Sony learned nothing from the Helldivers 2 shitshow
Well they learned to announce that it would require an account before releasing the game rather than after people had already bought it, which was the complaint with Helldivers, right?
While it was the complaint, the game did mention a required PSN account on all storefronts. This was disabled when auth/login was unplayably bad on launch week, then not re-enabled until a while later (with a week long heads up for new players and a month long heads up for existing players). Nobody actually got locked out of the game, and as my PSN account is registered somewhere I do not live, I don’t think anyone would’ve been stopped playing by the change if it had been pushed.
What we “won” and sony “learned” is that they can’t get accurate metrics on playercount since HD2’s statistics aren’t being tracked correctly by the game’s session system and the playerbase is uncooperative. In this era where data is king, this just means we’ll stop seeing Sony funded helldivers ads on youtube while they market their giants that correctly report the data they’re looking for that helps them make a userbase that prints money.
Oh, and we marred the all-time and recent review score from overwhelmingly positive. Guarantee you the successful action was the steam refund count on the game - truly unsolvable problem. As refund requests that don’t meet an automatic metric need a reply, and resolution usually takes ~an hour, the 6 digit refund count was not realistically solvable without rolling the requirement for a legitimate PSN account back. You can track how many total refund requests steam has day by day, as this is a public count in steam’s support page. There were 800k more than the average weekend.
Tl;dr: while the complaint was this, the reality was not. The review bomb hurt arrowhead’s relationship with sony more than it hurt sony. The refund bomb didn’t cause steam to change policies this time but damn if it isn’t justified now.
You’re telling me a week of “protest” followed by gamers immediately forgiving the big corporation because they eventually backtracked didn’t really change anything? :o
See you next week, when PSN accounts are required for Helldivers 2 again lol
Well, another game I won’t be playing in that case. Fortunately my backlog is large enough to keep me busy for the next couple of years, so I feel no need to play every new title. But still: my wallet thanks Sony for making the choice for me.
Thanks, I know my way around the high seas should the need arise. But I can’t play every game out there anyway, so as long as I can get my gaming needs satisfied through non-shittified legal means I prefer that.
I think they’re okay with that. The budget for these games has ballooned so much, they feel like they need a market goal beyond the $60 sale. Microtransactions are one approach, but pulling people into a gaming ecosystem like PSN is another. If you’re not interested in either, you’re not their target demographic.
It’s hilarious, it’s almost like they got so used to having their way with a captive console audience that they didn’t consider PC players have a choice.
There’s definitely a CEO whose bonus depends on hitting a certain number of PSN accounts. I can only assume account info is being sold because why else would they care? It’s either that or they eventually plan on charging PC players a monthly fee to play all their Sony games.
could also just be as simple as getting people’s feet in the door to their marketplace. if you already have an account maybe you’ll be fractionally more likely to buy other stuff in the store. multiply that by a few million or whatever… it’s not nothing.
Yea. Someone higher up at PlayStation (I forgot who, might have been the CEO) recently said that they believe PC gamers would buy PlayStations to play exclusive sequels to their PC games (like Horizon Forbidden west, which is not yet on PC). Forcing PSN accounts for their games on PC opens the door to getting a PlayStation just a little bit further.
Marketing. They want to increase PSN account numbers to increase their valuation, to have more data, and to make it easier for customers to move to their products/services since the account creation is already done.
Would be kind of funny to see the different stats that would change if a family was able to pass on the full account. Like maybe one child didn’t give a fuck about games (outside of just signing in here and there to keep it alive and update stuff like email and security) and no other activity. But then their kid goes hard into games and see the gaps of time. There would be lots of accounts that may have super awkward stuff like hentai visual novels. lol. But seeing some stupid high amounts of achievements and total hours of play time would be neat.
But not exactly shocking that these digital accounts would not have the ability to go much past your death. Unless we see the very deep change of all companies allowing people to remove a game and basically “gift” it. Which I can’t see happening. Even physically having discs/carts hits a limit after so long. Normal wear of use and the material rotting does mean it is likely those would also not survive past a couple of generations. And that ignores the same issues afflicting the consoles needed to play the media.
So basically the real solution to both the digital and physical passing games (or music/movies) is to rip DRM-less copies and keep the needed tools to either use the game without having the disc or needing to register to a server that is likely gone. Might be a good idea to leave ReadMe instructions along with the iso/rom and copies of the official and community patches that help with new OSes. After that it is basically just down to needing virtual machines or some other PC emulators to run old emulators.
Shame. It would be a good way to know if you are their favorite child lol. All joking aside, I think this is a compromise as others have alluded deep in comments. Valve likely doesn’t care or enforce it, but they don’t want to be responsible for account transfer due to games licensing and other legal shenanigans.
blockchain would solve a lot of these issues but IP owners and even steam likely, appear to be allergic to the idea of digital ownership. i wonder why?
Highly doubt this would hold up in court, but then again no one has challenged these digital market places. If you buy the game on their platform it should be legally yours and you can do what you want with it.
Same as any other illegality. It’s legal until you get caught. The account will work fine until for one reason or another it becomes obvious you’re not the original owner of the account, and then it’s banned. Billing changes, location changes, ip changes, confession, etc.
Maybe some generations later in the future it becomes suspicious. Valve want gain money and there is no reason that it will deep investigate if the downloads are still paid from the same account and paid with the same banc account, irrelevant if it’s from a different IP or ISP, that are things that can change even with the same user (transladet to other city, changing provider or PC, etc).
I can’t be the only one that puts their age as 1st Jan any random year in the 1920s instead of taking the time to put my real age in to view new games coming out. Steam already thinks I am near death.
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