Most Source engine game trailers, like Half-Life 2, are “pre-rendered”. If you record a sequence of gameplay as a “demo” (kb-level file that records player movement in a level) then you can record that demo into a video at a much slower rate than the gameplay, capturing every frame; as well as add camera motions to it. There are guides for individuals to do this using the “startmovie” command.
It’s just a logical way to ensure the video is seamlessly presented, especially since framerate optimization comes late in development.
They gonna let blizz be blizz, insofar as microsoft gonna keep giving the macroshaft. They gonna fuck you, but when they’re done, they let you keep your ass. Wouldn’t be much use to them without it…
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