What if, while playing a competitive shooter, you could force your opponents to fire their weapon every five seconds, even when they’re trying to camp in a corner? What if you could instantly teleport them back to their spawn when they take damage? What if you could toss aside a weapon to turn it into a mini-turret?...
Fragpunk is the competitive first-person shooter finally brave enough to declare that balance is overrated, and that's why it's my new go-to (www.pcgamer.com) angielski
What if, while playing a competitive shooter, you could force your opponents to fire their weapon every five seconds, even when they’re trying to camp in a corner? What if you could instantly teleport them back to their spawn when they take damage? What if you could toss aside a weapon to turn it into a mini-turret?...