I’m pretty sure some of them are objectively broken. I had a mission where the mission givers partner was seeing someone else and I had to figure out who. The process of figuring out who the person was was pretty cool. Outside of some vague physical traits my leading clue was the mystery persons partners job position. I had to look up every restaurant, break into every single restaurant, find all the people who worked that position, find where they live, break into their apartments to find who their partner was and if they match who I’m looking for.
Eventually I was 99% sure I got the right person, but I needed proof they were seeing each other. I combed their entire apartment, found nothing. I combed the partners apartment, found nothing. I checked their workplaces, found nothing. I tailed both of them the entire day, still found nothing. I even checked their mailboxes and found nothing. I literally ran out of ideas how to solve the case because I found nothing.
Turned me away from the game because I got this cool investigation with some really out the box thinking, and then didn’t get rewarded because I didn’t find that last piece of information.
Yeah, people are either spoiled or deluded with games needing to be 100+ hours, especially cause those hours are often padded with garbage.
Shadows of doubt gives you at least 10-20 hours of hilarious procedural generation that actually hangs together as an immersive sim. You start to see the seams pretty quickly but by the time that happens you’re digging into the actual mechanics. Also the devs take their time on updates but the last update was pretty huge so they obviously have a pretty big scope for the game.
I don’t even have time to finish games longer than 10 hours in reasonable time. 20-30 hours of gameplay and not ready for getting out of early access? Waat?
I think it depends on the amount of fun you have. There’s a difference between “I grinded for 30 hours to get this item, I felt pulled into doing it and now I’m 6 hours late for work” addictive fun, “I played for 30 hours on and off, it was such a relaxing experience” chill tf out fun, and “I played for 30 hours, I broke my controller from gripping it too hard and my heart was pounding the whole time” hardcore action fun. It’s tough to gauge a game just on how much time it takes to complete.
replayability seems like the big advantage of something procgen like this though, independent of price. otherwise, why isn’t it just a story curated by the dev?
I think both things can be true at the same time. 30h of gameplay off a $20 game is a very reasonable proposition. At the same time, not managing to translate the procgen core mechanic into - if not infinite then - better replayability is absolutely a flaw. Some will see the procedurally generated content part and hope for something to sink hundreds of hours into, so it’s a fair warning.
If my experience is anything to go by, you mug everybody you see, steal everything in their wallet to “identify them”, interrogate them while vomiting drunk in their apartment, and maybe solve a murder or two on accident.
It does feel like there’s a lot of writers out there that see a lot of “X” and aim to poke fun at how much “X” we see…but don’t realize that media is so pervasive that they’re aware of their own faults, and able to play around them.
A long time ago there was an attempt by a comedy show to make fun of comic books, by having The Joker tell jokes and make fun of Superman’s underwear-on-outside…not realizing he does exactly that in the comics.
Really, I think a lot of writers just need to go back to basics on recognizing what constitutes an original idea. It’s certainly not easy.
Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues:www.reddit.com/r/…/doom_eternal_ost_open_letter/
if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.
They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.
I googled your issue and found a post on… That other site.
Search for “Sound Settings” in windows, on that screen to the right there is a button called “Sound Control Panel”, click that.
On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.
Now open the “Recording” tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.
Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn’t able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you’ll have to enable both of those things again.
Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there’s no point to ever use Hands Free and thus I like to turn it off to reduce clutter.
Nice to see that this is still helping people over all this time lol :)
Seems like a cool concept that they just didn’t execute super well.
Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.
I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.
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