pcgamer.com

amio, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

Oh no, I'm out of popcorn.

1984, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
@1984@lemmy.today avatar

I had a feeling this would be a very overhyped game…

Centillionaire,

This is the most crybaby thing to complain about. Reminds me of the reviews on Steam that are “I do not recommend” (this player has 3,432 hours logged)

ech, (edited )

The state of video games is wild to see. People will play a hundred hours of a game and say it’s lacking. Players expect endless content and it’s honestly unhealthy for gaming at large.

smeg,

It’s completely unnecessary as well. We are absolutely spoiled for choice when it comes to video games, I pick up more for free than I have time to play, and with services like gamepass, offers like humble bundle, and the ever-present steam sales, there’s no reason to ever have to fork out big money for a game you feel you need to play a hundred hours in just to feel you’ve got your money’s worth. If you don’t like it after a few hours then just move on to one of the myriad games in your backlog and you’ll soon forget the boring one.

BudgetBandit, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

It’s a Bethesda game, what did you expect?

They went downhill since 2010 when they first released Skyrim.

Maybe some might say Fallout4 was good, okay, but other than that?

lemmyvore,

They went downhill since Morrowind… it was their last game that managed to capture players on its own merits, with zero mods.

People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don’t think we’ll see an ES6 game worth talking about.

BudgetBandit,

I actually started with Skyrim:SE, had a super silent heavy armor mage and loved it, then I made something and destroyed my save file;

[overexaggeration ahead]: A week later I was riding on a unicorn as Waluigi through a HelloKitty cave, throwing spells of NSWF towards everything. Fun times.

chunkystyles,

That’s a very bold, sweeping statement.

IMO Oblivion is better.

lemmyvore,

Oblivion is where they started cutting corners and exploring how much they can get away with not doing.

Fraylor,

Morrowind was excellent, but I don’t think knocking oblivion out is totally fair. Especially when you add the expansions sans horse armor dlc. Martin Septum frowns upon you.

BruceTwarzen,

When i played fallout 4 and then saw the reviws, i realised that i must fucking hate Bethesda games

Quentinp, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
@Quentinp@lemmy.ca avatar

I’m content with my ~120 hours played so far even if I don’t play again. But I probably will, especially with mods or future content. It doesn’t quite have the build flexibility of an elder scrolls game though. Hopefully they’ll add more variants to the bases etc. Generally happy if a game has 40 hours of gameplay and there’s easily 40 hours of content in Starfield.

The NG+ stuff is interesting but after playing it a bunch it’s both a plus and a minus, like it’s neat to have the options there, but also might’ve been better to start actual new characters.

9715698,

Yeah I have been pretty addicted since release – getting a month’s enjoyment out of a game (in my case, 50hrs, but I’m still going back), is good value for money.

There are too many great games, especially this year, to spend all my time only playing one.

YeetPics, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
@YeetPics@mander.xyz avatar

That’s totally fine.

dan1101, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

I’m looking forward to the first big update, and the update that officially supports modding, although that is supposed to be next year.

Tunawithshoes, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

While I enjoyed my time I really struggling to find what I feel like I would different on a new playthrough making me worried about longevity of this game.

It really feels like unless bethesda (unlikely) or moders could do something drastic I would not return. Just pick the game back up and do the new thing.

Feels not enough to do by only stick to space. Not enough ammo to not use a variety of weapon. Nor that much other ways to deal with combat that it would warrant a new play through.

Grumpy,

I only played like 15hrs of vanilla Skyrim. But played like 1000+ hrs of modded Skyrim. I’ve now played about 30hrs of starfield. If the modding scene gets as big as Skyrim, I think it would have merit in longevity.

wildginger,

So, what, bethesda games are now just fancy Little Big Planet sandboxes? Where the main game is just something to keep you busy until the real content creators arive?

Tunawithshoes,

Honestly feels like that.

They given many things in the base game fells like that they where more showcase.

Here is background it exists we barely doing anything with it but maybe you find it useful.

Here is new game plus it erases the whole world so if you want to reset world.

Here is enormous skybox. We have no reason why you can fly across the star system but tons of space for you.

Tunawithshoes,

Oh definitely the modding is going to carry. But what point I tried to make is I will need something big for me to consider a new playthrough. Not just adding in bunch of mods to existed save file.

Unlike Skyrim where I felt start over for mods I could actually feel like I had choice and it kinda made a difference in play style to be a mage or a knight.

Blackdoomax, do gaming w Deep Rock Galactic is going rogue with an all-new spinoff game coming next year

Not in early access before November 24… Why teasing this early ? WHY ??

SheeEttin,

Hype

ours,

They’ve mentioned this as part of their roadmap. They aren’t big enough to develop this spinoff and continue on DRG so they want to be transparent on how the work on this Rogue game will cause delays for the next season of DRG.

Yawnder, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

I totally agree. Half the content is mostly irrelevant. The outpost system is useless, the crafting system is unnecessary, the ship building is unnecessary, etc…

pory, do games w Twitter sleuths suggest a new Steam Deck is on its way, but any updates are likely to be for Valve's benefit not ours
@pory@lemmy.world avatar

Personally I’m hoping 1030 isn’t even a Deck. Putting the Deck internals in a set-top box with better cooling and lots of I/O would make an amazing competitor to PS5/XSX and a straight upgrade to XSS, and they could price it a lot cheaper than the Deck because they wouldn’t need to put a screen or battery in (and they could make it even cheaper by selling it without a controller since it works with Xbox/PS/Nintendo ones already).

Steam Machines failed the first time, but now that the Deck has gotten a lot of people comfortable with (a vastly improved) SteamOS there’s no reason to think they’d fail again, especially if Valve themselves were putting out the flagship “standard” unit that companies like ASUS could iterate on.

birbboidaseed, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

This game feels more like a chore with a million fetch quests. I never made it out of new Atlantis in my play through. Bg3 is so much more nuance and a way better game.

Edgelord_Of_Tomorrow,

The one truly great thing about Skyrim is the ability to just wander and fall into trouble.

That simply doesn’t exist in a game where travelling is a loading screen.

birbboidaseed,

Yeah I don’t know why they can’t make space travel to work similar to NMS. That would have been so much better. I don’t really feel like I’m exploring anything jumping from system to system. Hell even planets to planets.

Kolanaki, (edited )
!deleted6508 avatar

Yeah I don’t know why they can’t make space travel to work similar to NMS

Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.

What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it’s just empty terrain.

Skwerls,

Seriously, I wish they had dropped that engine. It’s so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023

Edgelord_Of_Tomorrow,

Can’t believe Bethesda own id Software and at no point set them to work updating the engine to a modern standard.

OrteilGenou, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

I’d love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.

I feel like to do it properly would take a decade

Kolanaki,
!deleted6508 avatar

Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?

They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.

crazyman, do games w Warfare MMO Foxhole is adding naval combat complete with huge multi-person ships

“Multi-person” doesn’t do it justice. The battleships are designed to be run with a deck crew of 16+. Submarines 8, and destroyers 12+.

It’s going to be a major task of coordination for these things to be run. I’ve seen players have a hard time coordinating tanks, and that’s usually just a driver and a gunner.

tal,
@tal@lemmy.today avatar

There’s that game with untextured polygonal graphics about naval combat that’s aimed towards having several players running a carrier. Dammit, what’s the name of that?

googles

Carrier Command 2.

googles

Here’s a video of a group of 16 playing:

www.youtube.com/watch?v=xzjOkP_77fE

blackstampede,

Holy shit this looks like fun. Now I just need sixteen friends lol.

toasteecup, do games w Dave the Diver gets crabs and lobsters this month, among other new stuff, in its first content update

Hell yeah! I’m pretty stoked for this

Summzashi, do games w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game

Wow, so brave

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • giereczkowo
  • rowery
  • Blogi
  • Spoleczenstwo
  • muzyka
  • sport
  • lieratura
  • esport
  • slask
  • Pozytywnie
  • fediversum
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • krakow
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny