Burnout 3: Takedown was my favorite. I had so much fun playing that game both solo and with my friends online. Burnout: Paradise never captured the same feeling for me, though.
The same team made Dangerous Driving and Danger Zone 1&2. The first is like the race mode of B3, and the second is like the crash simulator mode. Unfortunately, they are separate games, and neither are as polished nor do they have the good sound track.
And the godking itself, Burnout 4 Revenge and its understudy Burnout 3.
Bonus point to Extreme-G and G2.
I’m also going to mention Generally. It was a tiny game with a small dedicated community but gods damn if it wasn’t just super fun to make maps and play community created events/maps/contests.
I’ve got Gran Turismo 7 and it’s great in some ways but they ruined the pacing of the game. It hands out cars like they expire in less than a week. It can be fun to try out a whole bunch of different cars, but there’s not much sense of progression like the older ones gave.
I remember building a connection to some of the cars in older games. When you bought a car, it was meaningful because it took time to win enough money to afford something, and then I’d spend a while upgrading it until eventually hitting a ceiling and needing a better car to upgrade to progress to more races. And then add some variety with a few races with rules or restrictions along the way to give a reason to buy some other cards in the same tier, but then then it would be a big decision.
In GT7, all except the top end supercars feel like an afterthought, my garage gets filled for free as I win races, and any time I want to try a different car, first thing I do is buy most or all of the upgrades because it’s all trivial. Race with limiting rules? Ok, give me 5 minutes and I’ll find, buy, and max out another car to win this one.
Granted, it has more of an emphasis on the driving than the older ones did (where you could usually take your super car into whatever races your wanted and see how many times you could lap everyone), but I think I like the progressing through cars part more than the racing part and GT7 is disappointing in that regard compared to GT4 or GT3.
Wipeout 2048 was my favourite of all time and is available in the Wipeout Omega Collection. I wouldn’t say that it’s better than the more recent titles but it was just the one that grabbed me.
2048 is so good. I love the teams each having three craft types. The tracks are really fun, with both wide sections where you can go flat out without a care, and narrow parts where you have to really thread the needle and use the airbrakes with total precision.
I have a work-in-progress list here, strictly games I would consider “must play” in the genre. Notably missing the Ridge Racer and Tokyo Xtreme Racer games because I haven’t played enough of them to have an opinion.
Mostly arcade and simcade racers though. If you’re interested in sims:
For modding, Assetto Corsa is basically the modern rFactor.
For offline racing, Automobilista and Raceroom have pretty solid AI. Note: Raceroom’s pricing model is dumb, kind of like iRacing just without the subscription.
For career mode, Project CARS 2 (not 3) is basically the only sim that even tries.
For online racing, ACC and iRacing are unmatched.
For rally, you’re already playing DR2. Richard Burns Rally is also shockingly good for its age.
I really liked the Tokyo Xtreme racer games. They are still probably the best car RPG games. I would love to see what someone could do now in the same vein. Even tokyo xtreme never got quite as crunchy or difficult as I would have liked.
I want to go so far as to be like a tactical survival style game, where you are out there earning a living wage from daily(nightly) car racing, and putting most of it back into your car. Just the repairs and maintenance alone being a bar you have to meet and beat every day on average to stay afloat, and then you can think about upgrades after.
It basically takes an environment like that for it to matter in a racing game that there are upgrades between the worst and the best. If trying to save up for even one good part wouldn’t be possible without at least some middle parts first.
Meanwhile, could have some “roguelite” elements too in driver experience/skill. The car is only half of what’s winning the races afterall. And even if you really blow it at some point and your car is fucked and you need to salvage and pull together what you got and go back to a cheaper car to maintain/repair, you’ll still have all the experience/skill your character personally gained helping it go a little smoother this time.
There’s also Night-Runners which is very much influenced by the TXR/Shutoko Battle games. It’s an in-development crowd funded game, so take from that what you will, but there’s a demo up on Steam as Night-Runners Prologue.
I contracted the iRacing sickness this year. The online is indeed unmatched but I’d argue the single player racing is also best in class.
The iRacing AI is actually fun to race against and nothing else comes close to the level of customization per-racer. You can build whole custom rosters with individual behaviors. If you’re so inclined you can even share all this stuff through communities like Trading Paints and Race Department.
iRacing is a hole with no bottom. Both time-wise and monetarily. Even to do AI-only you’re still paying the subscription and one-time content prices. It really is the best though.
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