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spudwart, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
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hal_5700X, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
@hal_5700X@lemmy.world avatar

He’s not wrong.

CaptainEffort,

Nearly all of Sony’s biggest AAA games started in the PS4 generation less than a decade ago

hal_5700X,
@hal_5700X@lemmy.world avatar

‘Most publishers are riding the success of franchises created 10+ years ago’

Keyword is “Most”.

CaptainEffort,

Is it most? It’d at the very least be close

dudewitbow,

Its mixed, naughty dog tends to have new, while technically speaking, God of War and Spiderman is considered old IP in the case for Sony.

The statement is nostly true for Nintendo, as the only new IP for Nintendo that went anywhere was Splatoon, and Ring Fit to some extent. While ips like Arms, Boxboy, Astral Chain, Ever Oasis, Sushi Striker fell out of relevance.

Making a new IP tends to end up in failure.

natryamar,

I’m sad they shuttered Japan studios

Bongles, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

Starfield advertised something like “Bethesdas first new universe in 25+ years” (paraphrasing)

That is not a good thing.

JackbyDev,

Hypothetically I don’t see a problem with things like a new entry in Elder Scrolls. The problem (to me) seems more like constantly remaking Skyrim into new editions and for each new console.

Transcendant,

constantly remaking Skyrim into new editions

That’s pretty much Starfield in a nutshell, Skyrim in space. Don’t get me wrong it’s a fun game but it’s basically reskinned Skyrim with a few new systems bolted on. I’m also noticing some reused assets from Fallout, pretty sure the noise the scanner makes when opening is the same as opening the PipBoy.

EdanGrey,

I’m quite happy with starfield, but I did notice some reused noises definitely. I’m not sure that I particularly mind though

Edgelord_Of_Tomorrow,

And then most of the universe was loading screens

Knusper, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

“These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year.”

I never quite understood, why it’s not more popular among big publishers to create smaller games throughout the year. You can have risky AAA titles in development and compete in the AA market at the same time.

Hillock,

It's just easier to advertise a single big game rather than several smaller ones. Even if you are interested in games it's impossible to keep track of everything that's being released. More casual players are aware of even fewer games. That's why AAA games still sell so well because they are the only games a lot of people are even aware of.

If the companies have to split their marketing budget between multiple titles, they would reach a much smaller audience. And even if one of the smaller titles would be a hit, it probably sells fewer copies for a lower price.

DrQuint,

Ding ding ding.

Half the cost of the game is marketing. And marketing is an effort that builds upon itself

The more smaller games you have, the more you have to market to niches from scratch. And niches are generally more inclined to be informed users. And it takes a developer with vision to make a satisfying niche hit. Well it always takes vision but…

Meanwhile one big bombastic game will get a bunch of mainstream folks hyped over qualifiers of scope instead of quality. Yes, I am saying hype culture is primarily an idiot’s hobby, but idiots still got cash.

Plus, plus, most studios don’t really see their junior devs as something worth fostering. Better off burning them out and replacing them.

It’s basically money well spent for them.

NigelFrobisher,

Eggs, meet basket.

tankplanker,

Because the first job of anybody who is responsible for green lighting game development at these huge publishers is to not get fired. Making a game that only just breaks even or even worse makes a loss puts you at risk of getting fired. Even a relatively small game from a large publisher costs a ton to develop and market and has increased risk that nobody will actually buy and play it, at least in the most profitable first few months.

Franchises are so popular with this crowd is because they do not have to worry about name recognition. Hardest thing about getting a brand new title out is just getting people to know it exists and then to be excited about it. Franchises you hardly have to to do any work for that, you know you are going to get press and gamer interest, they sell themselves right up until they release and people get the chance to see if its a house of cards or not.

Its that front loading of sales that they are after, the shops having to buy in stock, idiots who pre order or buy before its clear if the game is broken in someway. Its the most profitable time as the game is at its most expensive, and it enables rapid repayment of the development costs. Games that start slow and have a very long tail of sales do not interest them anywhere near as much as they have already moved onto the next project and already been judged on the initial (under) performance of the game.

Facebones, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

I think they’re equally as bullshit but they’re right lol

doublejay1999, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
@doublejay1999@lemmy.world avatar

20 years ago.

Call if Duty is 20 years old. FIFA is 30 years old.

remotelove,
@remotelove@lemmy.ca avatar

Diablo is 26

JJROKCZ,

Tbf there are only 4 (plus expansion) of those, there has been a cod per year for like 15 years now and a fifa every year for 20+. Those are the egregious offenders, I’m fine with a game franchise getting a new game every 7 years or so as long as it’s clear the studio has actually put work into that game.

DrSleepless,

“Tbf”? The last 2 installments of Diablo have been shit right out of the gate. D3 improved after many years.

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

I like how both of you couldn’t even remember Immortal enough to criticize it.

BarrelAgedBoredom,

It’s cause they don’t have phones

JJROKCZ,

Immortal isn’t a Diablo game, it’s a shameless cash grab with a Diablo skin

tetraodon,

Baldurs Gate was published in 1998

baatliwala,

So many games to prove your point and the one you choose is FIFA?

ThePantser, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
@ThePantser@lemmy.world avatar

Is it weird I read the title 4 times and every time I read Phil Spector and I kept wondering why we carried what a murderer thought about video games.

ShittyRedditWasBetter, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

The game was great for from day one.I can’t recall any significant issues. The Xbox one and PS4 stuff was dumb as all hell and shouldn’t have happened but everyone overreacted on the rest.

kadu, do games w Could we see an Intel Meteor Lake powered PC handheld? 'It's really just up to the OEMs'
@kadu@lemmy.world avatar

I hope so, a duopoly isn’t exactly good but it’s better than a single viable player.

And it’s not like AMD is perfect: their APUs had several issues that Valve and open source contributors had to fix on their own.

Vilian,

what issues?

PorknBeans, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal
@PorknBeans@lemmy.world avatar

It was a very different experience for me. I had a blast playing this game when first released and didn’t find any game breaking moment. This could be due to me playing on PC? So with the latest patch I loaded up my V and found noting of merit had changed. Seriously I found it to be the same game with small UI and Skill changes. I was shocked to say the least, due to the enormous patch size. I still haven’t left training NC so I might find more changes but so far it’s still an enjoyable game.

A_Random_Idiot,

You had to be one of the rare lucky ones then.

I played on PC and it was an absolute buggy, sometimes crashy, mess.

PoetSII, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

Well you got here by waiting 3 years to play a game that was perfectly fine about a month post-launch.

As someone who played on launch, with less than “best” specs - it was fine. I had the odd T-posing NPC or texture flicker, but I had decent frames almost everywhere and had a blast with a great game.

guacupado, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

You didn’t need to wait 3 years to enjoy it. That’s on you.

UxyIVrljPeRl,

Well i bought the 12 month humble choice last year and haven’t played a single on of them…

xT1TANx, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

It would not be if most would stop buying pre-orders. However I am so far behind on my gaming library that I just use it to my advantage and wait.

PlushySD, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

For the I don’t know how many times… I was enjoying Cyberpunk 2077 in 2020. It wasn’t BG3 quality but it was OK.

whofearsthenight,

They wouldn’t have nearly as many problems as they did if they waited another 6 months for the initial release. I have a pc with a 1060 card, and I bought it relatively soon after launch, and it was extremely buggy, and I could barely play even at low settings. I made it maybe a 1/3 into the game before I just gave up and decided to wait until it was improved. I just installed again last week and started another play through, and even pre-2.0 it was markedly better and I could get a consistent 30+ fps on medium.

That’s I think the issue. 2.0 obviously contains many more bug fixes, but that’s not really what that release is about and it’s been past just playable for a long time. I actually really like the idea of 2.0, which is not really a bug fix but rethink of some gameplay mechanics that make a lot of sense. Like, it was always infuriating that the best armored clothes in the game often looked absolutely stupid, so I like them making clothing pretty much just cosmetic, and then moving armor to the ripperdoc upgrades. Sure, they could have probably figured that out for 1.0, but once things get into player hands you are always going to learn something. Conversely, Skryim has shipped on every platform with a screen practically and ships every time with the same garbage ass inventory system from 2011.

So yeah, they (the whole industry) should be releasing games that are fully baked, but I really don’t mind the idea that they’re going to take a game and iterate on it more like a platform. I could see Cyberpunk being something I’m still playing in 10 years as long as they keep adding content and iterating, in much the same way that people are still playing the shit out of GTAV.

A_Random_Idiot,

Okay, but you being able to eek out fun from it doesnt fundamentally change the fact that it was a buggy, broken, amputated mess that was released 2 years too early.

crius, (edited ) do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

This revisionism is quite tiring but I guess that the development companies are counting on it.

The problem with Cyberpunk was not “just bugs” but a 40 minutes video that tells lots of lies and was clearly stated as “fake” to drive up the hype for it.

What you see today was shown as if “ready” 4 years ago. And today we still can’t see the hacking as shown in that video.

On top of that there are all the design decision that are simply terrible but no amount of patches will fix, like the looter shooter approach to loot, levels on enemies, etc etc.

Overall, it’s not a matter of “realistic expectations”. We were lied to and that’s just it.

A_Random_Idiot,

Agreed on all points.

And sadly its becoming a practice now.

Starfield is the latest example, While not as crashy/ buggy as Cyberpunk was… You can see the lack of finish, the amputated systems, etc etc, that scream that it is a half finished mess, just like Cyberpunk, and was shoved out the door way too early, just like Cyberpunk.

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