I’ll tell anyone who will listen not to buy a car thats been developed on a new platform for at least 3 years to give them time to find faults in the design in real world conditions. If your playtesting or in early access you are literally playing a prototype, a bunch of content creators spouting off about how its a buggy mess could put a stink on the whole project that people will remember even if its perfectly polished by launch.
While I agree in principle you will never catch 100% of the bugs pre-launch, has there ever been a game that didnt need at least a few patches in the last 20 years?
Id be keen to read the exact wording of the clause “Dont say anything negative” and “dont say anything negative without talking to us first” are very different statements. I can understand the devs wanting a chance to say “Yep, we know about that and it will be fixed pre-launch” or “Ill put in a ticket to get that looked at ASAP” to the playtesters before they trash the game publicly.
So, even at full release, there could be bugs. That makes the suppression of actual opinions worse. If people didn’t call out unfinished projects, they would not get fixed. If they want preorders, stop making buggy mess games.
If its ready to play, just release it, what’s the point of a playtest if not to test it. Yeah there’s the publicity too, but are we going to pretend that it can’t do both.
Employees do testing, already covered by an NDA. Content creators do publicity. If they are restricted to no negative publicity, then they are not reliable and it’s dishonest.
Playtests typically involves a full on NDA for this reason. If your playtest is aimed at creators that are allowed to stream it’s not a playtest, it’s a marketing exercise.
Didn’t they say that a PSN account won’t be required for the single player content? Seems kinda like they’re getting ready to shoot themselves in the foot again.
It would be nice if the entire world didn’t consolidate into two mega corps. Good on CDR for having their own vision.
CP2077 + Phantom Liberty are excellent. I just started a new playthrough. I wish it had released in this shape.
the CP2077 launch was rocky, but most of their previous games haven't had that level of hype. The Witcher 3 taking off like it did, gave them the confidence to go bigger. CP2077 is in a great place now, even if it didn't start that way.
I think the counter arguments from the reddit threads are pretty big points.
Good Battlefield plays like something different than the other major offerings. BF2, BC2 and BF4 are all modern military shooters but they “feel” way different than a CoD or Counterstrike or anything else.
The scale is important but so is the struggle of a tight pitched rush push with limited tickets left. Sure, a good pilot is a pain in the ass, but it’s part of what makes Battlefield work. Same with tanks. Man, Golmud and the fucking tanks…
Anyways, just because someone is paid to do something doesn’t mean they’re an expert in all the relative disciplines. I don’t really follow any streamers, but I do work in a pretty specialized industry and know that just because a peer and I are technically in the same field, what we bring to the table, how we approach problems and the way we implement solutions can be wildly different.
Don’t ask him the best strats for Quake 3 and don’t ask me anything about Counterstrike. Otherwise, you’ll be sadly disappointed and end up with a worse experience overall.
I’d like to believe Dice made the best call here, despite what a shit show BF2042’s launch was (even if basically every BF launch from 3 on has been fucked). They set the standard for rough launches years ago and yet every new release comes with doomsayers predicting the studio being closed and the game dying. Yet the reality is, they almost always, eventually get their shit together and patch things up to the way it should of been at launch. Just like most other major devs at this point.
If what you say is true, best case scenario, that suggests DICE has no idea who has the necessary expertise which is bad in its own right. Like… if someone paid 60 people to help design something/offer their two cents and then turns around and ignores every single one of them with the rationale that they dont have the expertise needed, that person’s judgement is still shit because by their own standards theyre terrible at recognizing who actually has the necessary skill set.
That’s assuming the person paying and the person receiving the input are the same people. Which in larger companies they most certainly are not.
Some manager or top-level “franchise designer” had the brilliant idea of asking streamers (of all utterly unsuited people!) for advise. Someone in the actual dev team then got all the input, and promptly decided that just asking a magic 8 ball would be far more useful and binned it. Sadly they did end up asking said ball, but eh, at least they ignored the streamer advise.
It not being the same 8 ball that Bushnell and those Atari guys consulted back in the day may be the greatest failure.
But in all honesty, I think that’s a great analogy. There’s no harm in bringing in competent consultation, but you have to choose wisely. This is more akin to a movie screening. It just so happened to be a test audience that has traditional been compensated for their opinions…
After the initial trouble with the Zero Dawn port (which they actually put in the work to fix), the ports have been stellar.
The extensive accessibility settings and configurable graphics have been even more accommodating than some PC-only titles.
And sony has been releasing drivers for the PS controllers so that ported PS5 games could still access and use the unique features on the DS5 controller, even when not running on an PS5. And not just on windows, but on Linux too. Sony has been going out of their way to not just bring the games over, but to explicitly support unique features they could have locked down and made exclusive to PS consoles.
Getting to play with the half/full adaptive trigger pull for main/secondary fire in Rift Apart on PC, was really cool.
It almost feels too good to be true in comparison to companies like Apple and Nintendo.
The content creators should work together to make a single bland “it’s fun 😶” video that all of them post. It would technically comply with the restriction.
Every company that gets bought by another corporation either cranks out a few good games and then dies, or cranks out an okay game and then dies. The eventual outcome is always death.
Bullfrog, Raven, Westwood Studios, Bioware, Origin, Maxis, Viceral Games, all of them.
There are some exceptions like Naughty Dog (is there another one?) that kept their quality after getting acquired. But I agree in general with your thesis.
Ok, Sony. Then where the fuck is Ghost of Tsushima PC then? I’ve already platinumed it twice on my PS4 and 5, and I still want to give you more money to play it again. Why the fuck is the PC port still not out yet?
Repeat above for Bloodborne. Why has Bloodborne not been remastered for PS5 yet or ported to PC? You’re literally leaving millions on the table by letting that game wither.
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