Update: I assembled the stack, went in, fragged out. It’s got some stupid OP modifiers and there’s probably a meta to counter them, but it didn’t matter- the short rounds and short games meant even if you’re getting stomped it doesn’t hurt too much (looking at you, counterstrike).
I got tired of the whole GPU, PC building thing. It’s something that everybody should do once in their lives if only to learn how computers are put together. However, at a certain point, I just want come home, sit down and play games without having to fiddle around with drivers, so I bought a console.
Right? I find solace in the fact that I can update individual parts of my PC over the years to play whatever new game catches my fancy. Buying a whole new console every generation seems wasteful.
I’m definitely not on board with pixel chasers upgrading graphic cards every year, though. That feels even more wasteful.
They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn’t it you dunce.
Ambitious, sure; if your definition of ambitious is delivering a complete game at release.
Weird? If you think these games are weird I’ll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.
So… Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?
Or… Or… How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?
For something to even approach becoming a cliché there’d have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur’s Gate 3, because clearly everyone must’ve missed them.
half vampire, half mortal. Always seemed kind of silly to me, since I always felt like vampire was more of a modifier then a race, but lore exists so vOv
I play one in Pathfinder, and being able to travel by day is useful, but the sun is such a debuff that it’s really more of a nice thought than anything I take seriously.
Tried the demo out, it’s a very stylish game and with it’s own unique take on movie production (somewhat similar to how you develop games in Mad Games Tycoon). Seemed promising, although I do wonder how well the core movie production gameplay works in the mid to late game.
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