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RightHandOfIkaros, do games w Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview

Not for me though, since it doesn’t have an option for fixed camera gameplay, and I will assume it still tries to be an action movie like RE has been since RE2.

neon_nova, do games w Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview

Tl:dr?

kurushimi,

Used the Gemini summary feature:

In this interview, Koshi Nakanishi (Director) and Masato Kumazawa (Producer) discuss Resident Evil Requiem, detailing its protagonist, setting, and gameplay (0:16).

Here’s a breakdown of the key information:

• Protagonist and Story Start (0:42): The game introduces Grace, a new, vulnerable protagonist who is kidnapped and finds herself pursued by a monstrous creature. The initial demo at Gamescom emphasizes a strong horror focus. Grace starts helpless but will grow more capable and find weapons as the game progresses (4:19).

• Setting - Return to Raccoon City (2:12): While not directly continuing from Resident Evil Village, Requiem returns to the mainline story and Raccoon City. The developers reimagined the city in ruins, aiming for believability in its devastation while keeping iconic locations recognizable, such as the RPD gate, to evoke a sense of tragedy (2:52).

• Gameplay Evolution and Horror Focus (6:00):

• Requiem shifts back to a more “old-school” Resident Evil style, similar to Resident Evil 7 and the Resident Evil 2 remake, focusing on exploration, backtracking, combat, puzzle-solving, and resource management (6:12).

• The game features a dynamic pacing curve between tense horror sequences and moments of release (6:57). A new system aims to make the “wavelength” between tension and release bigger than ever, creating a rollercoaster experience (7:16).

• First-Person and Third-Person Perspectives (7:42):

• A significant new feature is the ability to switch between first-person and third-person perspectives. This decision was made to cater to a wider variety of players who prefer different viewpoints from recent Resident Evil titles (7:53).

• The developers acknowledged that first-person in Resident Evil 7 might have been “too scary” for some players, and the third-person option in Requiem offers a slightly less immersive, and therefore potentially easier to handle, horror experience (8:25).

• Implementing both perspectives presented design challenges, requiring specific tweaks and animations for each to ensure an optimal experience and convey emotions effectively (9:15).

• Release Information (10:26): Resident Evil Requiem is set to release on February 27, 2026, for PlayStation 5, Xbox Series X|S, and Steam.

neon_nova,

That’s pretty cool, is that built into YouTube?

kurushimi,

Check this section out:

https://sh.itjust.works/pictrs/image/9e2e7835-b657-4c56-be5c-0b9ec238642b.png

I’m not sure if it’s widely available or not though. I do have YouTube Premium but no other Google subscriptions.

neon_nova,

Thanks! I don’t have that, but I access YouTube through a web browser on the iPhone with a plugin to give Picture in Picture without premium.

marcin, do musiczka w Golin MC (polski rap)
@marcin@szmer.info avatar

Fajnie posłuchać konceptualnego albumu hip-hopowego :) a nie tylko wciąż bloki hype i imprezy.

Jimmycrackcrack, do gaming w Unreal Engine 5 is Killing Games

I’m sure those who know more about this stuff will roll their eyes at this question but like, I’m about 9 minutes in and why do almost all the examples the guy’s using have white pixels flashing on and off around the edges of the screen? Around 8m25s in particular it’s evident. I thought maybe it was a snow or rain effect, but I don’t think so. It looks like an artifact of some kind.

CodexArcanum, do gaming w Thank God For J. Stephanie Sterling!

Thank God for Stephanie Motherfucking Sterling! Other game “journalists” barely cover the blatant evils of the industry, it saddens me to think that she’s probably looking for an exit and may not be reviewing for a lot longer. No one is going to fill those fabulous boots.

Viri4thus,

J Stephanie Sterling Son!

Fredselfish, do games w Jak X: Combat Racing PS5 Gameplay
@Fredselfish@lemmy.world avatar

Looks interesting but at same time looks like the old Crusing UsA game.

Vinny_93, do gaming w Jak X: Combat Racing PS5 Gameplay

This is just Grip by any other name

DoucheBagMcSwag, do gaming w The Forever Winter - Official Early Access Trailer

Get that FOMO bullshit the fuck out of here now

SlamWich, do games w New game prototype from Omega Strikers team announced

Hype for this one

Kociamorda, do musiczka w Elegia na rozszerzone samobójstwo homo sapiens.
@Kociamorda@szmer.info avatar

Harmonijka jest, gitara też, ale głosu mi brak, żeby wprowadzić utwór w życie :c

Petros,
@Petros@szmer.info avatar

Ja mogę odgłos paszczą,tylko się jakoś zsynchronizujmy…

Kociamorda,
@Kociamorda@szmer.info avatar

Może na jakichś wydarzeniach pokroju kongresono się złapiemy c;

Voytrekk, do games w Lego Racers- Intro
@Voytrekk@lemmy.world avatar

I guess I usually skipped the race part, because I don’t remember that nearly as much as the guy walking up to turn on the lights.

mesamunefire, do games w Cassette Beasts Showcase 2024

A very fun game.

Pregnenolone, do games w Fallout TV Show - Teaser Trailer

Half the teaser looked really good, half looked incredibly mediocre.

Clean human skull at the entrance trope? Bit on the nose.

badbytes, do games w Fallout TV Show - Teaser Trailer

Looks good. Didn’t see any nuka cola references.

soot, do games w Fallout TV Show - Teaser Trailer
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