With different mods each playthrough can be quite different too. That’s why easily modable games are awesome for their price. Of course I just like being in a big shooty mech to blow stuff up so may be biased on that one in particular.
And there hasn’t been another option for years but I’m seeing an awful lot of buzz for the PS5 Pro with people ditching PC and enjoying that more casual, sofa with a controller approach.
Buzz for the Pro? All I’ve seen is people sneering at the lack of games taking advantage of the extra capabilities and the price.
I still think the base model is a better deal.
Totally. Base is much cheaper. Especially the digital version. I think those looking at GPUs at twice the price of a PS5 Pro are given a new option though and my observation is that they’ve been vocal about it
This doesn’t sound true. I can no longer name 1 friene who prefers console and PS5 pro launch was pretty terrible. Hell, even I got back into PC gaming thanks to VR
I’ve heard “we’re going to do something never been done in a game before” a few times in the last decade, and even the people who I genuinely thought could do it, haven’t actually done it. CDPR was already one of those developers. Now they’re saying it again?
Pixel Dungeons/Nethack be like that depending on the RNG. The color of the potions doesn’t indicate their effect; the effect is randomized and you could totally end up with Red potions that give magic, and blue potions that give health. Tho more than likely the red potion will be acid and the blue potion will be a bomb, and consuming either kills you.
Night City is a masterpiece of design on a scale that’s never been done before, nothing even close. Not sure if CDPR made promises regarding that, but they do good work and their track record shows it.
A better mouse and pc is not cheating, using macro’s is debatable, aim assist is definitely cheating, letting an AI completely take over is absof###inglutely cheating.
just because you’re still terrible with cheats on doesn’t mean it’s not cheating.
Bioware is (was) actually many studios in a trenchcoat - Bioware Edmonton (“old” Bioware, ME trilogy, Anthem), Bioware Austin (Sw:TOR, DA: I) and formerly Bioware Montreal (ME: Andromeda) and a bunch of other smaller teams.
Though almost all of the veterans have left, so it’s now kinda a Ship of Thesius type situation, Bioware only in name.
Diablo 2 is still in my top 5 games of so time, so I’m absolutely on board for whatever those devs want to try next for an ARPG. Diablo 3 and 4 were both good in different ways, but I feel like Blizzard has never been able to match the atmosphere and overall feeling of D2. So far, POE 2 has come the closest and it will only get better as time for on. By the time this comes out they’re going to have to do a lot to compete with a mature POE 2.
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