly,

    If I game can't keep you engaged while doing that for the first 2 hours it's not a good game, at least for that person. You don't need to know everything the game has to offer if it's bored you for 2 hours.

    lustyargonian, (edited )

    I think there are too many exceptions to this that the best way to truly know is to play it for yourself. I hated Death Stranding, Control, Days Gone, Final Fantasy 7 Remake, Fallout 3 and many other games in their initial few hours, but as they opened up they quickly became my one of my favourites. I’ve started my first playthrough of Witcher 3 and in the first 3 hours I’m not yet impressed, but I’ll give it a good chance before dropping it. Not sure if Starfield is any good but given its systems, it’ll probably need some buildup time I guess.

    cdipierr,

    It’s such a bizarre, but real issue. I’ve always been boggled by the idea that you can’t offer your opinion on some games without first giving them a full work week. “I know you just sat there for the length of 5 movies and didn’t like it, but it doesn’t really get good until you sit through another 10.”

    If you give it 2 hours, a game should have made it worth your time.

    Pregnenolone, do games w Starfield user score drops to "mostly positive" on steam

    I think I’m just getting old. Games like Starfield are boring the hell out of me. I played it for about 1.5hrs then uninstalled it.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    I did the same thing with fallout 4, I think it’s just todd that’s boring.

    Afrazzle,

    It’s been in the top 10 (and often in top 5) concurrent players on steam since release so I think you just don’t like it, but many others still do.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    I think it’s that other games have done cooler stuff, while Bethesda keeps making the same game with a different skin.

    DCLXVI,

    You must have such a refined taste to not waste more than 90 minutes on starfield. May I recommend Elden Ring or Baldur’s Gate 3 for a discerning individual such as yourself.

    Delusional,

    Because they’ve been making the same game just with different settings for 20+ years and it been overused. You may have fun with the game if you didn’t play the last few Bethesda games or you still enjoy that type but it is stale for most who have played fallout 3, nv, 4 and the elder scrolls games for most of their lives. There’s just nothing new.

    Honytawk,

    If you can already know the game is boring after 1.5 hours, the game is indeed not for you.

    I thought it was yet an other boring scifi shooter, but gave it a try after seeing someone else playing it. Then I saw how much of a Star Trek TNG vibes it had.

    YeetPics, do games w Starfield user score drops to "mostly positive" on steam
    @YeetPics@mander.xyz avatar

    Best walkingsim/exploration rpg I’ve played this decade by a longshot.

    loutr,
    @loutr@sh.itjust.works avatar

    Haven’t played the game yet, but I see everywhere that exploration sucks because all the planets are empty and look the same?

    Asafum,

    There are plenty of moons/planets with life and interesting things to see, but yes there are a lot of “barren” moons and whatnot. The game tells you what to expect when you click on a given object. It will tell you if there are flora and fauna, what the temperature is, what minerals to expect, that kind of thing. From what I can tell there is almost always some sort of structures/bases on the planets as well.

    neokabuto,

    There’s both too much and too little stuff on planets. The random outposts it spawns are kind of boring but it’s annoying when I want to put down an outpost and the game has randomly put someone else on the best spot. But when I want to get to them, there’s a long walk for pretty much nothing.

    eochaid, (edited )
    @eochaid@lemmy.world avatar

    Nope, not true in the slightest. There’s actually a lot of variety in biomes, flora, fauna, characteristics - and a lot of them even have multiple biomes with different life per biome.

    What i expect people are complaining about is one of two things:

    1. Planet scanning is boring.
    2. On noes generated dungeons

    To the first point, I agree planet scanning gets pretty boring if that’s all you do for 5 hours straight. But there’s a TON of content in this game. Switch it up. Once you’re done with a mission, go explore the planet you ended up on and scan the things. Or don’t. Who cares. Planet scanning isn’t necessary at all. I think a lot of people see that planet scanning gives you a ton of credits and xp, go grind that one thing, and then complain that it’s boring.

    On the second point, yes every planet will have a bunch of locations that are like “Cave” or “Covered Crater” or “Abandoned Facility” and such. A lot of them are small resource troves, but the facilities actually feel pretty handbuilt - if you check them out. But I think a lot of people see “Abandoned [whatever]” and think “oh autogenerated content, meh” without checking it out. I certainly have been guilty of that. But every time I actually decide to go in, I’m surprised at how much fun I actually have in those environments, how much environmental storytelling is actually there, and how well built the levels are. I feel like they hand built a bunch of these or components of them and an engine puts it all together.

    The reality is that every Beth game ever has used procedural generation. And they’ve been getting better at it with each game. Skyrim felt less empty that Oblivion. Starfield feels less empty, overall anyway, than Skyrim. The handbuilt hub planets are way busier than any location in Skyrim. The procedural worlds feel more empty than skyrim for sure, but it makes plenty of sense, theres still plenty to do, and the amount of planets makes it feel less empty. And overall, there’s a LOT more handbuilt and story content than skyrim - by several factors imo.

    I’ll also point out that the procedural content is just flavor. You don’t need to engage in it but it’s there if you want it. This game has a TON of handbuilt content - more than any other Beth game. The faction quests feel like a full game in their own right. The side quests are plentiful and quite deep. Complaining about procedural content in this game feels like complaining about the number of leaves on a tree.

    Honytawk,

    You can complain a lot about Starfield, but it has some of the most aggressive fast travelling options available to date. If you are walking a lot, it means you don’t understand the mechanics.

    You can literally look at a waypoint and teleport to it.

    I went from inside a dungeon, and teleported all the way to the commercial district on a different planet in a different system to sell everything in like 10 seconds.

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