I was never a fan of the Fallout games (just couldn't get into the setting for some reason), but this looks surprisingly good. I'll probably give this a watch. Hoping it's a better adaptation than The Last of Us was, as I love when a video game adaptation succeeds.
In my opinion, it very quickly became a generic zombie apocalypse survival story after a couple episodes. I thought the fungal angle to a zombie outbreak was a very interesting take, and I would've liked to see a bit more focus on that aspect of things. But they hardly showed off the zombies at all. It gave me TWD vibes for most of the episodes. And not the good "look at the flowers" vibes, but the "spend half of Season 2 walking up and down this small stretch of road looking for a girl who isn't there" vibes.
The cast were all fantastic, but I just wasn't that hooked with the storytelling, I guess.
I couldn’t disagree about genericness more. Also, the zombies have never been the central source of conflict for TLoU; they are just a plot device used as backdrop to flush out interpersonal and fundamentally human conflicts.
I am surprised. I already made peace with this game never actually being released. If it does, then great I guess. Nice to know someone is still working on it.
The best case scenario is that it releases in whatever broken mess it ends up being, with good bones and the same kind of thoughtful worldbuilding B1 had, and the community picks it up similarly and makes it into a cult classic.
I’m not holding my breath though, people are still scratching their heads on the developer announcement.
Ugh, same. I really really really want this to be good. My late best friend introduced me to the first VtM Bloodlines game, as well as VtM more generally. It’d be cool if it did end up being decent, but I don’t think it will
This looks so cool and I love that it is PvE but this water level mechanic kills the whole game for me. I don’t want to play a game that makes me lose my progression when I’m not actively playing it. If they change this I will consider buying it but the developers seem to be pretty hellbent on keeping this mechanic unfortunately. Maybe they will change their tune in a few weeks when they notice that they can’t keep players around.
I’m in the same boat. The water based upkeep mechanic seems punishing, especially for time starved / more casual gamers.
I do think it’s very on theme with the game, I hope that they’ll tweak it over time - something interesting could be adding a way for more active players to contribute surplus water to a shared supply.
If they manage to tidy the game up and fix some of the glaring issues I’d likely still give it a try even with the water “feature”.
Does the mechanic turn you off the game completely?
Yes, I don’t like mechanics that happen while the game is turned off. It’s unnecessary. I keep reading from players who are defending this mechanic that it’s so easy to get several days or almost a month of water supply in just a few hours of gameplay. But if it’s so easy to get the water why not just remove the mechanic? They wouldn’t even notice and everyone else wouldn’t have to play with this FOMO mechanic.
There is absolutely no way that people with kids will ever play this, that includes me. I get the idea, but this isn’t a question of it being good or bad - it’s physically impossible to ask this from parents. Which I guess probably means we’re not the target audience
I’m not even a parent and I don’t want this. It’s just an unnecessary mechanic to punish casual players for no reason at all. It doesn’t add anything to the game.
It also punishes people who go on vacation for a week, have a power outage, get engrossed by a different game, suffer any kind of longer term medical issue, etc. There are dozens of reasons someone could stop playing for a while.
It’s really a bullying mechanic that forces players to keep playing the game for fear of losing their stuff. People should be coming back because the gameplay is fun, not because of the threat of lost progress.
The mechanic would be much more appropriate if it were tied to actual time signed in to the game. I was looking forward to this game and was already going to wait for more polish anyways, but as long as this mechanic exists in its current state I’m completely turned off of it.
We’re working on a new Plugin API and Plugin Hub, built directly into the Official Client. That’s exciting enough in itself, but it also means that mobile users will be able to use Plugins for the first time in Old School history. Switching from PC to Mobile will be easier than ever – you’ll have your favourite helpers lined up and ready to use, no matter which platform you’re playing on.
Strange, I got the exact opposite feel from the teaser. If anything they nailed the tone of fallout in that 2 and a half minute spot. Plus the set design and costumes don’t look cheap or fake. Im cautiously optimistic.
The vault costumes definitely looked cheap, more cosplay fan film than professional production in my opinion. And the cgi on the mechs was very uncanny valley
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