I dislike this trend of invisible UI. I’m (usually) on a 4k screen, I’ve got plenty of room for it, it’s not the early 2000s anymore; stop hiding the fuckin scroll bar or video progress bar
I think most people are on laptops now. Blows my mind but yeah.
My comparison is that screen size is like desk size. A laptop being those tiny pull out side desks at college, and a monitor being a desk. I was massively downvoted for that. People like their small screens.
I get a poked fun at a little bit on mechanical keyboard communities for preferring a full-size (I gotta type IP’s, need a numpad!).
I don’t think I could work solely on a laptop without external peripherals, it’s just not a good experience (also giant hands and chiclet keys is not a good combo). My work laptop exists permanently folded closed connected to a dock.
I’d put the analogy as trying to cook a multi-course meal in a saucepan on a single burner vs a full stovetop and set of pans (also you only have a paring knife).
Not to be "that keyboard guy," but you can still have a full numpad on a smaller keyboard using a separate layer that's triggered by a key being pressed or held.
I know because I've done it - the keys are all grouped into the same orientation, they're just not labelled. It's an adjustment, but it's worth it to me for the extra desk space.
I get that that's not really an attractive option for some though.
I tried a TKL and a numpad for a while, but it just wasn’t comfortable for me for some reason. Not a fan of layering, just doesn’t come to me naturally
I like the trend of invisible UI. It keeps the display free of clutter and persistent UI elements (hello, OLED) and doesn’t hinder usability at all. I hide scroll bars whenever possible because middle clicking is far more convenient than click-dragging. Hidden elements always appear by using a related action–moving the mouse reveals the play bar, scrolling reveals the scroll bar. It’s completely intuitive. I even remove the forward, backward and reload buttons on my browser because gestures and shortcuts are just faster.
UIs are near-universally as clean and functional as ever… at least on macOS. Windows appears to be a clusterfuck. Linux is alright.
Larger documents that I can drag the scroll bar to specific points, rather than PageUp/down or scroll manually (also wtf is up with acrobats scroll speed?? Shits slow as balls)
You’ve got great taste in games Atticus! A lot of people had (valid) complaints about this game but I still enjoyed it quite a bit. The story was decent, the characters were enjoyable, and it felt like a proper Star Wars romp. Plus I’m a sucker for a good poncho and a cute droid buddy.
Here’s hoping Jedi Survivor gets a non-DRM release at some point, I’m not getting an EA account just so they can checksum my game every time I mouse over the icon.
Jedi Survivor is one of the few games I think that got me to give up my no DRM rule for EA. Usually I’d buy it and then pirate it. But I just couldn’t get it to run natively on my Steam deck for some reason so I said screw it and installed the DRM
this is the only thing i’m desperately missing from deep rock galactic, i yearn to see the dwarves vibrating up and down
i want to huddle around the compressed gold shouting about future riches while we all buzz like bees dancing to show the way to pollen.
Plenty from World of Tanks, going as far as match fixing to keep people in the “ideal for monetization” range of winrate. Shots literally going away from tanks you were aiming for. Spotting working differently. The patents for matchmaking they had to specifically foster that environment.
It isn’t a very wild guess it’s been empirically proven. Hopping on a low winrate account just makes you a god with impenetrable armour and perfect accuracy. There have been people going through statistics on this. People who say “nah it doesn’t exist” are either low winrate, or haven’t played the game much.
But that’s nothing to do with pay to win, that is a form of balancing. If you’re bad at the game the game gives you advantages so you can play with the big boys. Hopefully the game gradually turns off those advantages when you start getting good and high skill matches have no one with those advantages on.
That being said I’ve never played the game, or watched anything about it, so I might be missinterpreting what you’re saying, but to me it sounds like a good balancing system to keep noobs from being frustrated and experts from destroying everyone who’s not at their level of skill. It’s like if CS gave you more damage or auto-aim if your account was low K/D ratio, they’re trying to make everyone be on a leveled play field. Obviously competitive matches need to have that turned off, but for people playing just for fun that’s the difference between every time I spawn I die and I can kill someone every once in a while.
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