lemmy.world

thezeesystem, do gaming w I'm still traumatized

What game is this?

salvaria,
deegeese,

Eww it requires an EA account

silverchase, do games w Random Screenshots of my Games #57 - Aperture Desk Job
@silverchase@sh.itjust.works avatar

I’m sure someone at Valve also had fond memories of that toilet.

Amazingly, I played this game when it came out and discovered it has Steam Controller binds out of the box!

At this point, the fact that Portal is in the Half-Life universe is just a fluke. The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life. The two series are tonally very mismatched. Their strongest connection is that Aperture bumbled their way into possessing Half-Life plot-critical stuff and then losing the boat that contained it.

cobysev,
@cobysev@lemmy.world avatar

The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life.

From what I understand (it’s been a while since I read up on the lore), Portal 1 and 2 take place after the Combine invasion of Earth, shortly after the first Half-Life game. That’s why Aperture Science is almost completely devoid of life, minus the personality cores that are attempting to continue running things. It’s because of the resonance cascade incident at Black Mesa that Aperture Science is now mostly defunct, and Chell is trapped as a lab rat at GLaDOS’ mercy.

So the Portal series is pretty reliant on Half-Life’s story to justify their plot, even if it’s never directly addressed in the game itself.

donuts, do games w Day 198 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

A trip down memory lane! Forklift battles are fun :D

I was going to push for 120 but for some reason i guess my monitor can’t do that despite me being 100% sure it could. I even had it hooked up via DP.

DP 1.2, perhaps? Either on your GPU or your monitor. 1.2 only goes up to 75hz at 4k, while 1.4 can do 120hz.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m thinking it’s the monitor. I think i was just referring to the wrong manual for a newer version of mine when looking at it. I’m a bit disappointed, but I’ve lived this long without 120hz, i can live a while longer

Nougat, do gaming w His brain is out of space

15400-PR3-004

Honda oil filter part number from the early 90s.

Deconceptualist, do gaming w Trajectory

Are we pretending this wasn’t an issue in the previous XCOM: Enemy Unknown? Or is it just that much worse in 2?

Also I don’t know which of these is the most ridiculous. Maybe R6.

Shoutout to the original STALKER games for having good ballistics.

Axiochus,

Is Stalker 2 worse, do you know? Thinking of getting it.

Deconceptualist,

I haven’t tried it yet, that’s why I didn’t mention it. Hopefully it’s the same!

abigscaryhobo,

It’s never really been an “issue”. The rolls have always been accurate, and the XCOM devs have even said in XCOM 2 they gave an invisible “buff” on hit chances on some difficulties.

The problem is we as people assume that something like 90% is a guarantee, and a miss in XCOM always feels so much worse, especially when they changed from time units to just a flat “do a shot, hit or miss them all” approach. So even though statistically you’re going to miss 1 of every 10 on a 90% shot, when it happens twice it’s “bullshit”. But that’s just odds man, gamblers fallacy is real.

CaptPretentious,

Part of the issue is there’s a disconnect from what’s being shown and what’s already happened. So, XCOM, and I think XCOM2 (it’s been a while since I played both) create a table with “random” values on map load. This means, you can 100% save scum the shit out any encounter because cause and effect will always be the same, it’s not a live “dice roll”. Part of this sucks, because what happened is hidden from the player. Something like BG3, you can see “Oh, I swung, rolled a 3, and these modifiers, my total was 14 and they have an AC of 15”. Also, some games help by using a pseudo-random where the probability of something happening, actually increases over time. Example would be Dota2, where something like bash, shows a given percent, but it’s actually on a scale. Each attack changes the % chance the next bash may happen, eventually getting to a point it’s nearly a guarantee. This type of random is often used to make the game feel more fun for the player (to nudge the numbers one way or the other). However, with a pre-seeded table, this likely isn’t happening.

Then you add the visual component. Point blank range, it’ll say “99%” and you miss. Or the number will seem low, despite point blank range. And you have the visual of the %.

So you add those together, the game likely not helping the player and just using a pre-seeded table plus the visuals with the human notion of really only remembering the extremes and you get the overall feeling of “game not fair”. You made 10 shots in a row with only 30% chance, but you only remember the single 99% chance you missed

Deconceptualist,

That’s probably the best explanation I’ve seen, thanks.

ouch,

cause and effect will always be the same

Actually no. Mostly, but some actions affect the PRNG and when loading saves they haven’t remembered to reset the effect of those, so the results can change a bit between loads. It has been a while, so I don’t remember the specifics. But you can abuse this property to get out of really tough spots by gaming the PRNG across loads.

I have probably save scummed too much.

KoboldCoterie, do games w Think this is a realistic prediction or just being used to hype up investors?
@KoboldCoterie@pawb.social avatar

There’s probably already games where AI generated “every pixel”, just not the code that displays those pixels… This headline only implies art, even though it’s pretty clear they meant the whole game, code and all, and without seeing the whole article, we can’t really effectively comment.

spizzat2,

I haven’t played it, but isn’t that what the Minecraft game Oasis is supposed to be?

From what I saw a few months ago, it has a ways to go, but it is playable.

Entertainmeonly, do gaming w They as broke as I am?

I think you mean broken.

That is like $500 worth of goods there.

kerrigan778,

$440 just for the I think Ruger LCP Max-9

Korhaka, do gaming w The audacity!

They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.

Zahille7, do gaming w The audacity!

ARK?

Hope, do games w Asked this wonderful community to help me chose the design of my game's duck, here are is the final result:

I love the duckie!

Road_Warrior_10,

Thank you so much! :) I’m hoping most players will : )

brsrklf, do games w Day 182 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Mario Kart Wii is very cool, it has some of the best tracks and very fun physics. And I know it’s been a bit of joke online, but the wheel style motion controls were actually fine too.

Though I understand why they toned down the tricks and nerfed bikes in 7 and 8. They were fun, but a bit much.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I had a wheel growing up and it was by far my favorite way to play it. If I had a wheel still I might have tried to use it to play with Dolphin

Glitterkoe, do games w Help me out: which looks better for the Duck - the neck tie or the bow tie?

Bow tie, lower on the neck and slightly bigger to make it more comical

phdepressed, do games w Help me out: which looks better for the Duck - the neck tie or the bow tie?

Split the difference, bolo tie

SirEDCaLot, do games w Help me out: which looks better for the Duck - the neck tie or the bow tie?

Bow tie for sure. I suggest raise the hat a little bit so you can see the eyes a bit better.

Lost_My_Mind, do games w Help me out: which looks better for the Duck - the neck tie or the bow tie?

Bowtie, but also, maybe add a vest and a cane?

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