It's probably not worth editing (vs. deleting), 'cos the video is also linked to in !games, !gaming and again in this community too (a minute after you).
Przesłuchałem i brakuje mi takiego rapu, zajebiste. Szkoda, że za cenzurą Youtuba i bez wysłania dowodziku nie można posłuchać. Na szczęście mam na Spotify
Mi generalnie brakuje społecznie zaangażowanego mainstremu. Za dzieciaka na MTV czy VIVA2 trafiałem na teledyski wzywające do oporu i gloryfikujące walkę przeciw władzy. Nawet jeśli traktować je jako naiwne czy oportunistyczne to jednak jakiś pozytywny efekt to miało, a teraz tego praktycznie nie ma…
I’m sure those who know more about this stuff will roll their eyes at this question but like, I’m about 9 minutes in and why do almost all the examples the guy’s using have white pixels flashing on and off around the edges of the screen? Around 8m25s in particular it’s evident. I thought maybe it was a snow or rain effect, but I don’t think so. It looks like an artifact of some kind.
I’ll take good art direction over realistic graphics any day of the week. I just replayed Bioshock infinite and for all I care it looks far better than your average AAA of choice.
I’m not gonna watch the whole video, so apologies if this is addressed in the video.
It’s not necessarily a problem of the engine. Sure, there are bugs, compatibility problems, regression, etc that will happen from time to time, setting back development milestones or simply just break existing games until they are patched.
But, the cause here is the people using the tools: AAA-studios have laid off so much staff that experts regarding UE(5) aren’t involved anymore. Plus, QA, and by extension optimization, has been hit hard too.
So you got developers who don’t fully know how to use the engine to its fullest, and a gutted QA department that won’t be able to get all the issues reported, tested and prioritized anymore.
I used to work in game development as a Designer, Programmer and even QA. Definitely missed the industry at times but seeing the state it’s in now, I’m glad I left. I’m fortunate to have experienced it around the time of PS3’s launch, it all went downhill after that it seems.
Thank God for Stephanie Motherfucking Sterling! Other game “journalists” barely cover the blatant evils of the industry, it saddens me to think that she’s probably looking for an exit and may not be reviewing for a lot longer. No one is going to fill those fabulous boots.
It’s mainly about how Kojima’s themes and stories in the Metal Gear series are deeply influenced by his own childhood trauma of losing his Father at a young age, and how he resented his father for leaving a void in him after his death. The series evolution tends to reflect his own evolving feelings about his dad, revenge, and forgiveness.
The barrier mechanic is both fun and really annoying. Basically, unless you grind a resource sink item near constantly you’ll regularly be attacked by ghosts. You can shoot them (and the expedition starts you with a boltcaster) but it basically feels like all the annoying parts of sentinels cranked down to maybe a 7.
And I REALLY like the progression this time around. Near as I can tell there is no actual hyperspace (?) jumping and it is all working toward portals. So no need to hope a system has whatever world I need for whatever item I need to grind to get the next milestone. Was refreshing to realize I would need a storm world because I was being warned about storms while walking toward another objective.
Which… maybe this is not the two weeks to have a fixed progression route where everyone gets funneled to the same comm ball spam location but it wouldn’t be NMS if it didn’t make some really bad decisions.
I would hate it if the game were nothing but this. But for a nice couple evenings while I hold off on starting a spectacular CRPG until I have gotten past the point where I am drinking copious amounts of whiskey and watching C-SPAN for days on end? F’ing A.
If you want a VERY light “elite game” with a much bigger emphasis on space legs with mild to medium amounts of resource grinding? Yeah
I personally can’t tell if the Expeditions system either ruins or makes the game. For those unaware, Expeditions are timed (usually a month or two, right now two weeks) seasonal content with structured progression and a light narrative. Basically a very condensed version of the “campaign” in the base game. So you start a new character bascially every time you play which is fun but also means that there is little to no point in building out a base.
This is a great summary of the game, I just wanted to add on that you don’t necessarily have to start a new character for expeditions. They added the “Expedition Terminus” in the Space Anomaly a few updates back, which lets you start the expedition from an existing save.
That said, I always start a new character, because those first couple hours where I’m trying to get on my feet are always the most challenging for me, and that keeps the game fresh by pushing me outside my usual style of engaging with the game.
Huh. I had heard people were bringing resources in but never really followed through on how. Might be worth keeping a long term game.
And yeah. I like the grind and progression of the expedition. I just would want to bring a couple dozen hyperdrive fuels and a launch drive fuel regen mod into any expedition since that is always where I lose interest. In the base game it is fine to grind as you go. In an expedition it is genuinely frustrating to realize I needed to jump to the OTHER system along the way if I wanted to get the radioactive fish or whatever the hell or I landed too far away from the resource I need for a goal. It just results in me playing something else after having had five or six hours of fun that expedition.
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