The barrier mechanic is both fun and really annoying. Basically, unless you grind a resource sink item near constantly you’ll regularly be attacked by ghosts. You can shoot them (and the expedition starts you with a boltcaster) but it basically feels like all the annoying parts of sentinels cranked down to maybe a 7.
And I REALLY like the progression this time around. Near as I can tell there is no actual hyperspace (?) jumping and it is all working toward portals. So no need to hope a system has whatever world I need for whatever item I need to grind to get the next milestone. Was refreshing to realize I would need a storm world because I was being warned about storms while walking toward another objective.
Which… maybe this is not the two weeks to have a fixed progression route where everyone gets funneled to the same comm ball spam location but it wouldn’t be NMS if it didn’t make some really bad decisions.
I would hate it if the game were nothing but this. But for a nice couple evenings while I hold off on starting a spectacular CRPG until I have gotten past the point where I am drinking copious amounts of whiskey and watching C-SPAN for days on end? F’ing A.
If you want a VERY light “elite game” with a much bigger emphasis on space legs with mild to medium amounts of resource grinding? Yeah
I personally can’t tell if the Expeditions system either ruins or makes the game. For those unaware, Expeditions are timed (usually a month or two, right now two weeks) seasonal content with structured progression and a light narrative. Basically a very condensed version of the “campaign” in the base game. So you start a new character bascially every time you play which is fun but also means that there is little to no point in building out a base.
This is a great summary of the game, I just wanted to add on that you don’t necessarily have to start a new character for expeditions. They added the “Expedition Terminus” in the Space Anomaly a few updates back, which lets you start the expedition from an existing save.
That said, I always start a new character, because those first couple hours where I’m trying to get on my feet are always the most challenging for me, and that keeps the game fresh by pushing me outside my usual style of engaging with the game.
Huh. I had heard people were bringing resources in but never really followed through on how. Might be worth keeping a long term game.
And yeah. I like the grind and progression of the expedition. I just would want to bring a couple dozen hyperdrive fuels and a launch drive fuel regen mod into any expedition since that is always where I lose interest. In the base game it is fine to grind as you go. In an expedition it is genuinely frustrating to realize I needed to jump to the OTHER system along the way if I wanted to get the radioactive fish or whatever the hell or I landed too far away from the resource I need for a goal. It just results in me playing something else after having had five or six hours of fun that expedition.
This looks so cool and I love that it is PvE but this water level mechanic kills the whole game for me. I don’t want to play a game that makes me lose my progression when I’m not actively playing it. If they change this I will consider buying it but the developers seem to be pretty hellbent on keeping this mechanic unfortunately. Maybe they will change their tune in a few weeks when they notice that they can’t keep players around.
I’m in the same boat. The water based upkeep mechanic seems punishing, especially for time starved / more casual gamers.
I do think it’s very on theme with the game, I hope that they’ll tweak it over time - something interesting could be adding a way for more active players to contribute surplus water to a shared supply.
If they manage to tidy the game up and fix some of the glaring issues I’d likely still give it a try even with the water “feature”.
Does the mechanic turn you off the game completely?
Yes, I don’t like mechanics that happen while the game is turned off. It’s unnecessary. I keep reading from players who are defending this mechanic that it’s so easy to get several days or almost a month of water supply in just a few hours of gameplay. But if it’s so easy to get the water why not just remove the mechanic? They wouldn’t even notice and everyone else wouldn’t have to play with this FOMO mechanic.
There is absolutely no way that people with kids will ever play this, that includes me. I get the idea, but this isn’t a question of it being good or bad - it’s physically impossible to ask this from parents. Which I guess probably means we’re not the target audience
I’m not even a parent and I don’t want this. It’s just an unnecessary mechanic to punish casual players for no reason at all. It doesn’t add anything to the game.
It also punishes people who go on vacation for a week, have a power outage, get engrossed by a different game, suffer any kind of longer term medical issue, etc. There are dozens of reasons someone could stop playing for a while.
It’s really a bullying mechanic that forces players to keep playing the game for fear of losing their stuff. People should be coming back because the gameplay is fun, not because of the threat of lost progress.
The mechanic would be much more appropriate if it were tied to actual time signed in to the game. I was looking forward to this game and was already going to wait for more polish anyways, but as long as this mechanic exists in its current state I’m completely turned off of it.
Looks interesting. I’m into PvE games, especially sci-fi ones, and I appreciate the fact that the dev is actively avoiding microtx. The aesthetic kind of reminds me of Death Stranding.
I probably won’t buy it very early on, but I would consider it if it was closer to release.
I saw a lot of negative comments in a YouTube thread. I only played the OG once, so perhaps it’s not sacred enough to me, but what I saw looked good.
P.s. when I completed my first playthrough, it was in 2021. My experience is that the original is not as good, now—compared to modern games and storytelling—than rose-colored glasses might suggest.
What have they done to Eddie? He’s nearly unrecognizable. Why do they insist on changing the literal iconic design of the characters? Nobody was asking for that.
I’d disagree. I think the changes they’ve made with Eddie look great. He looks sickly and tired, unhinged and empty as a result of the bullying, lifestyles he’s led and the personal hell he’s experiencing.
That’s fine but he already had a very good design. And it was iconic. There was no reason to change it, other than the sake of changing it (which seems to be a reoccurring theme with this remake).
Facial mocap technology has advanced enough that the character doesnt need to look like the face actor at all, so there is no technical reason his design was changed. His voice acting is probably the best in the whole trailer, but I still much prefer the delivery of the original.
They’re trying to put way more emotion into the acting, which is going to absolutely RUIN when Mary reads her full letter to James at the end of the game. The “bad” voice acting of the original, with the mostly deadpan delivery, was vital to making the beautifully emotional delivery of the letter reading stand out and evoke more emotion from the player. It’s a special and nearly intimate moment the player feels because they just spent the whole game with barely any visible or audible emotion at all. Adding more emotion will only take away from that.
Dzięki, docenione. Tutaj, zgaduję, taki wieczorek kulturalno-inteligencki – połączenie artyzmu z zachwytem naukowym, inspiracją (IMHO pretty pozytywny bodziec; niejedxnx naukowxcx grywa na jakimś instrumencie). Sztuka z kontekstem – bywa też podejście tych tzw. speaking concerts; przybliżanie np. twórczości czy historii pewnym wykładem, komentarzem; e.g.: www.ebilet.pl/klasyka/koncert/strauss . Pozwalam sobie oceniać jako kulturalnie włączające i oświecające.
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