I recently discovered Turbo Overkill, it has some brilliant arcade shooter feel, a great 80s style, and some unique quirks.
I highly enjoyed it.
My favorite FPS is however Unreal Tournament 2004, which I heard will be handed off from Epic Games to a fan community, so the fan community maintains it. I don’t know if that means it will be open source, but it sounds good.
Those early days (Quake, UT, CS). Grab a gun and go. No real levels, buying hats, or special equipment only the richest can afford.
Yeah, I’d get thrashes by good players, but not because they have different equipment or loyalty/grind/pay-to-play items. A level playing field where getting murdered was just. Those were good days.
Hoping to cover costs solely from cosmetics is a pie-in-the-sky fancy and they knew that, the only way that works is if your game blows up in the way that only those rare, 0.01% of games do. Saying they expected that to work out was some fucking bullshit. I sympathize with their plight, it’s obvious that if the options are sell DLC or shut down the studio, you sell DLC, but it shouldn’t have happened like this.
They were dishonest at worst or brutally naive at best from the start. I’m willing to accept that latter simply because these were originally Reddit people who wanted to make their own mark on the genre, but it’s still inexcusable. I have zero involvement in the industry and I could tell you that was not gonna work out.
Did we really need an article saying “I think this other bit of text might be written by a robot”? Of all the things you criticise Microsoft for, that’s the one to go for? Or perhaps it’s the other side of the coin, Microsoft unusually did something quite nice so the author had to find something about it to criticise?
When I was a kid, I played Black and White constantly and my dad printed off a complete guide from GameFAQs and put it in a binder with page protectors and everything. It was so awesome.
I wonder if they’re still dealing with engine limitations? Not excusing them, because the feedback is actually on point if you see the screenshots/trailer. But I’m wondering if there’s a poly count limit or something.
They’re clearly bolting on the graphical improvements on top of this antiquated engine, rather than rewriting it. I wonder if they need to “trick” the engine (like with RTX Remix, where the game isn’t “aware” of the changes).
These are the recommended system requirements. Not sure what they are doing behind the scenes but they are absolutely ridiculous for a game of this scope.
It’s even dumber: look at the minimum requirements, too. The insane difference between the minimum and recommended tell me that it’s the original engine with a ton of shit bolted on top.
That’s the only reason they’d recommend a 2080 or above – just sheer brute force. I hope I’m wrong, but I smell an unoptimized rerelease. Someone mentioned this studio remastered a Star Wars game (I forget which) and apparently it didn’t go well.
Aspyr is the company, it’s not really a ‘studio’ - they’re a porting house that used to port PC games to MacOS, poorly (but beggars could not be choosers in the post win95 world, crappy Aspyr port or none at all)
except its also releasing on switch lmao. maybe that version is gonna be way worse, or MAYBE the recommendations are overestimated to not get peoples hopes up. who knows, seriously, i wouldnt be so cynical yet though.
it says switch, thanks for the positive comments and the obvious conclusion i am working PR on fucking lemmy, lmao. i was just trying to figure out where all the unfounded hate was coming from, i have deducted that i am reading comments from a bunch of pissy pants who need something to complain about constantly. truly incredible and insightful knowledge you have given and obviously taken the time to look at yourself.
I don’t think so. They’re quite cheap when it comes to knocking these out, and didn’t have a higher poly model to go off like they did with Tomb Raider or Soul Reaver.
I’m still salty over how many tweaks they could have made to improve that and didn’t bother.
This is their seventh Borderlands game made in Unreal engine. This isn’t some fledgling indie studio that’s still finding its footing around a game engine. They have 1300 employees, they had 6 years to make this and they have 2K Games’ backing. They have no excuse to release a game in this state, but sure. Let’s blame the customers.
Oh, and I just noticed: the game uses Denuvo, because of course it does.
From my experience graphics doesn’t matter much in VR if FPS is fine. You can play HL Alyx on a what was sometime ago affordable gpu and get almost the same experience as with 5900.
You made this statement by using the most optimized high end VR title in existence. And the creators of the game their own engine!
Graphics do matter. That’s why you cited Alyx. Right? Because the game is impressive in many ways, graphics being a really big one. Graphics in VR have generally stagnated for the past 5 years since Alyx came out.
Graphics are why the interactions with bottles in that game are so impressive. Just to highlight one small thing.
You have a good point about Alyx. My opinion using VR is that there’s a point with graphics when it feels comfortable, any better doesn’t give much to the experience like if you see pixels your brain just thinks that’s how the world is. I don’t include objects being interactive into graphics here, but what people generally perceive as graphics ie textures, lighting and other stuff you need gpu for. Also there are very few such interactive objects in beat saber or superhot though you still feel being in vr.
SIT has been discontinued, but Project Fika is the currently active branch for co-op play. I just haven’t used it recently since the headless option is a pain to set up.
I host all of our groups stuff on my dedicated server, but I looked over the info last night and it spells it out really easily for headless. SIT didn’t do anything in the way of helping so this should be pretty straightforward.
Maybe it’s my particular setup - I use Pterodactyl Panel to manage docker environments - but I remember repeatedly banging my head against the proverbial wall trying to get it to work, quitting after 3 days.
Yea that might be a bit of a pain. I just run a 2022 server on my old TR setup. I don’t have time usually to mess around with more than that currently. I just want shit to work when I get time to game.
They spent the past month or two making this a wipe for ultra sweaties (Flea Market doesn’t unlock until level 80 or some nonsense) so that only the most diehard of fans are playing and they refuse to accept that the game they spend 90 hours a week watching other people play has problems.
Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it’s healthier this way for the “soldier shooter” genre to propose different kinds of experiences.
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