I honestly am surprised i’ve made it this far. I fully expected to forget one day or just straight up not have time at all at some point along the way. I’m happy i’ve been able to make it this far.
You used to need GlovePie to set it all up, but I think Dolphin has a driver built in now. You pair the controllers to a PC the same as the console but it was more finicky last time I tried than the pair to console process
This was in a way by design, Sega and Microsoft had an very interesting relationship at the time. With Windows CE on Dreamcast, Isao Okawa meeting with Bill Gates to try to save the DC library, and Peter Moore moving from Sega to Xbox.
It reminds me of how the PlayStation was originally supposed to be a SNES CD before they went their separate ways.
Schrodinger’s Four Nations: The comment is edited, but this comment doesn’t specify the original assignment of each nation to a console, and it leaves GameCube and Xbox completely ambiguous
This was one of my favorite games. It has 2 layers to keep you interested. The survival is fun, but it’s not primarily a base builder but a plotline game. You utilize your base to maintain supplies before you venture underground into caves to further the story line. Depending on how you play, half of the game or more will be in the caves progressing the story.
Found the crafting systems (one for building I guess, one for weapons and food and “handheld” stuff) to be incredibly non-intuitive. For what we all paid, my family had a great evening each accidentally walking into the fire and then running around in a panic onfire while everyone else barely looked up from their craft books.
Lol, yeah. I’ve done a few playthrough with some friends and one regularly walked into the fire. Always a good laugh!
There are some storyline things above ground, namely the Crater and sailboat. Those all come along via exploration, but most is underground.
What I really liked is that there’s no character exposition or beating you over the head with the story. It feeds you information slowly, sometimes disjointed. Not until the end does it make it clear what’s going on, so there’s a lot of incentive to find the next piece of story line to see if you were right in what you thought was going on.
i can see how it can be repetitive. I felt like the cannibal difficulty ramped up fast. From what i understand the game has story elements too, but me and my friend didn’t really touch them yet so it could change
lemmy.world
Najstarsze