This is the most crybaby thing to complain about. Reminds me of the reviews on Steam that are “I do not recommend” (this player has 3,432 hours logged)
The state of video games is wild to see. People will play a hundred hours of a game and say it’s lacking. Players expect endless content and it’s honestly unhealthy for gaming at large.
It’s completely unnecessary as well. We are absolutely spoiled for choice when it comes to video games, I pick up more for free than I have time to play, and with services like gamepass, offers like humble bundle, and the ever-present steam sales, there’s no reason to ever have to fork out big money for a game you feel you need to play a hundred hours in just to feel you’ve got your money’s worth. If you don’t like it after a few hours then just move on to one of the myriad games in your backlog and you’ll soon forget the boring one.
They went downhill since Morrowind… it was their last game that managed to capture players on its own merits, with zero mods.
People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don’t think we’ll see an ES6 game worth talking about.
I actually started with Skyrim:SE, had a super silent heavy armor mage and loved it, then I made something and destroyed my save file;
[overexaggeration ahead]: A week later I was riding on a unicorn as Waluigi through a HelloKitty cave, throwing spells of NSWF towards everything. Fun times.
Morrowind was excellent, but I don’t think knocking oblivion out is totally fair. Especially when you add the expansions sans horse armor dlc. Martin Septum frowns upon you.
I’m content with my ~120 hours played so far even if I don’t play again. But I probably will, especially with mods or future content. It doesn’t quite have the build flexibility of an elder scrolls game though. Hopefully they’ll add more variants to the bases etc. Generally happy if a game has 40 hours of gameplay and there’s easily 40 hours of content in Starfield.
The NG+ stuff is interesting but after playing it a bunch it’s both a plus and a minus, like it’s neat to have the options there, but also might’ve been better to start actual new characters.
Yeah I have been pretty addicted since release – getting a month’s enjoyment out of a game (in my case, 50hrs, but I’m still going back), is good value for money.
There are too many great games, especially this year, to spend all my time only playing one.
While I enjoyed my time I really struggling to find what I feel like I would different on a new playthrough making me worried about longevity of this game.
It really feels like unless bethesda (unlikely) or moders could do something drastic I would not return. Just pick the game back up and do the new thing.
Feels not enough to do by only stick to space. Not enough ammo to not use a variety of weapon. Nor that much other ways to deal with combat that it would warrant a new play through.
I only played like 15hrs of vanilla Skyrim. But played like 1000+ hrs of modded Skyrim. I’ve now played about 30hrs of starfield. If the modding scene gets as big as Skyrim, I think it would have merit in longevity.
So, what, bethesda games are now just fancy Little Big Planet sandboxes? Where the main game is just something to keep you busy until the real content creators arive?
Oh definitely the modding is going to carry. But what point I tried to make is I will need something big for me to consider a new playthrough. Not just adding in bunch of mods to existed save file.
Unlike Skyrim where I felt start over for mods I could actually feel like I had choice and it kinda made a difference in play style to be a mage or a knight.
They’ve mentioned this as part of their roadmap. They aren’t big enough to develop this spinoff and continue on DRG so they want to be transparent on how the work on this Rogue game will cause delays for the next season of DRG.
I totally agree. Half the content is mostly irrelevant. The outpost system is useless, the crafting system is unnecessary, the ship building is unnecessary, etc…
Personally I’m hoping 1030 isn’t even a Deck. Putting the Deck internals in a set-top box with better cooling and lots of I/O would make an amazing competitor to PS5/XSX and a straight upgrade to XSS, and they could price it a lot cheaper than the Deck because they wouldn’t need to put a screen or battery in (and they could make it even cheaper by selling it without a controller since it works with Xbox/PS/Nintendo ones already).
Steam Machines failed the first time, but now that the Deck has gotten a lot of people comfortable with (a vastly improved) SteamOS there’s no reason to think they’d fail again, especially if Valve themselves were putting out the flagship “standard” unit that companies like ASUS could iterate on.
This game feels more like a chore with a million fetch quests. I never made it out of new Atlantis in my play through. Bg3 is so much more nuance and a way better game.
Yeah I don’t know why they can’t make space travel to work similar to NMS. That would have been so much better. I don’t really feel like I’m exploring anything jumping from system to system. Hell even planets to planets.
Yeah I don’t know why they can’t make space travel to work similar to NMS
Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.
What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it’s just empty terrain.
Seriously, I wish they had dropped that engine. It’s so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023
I’d love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.
Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?
They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.
“Multi-person” doesn’t do it justice. The battleships are designed to be run with a deck crew of 16+. Submarines 8, and destroyers 12+.
It’s going to be a major task of coordination for these things to be run. I’ve seen players have a hard time coordinating tanks, and that’s usually just a driver and a gunner.
There’s that game with untextured polygonal graphics about naval combat that’s aimed towards having several players running a carrier. Dammit, what’s the name of that?
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