I do recall Nintendo, in the most polite and businesslike way possible, telling its incessant dickriders to stop flooding its communication channels with the breaking news that someone made a game with a Pokemon-adjacent concept.
Last I heard, there were some issues about who owns the IP and copyrights? I’m not overly familiar, but legal jungle combined with corporate politics may be scary enough to navigate that Miyazaki would rather be careful around making explicit statements
What is the difference? You can buy a smaller PC, install Bazzite OS on it and plug it into your tv. Voila, you now have a steam console. Quite literally. lol
Would be kind of funny to see the different stats that would change if a family was able to pass on the full account. Like maybe one child didn’t give a fuck about games (outside of just signing in here and there to keep it alive and update stuff like email and security) and no other activity. But then their kid goes hard into games and see the gaps of time. There would be lots of accounts that may have super awkward stuff like hentai visual novels. lol. But seeing some stupid high amounts of achievements and total hours of play time would be neat.
But not exactly shocking that these digital accounts would not have the ability to go much past your death. Unless we see the very deep change of all companies allowing people to remove a game and basically “gift” it. Which I can’t see happening. Even physically having discs/carts hits a limit after so long. Normal wear of use and the material rotting does mean it is likely those would also not survive past a couple of generations. And that ignores the same issues afflicting the consoles needed to play the media.
So basically the real solution to both the digital and physical passing games (or music/movies) is to rip DRM-less copies and keep the needed tools to either use the game without having the disc or needing to register to a server that is likely gone. Might be a good idea to leave ReadMe instructions along with the iso/rom and copies of the official and community patches that help with new OSes. After that it is basically just down to needing virtual machines or some other PC emulators to run old emulators.
Why is the cc-by-nc-sa license disappointing? Is your disappointment exclusive to version 4.0?
My only disappontment is with those humans (and humans who use ““humans””) who side with AI model using corporations that steal other people’s content to train said models for profit, over regular everyday people.
There was one on Xbox original where you talk using the headset. It’s military with tanks, etc. Its like "unit 3 attack objective A… All units hold… Unit 3 patrol… It was awesome but the campaign was short and as far as I remember there was no skirmish/play with PC.
Star Wars: Empire at War is a classic with more nontraditional gameplay and light 4x elements (no diplomacy). The modding scene is rich too, with Thrawn’s Revenge for the EU and multiple Clone Wars mods.
I haven’t played Tekken since 3, but Eddy is one of the few characters I remember and he was unstoppable back then too. I just realised he certainly would have unconsciously been my inspiration for getting into Capoeira years later. Godspeed, Mr Gordo.
I watched the clip in the article, is that slow-mo and zooming part of the game by default? That’s unbearable, it’s worse than a Zack Snyder movie.
Marketing is far from dead. Larian themselves used it to great effect with BG3. Does no one remember the announcement trailer released for BG3 well in advance of any gameplay footage? That’s marketing, though and through. And yes, it worked plenty well on me. A D&D game based around Mind Flayers, made by the folks behind Divinity Original Sin? Shut up and take my money. Also, when I noticed the outline of a Nautiloid ship in the background, I may have needed a change of shorts.
The difference with BG3 was that Larian didn’t just pull an Edward Bernays style marketing as a con. They delivered a good product, worked with players to fix any issues and have gone above and beyond supporting the game after release. They have done everything right to build long term customer relationships. Maybe they don’t reach the same level of profits some other companies might, by stuffing microtransactions in every orifice. But, I suspect they are profitable and seem to be better built be continue long term and not have to tear the company up and saddle one of those pieces with insane amounts of debt.
While I can’t promise that I’ll buy their next game, I’ll undoubtedly keep an eye out for it. Larian puts out a quality product and doesn’t fuck their customers. That’s what makes their brand of marketing work.
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