Great story and even better ideas about consequences, but even then it was a rough gameplay experience.
It makes more sense when you realise it was originally going to be a PC port of Baldur’s Gate: Dark Alliance, but it leads to this awkward mix of gameplay styles that are hard to grasp at first. There’s really not much to the combat other than clicking when the icon glows and moving.
The hardest fight in the game is a dog very early on, which you can cheese by stunning it with Aard (RNG based iirc) and landing a one hit finisher, but the fact that there’s an unskippable lengthy cutscene right before it is absolutely obnoxious. And fighting something two levels above you is a death sentence, leading to a bit of exploring to get enough XP to be able to do everything.
We’ve been playing a lot of co-op (just finished the new Turtles game) and competitive games against each other, so Lumines (had it on Xbox Live Arcade and installed it on my Series S for some PSP/Xbox 360 nostalgia) has been given a good run. PlateUp! looked like Overcooked but a little bit different (you get to move the kitchen and tables around); soon after, I realised I take these types of games too seriously and become kitchen Nazi, ordering people around and generally not enjoying my time.
Brotato for some sessions in between as it’s on Game Pass (already completed quite a few characters - some level 5 - on PC) and so easy to pick up.
Having only tried it on the Switch (and it looked/played awful), we loaded up Fortnite based on a student’s recommendation (he is only 11 though); it’s actually pretty fun! We won half of the time out of a hundred people, can do couch co-op (was a little fiddly to get started), but is a large-map, relatively sparse experience until you get into vehicles and track people down. The missus warmed up to it after a game or two and now enjoys pratting around on the motorbike and acting as bait so I can destroy waves of kids.
Roguebook: I’d been lucky enough to stumble upon Cobalt Core which I’ve since finished and needed another Slay the Spire-esque game to scratch that itch. Roguebook is almost it, it still needs polish but that is unlikely to come. Runs are quite long, and the map system, while expansive and fun to explore/strategise around, makes it a bit too much at times. I had it on my wishlist a fair while and it handily appeared in a recent bundle, so I can’t complain much. I’ll get a few more hours out of it (there are four characters to unlock, and you use two - and their cards - in each run) before moving on. The style is nice, the music motivating enough, although the enemies aren’t the widest in variety. A fine little game that serves its purpose.
Baldur’s Gate 3: I just loaded it up on my Mac (Air, M2)… the framerate isn’t there. It’s a bit choppy, has a fundamental bug which I had to find a workaround for (controller was recognised as two players for some reason), and generally is a fiddly game in the 40 mins I just put in. I’ll tweak the graphics a little more and see if I can get a smoother experience before putting it down. I don’t have any plans to get a gaming PC anytime soon so I’ll give it a go in a year or so I reckon.
Not mods per se, but there’s walk-through guides living up to their name by walking you through every step of every puzzle. As someone who loves CRPGs but is absolutely awful at puzzles, they’ve saved me countless hours in BG3 alone, let alone game’s in general.
An example search string would be “Baldurs Gate defiled temple puzzle”
As for the barrels, I can’t find one about those specially, but the Fair Fire mod removes unavoidable fire damage fromsurfaces, so that might be of interest 🙂
I liked the card tactics, but I got very quickly bored of all the story conversations; given the way they seem to be connecting to the most obscure Marvel comic lore and characters. I’m sure it’s amazing to some people, but I could not give less of a shit who the “Original Midnight Suns” were, or even the lore behind my playable character.
Maybe when I return to it I’ll just start skipping any dialog not related to the core story.
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