The mid nineties to the turn of the century was a special time. We got Morrowind, Sid Meier’s Alpha Centauri, even Ultima 8 had a pretty interesting setting (even if the gameplay was atrocious). I’m sure there were other games and fiction with interesting settings as well.
Then the LotR films came out, and that was it. Everybody started bandwagoning hard.
Just spend hours making my first character today and honestly at the end just go with some instinct choice.(not familiar with the 5e rules, haven’t played turned based RPG for a long time. I picked a High Elf/Dragonblood(Blue) Sorcerer focused on lightning spells. The last bit where you can allocate stat points I am at lost so I just go with recommended values. (ie. to go from 14->15 requires 2 points, that really throw me off and your main stat is at 16 “maxed”?? I thought 18 is the highest. Don’t have time to waste on creating a EA character. )
I want to quickly go around, get familiar with the system so when the game released in a week to start over.
5e offers three ways to generate ability scores: dice rolls, the standard array, and point buy. Sounds like you’re using the point buy variant in this game.
It also gives bonuses to certain ability scores based on the race you choose (or maybe some other criteria in whatever changes they’ve made for One D&D) so 16 isn’t really the max even at level 1.
That’s the only way when I did the character creation. But I am glad that we don’t have to do the dice roll one(which is a cheat engine magnet), so I guess it means in order to gain from 16->17 I would need to subtract more points from other stats just to level up 1 point.(cause that + button didn’t light up when I reduced 2 or 3 points from Wisdom) but it seems that’s very costly trade. A point to point seems more fair and let you create some crazy biased char out of gate.
I haven’t touched the game since basically early access started since I decided to spare myself until full release, but that sounds like it’s just being faithful to DnD character creation which IMO is a bit of a mess because of legacy systems that are hard to give up. I think just getting rid of ability scores entirely and using only the modifiers would be a lot clearer. Larian isn’t really to blame for that if they wanted to use 5E for their game. I suppose it’s possible they could be more clear about the way character generation works in 5E.
That's what the Unsubscribe button is for in the email, after the promotion is over. Or setting up a filter in your email to dump everything from Sega into its own folder.
I have an issue with the idea that Borderlands is dominating gaming news. I didn’t even realise it had launched so I wouldn’t exactly call it popping off the shelf.
I was going to comment the same thing. Maybe it’s just the circles i’m in, but like the only thing i’ve heard about it is the price and the performance issues on PC
I didn’t know destiny 2 was still going. I played it for like a year after release before getting tired of it but it was fun enough. The only game I’ve played since then was elden ring so I’m not real up on the times
A good story can be (and usually is) told with minimal exposition. AAA games being exposition-fests is a result of game executives and writers infantilising players in the name of “widest audience appeal”.
I feel like stories have never been my go to. I always find myself playing games with excellent gameplay, rather than story (Mindustry, Balatro, Galaga, etc). I love a good story don’t get me wrong, but gameplay is my main attraction to games, and I feel thats where games started. If you look at retro games like Dig Dug or Adventure, or even modern indie titles like Balatro the attraction is basically 90% gameplay
I think that’s kind of the kicker, a lot of studios and franchises got big based on the quality of their story telling, but did poorly with audiences that were just there for the gameplay. The gameplay in these games is there to serve the story, to support it and facilitate it, not to shine by it’s own merits. But if you’re just there for the gameplay and don’t care about the story, then the gameplay will be boring.
So they’ve sanded down the story to make it easier for people who don’t care about it to follow what’s going on, and thus make the gameplay work for them…
But now you have a story built to serve gameplay, and gameplay built to serve the story. Nether is good on its own merits, so no one really likes it.
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