Earliest game I can think of would be Super Metroid, with it’s X-Ray Scanner, which is an upgrade you get partway through the game. It’s not 100% necessary, but some of the game’s secrets are designed with it in mind.
The Metroid Prime games implemented an FPS version of this pretty well. Really contributed to the atmosphere in some places. Also, while the visors let you see otherwise invisible things, they also made other things harder to see (or, in the case of the scanning visor, you couldn’t shoot while it was on.)
Super Metroid’s X-Ray is so cumbersome to use, I played it again recently and just wished for something like the tweet complained about.
But you’re right, it’s not needed, not even on the first playthrough, as no key item is hidden in such a fashion in the game. Interestingly, sometimes it doesn’t even do anything, like when your path is only visually blocked by foreground.
Unfortunately, I was playing the Super Metroid / Link to the Past randomizer and had forgotten some locations, so I did have to use it every now and then.
I was trying to think on the history of this feature, since i wouldn’t necessarily count something like AvP’s heatvision mode. That’s meant to simulate a real thing, even if it works a bit gamey, by highlighting active objects.
Assassin’s Creed is the game that, for me, codified the mechanic into it’s current form. Hawk Vision or whatever they called it specifically highlighted game objects. I think they even mention that the animus machine is projecting that view to help Desmond see the world how his ancestors would have understood it.
But… I’m going to call the origin as being way farther back. In flight sims, your targeting hud can highlight enemies and targets by drawing little boxes around them. That is the very first instance I can think of where a game highlighted objects of interest for the player’s benefit. Most flight sims (or adjacent genres like mech sims) would also label the box with the name of the thing, sometimes with health, ammo, weapon, or weakpoint indicators as well.
Assassin’s Creed also came to mind for me as one of the first time I encountered this. Eagle Vision I believe it was called.
I’d say that was different from target indicators, though. I feel those were more because distant targets weren’t really visible because of the low resolution at the time, whereas Eagle Vision was more highlighting particular items of interest in the environment that were still otherwise visible.
The big differences for me in Satisfactory is that you are not pinging resources all the time, it’s a small fractional of the gameplay loop. Also, it doesn’t have a super obnoxious screen effect, so it’s more palatable to me
I’m positive I couldnt beat Metal Gear Solid 4 again 16 years later. One of the final sequences involves what felt like a 15 minute button mashing section that took extremely in shape 20 somthing me to my limit. My fucking forearms cramped like a really bad period
Most games these days have a setting in the accessibility settings section to change tapping to holding, and that’s always one of the first things I check.
The first game I remember doing this is The Witcher 2. Not sure if that’s the first game to come up with the idea, but it’s the earliest example I can remember.
That’s different. The detective mode is actually useful for when you have to clear a room. It’s so good that some of the last and hardest enemies in the game are not visible while using it.
Unfortunately, once the local militant factions see you as an enemy they start to ramp up destruction of history. There was a similar situation in the 2000s when islamic extremists began destroying tombs in Egypt, likely fueled by an opposition to British political intervention including their support of Israel.
The number of times I’ve basically seen this exact same thing happen in history is crazy. It’ll be something like “Well ole Bill Jesterbong discovered the Gilded Anusbangle in August of 1827 on the island of Nebraska. Naturally, he built a hide in a tall fir tree and camped in it for 3 weeks straight shooting and killing all 1382 Gilded Anusbangles to see if their hide could be useful or if they were tasty. Turns out they were not. The Gilded Anusbangle is now extinct.”
I’m struggling to remember the details, but I recall one account where somebody found a very rare, very endangered bird with its nest, strangled the bird and smashed the eggs within the nest, effectively just for shits and giggles. I’ll edit and update this if I can find the details.
Edit: The Great Auk. Wasn’t killed for shits and giggles, but they were desired for their down to the point the European populations were hunted into extinction. From Wikipedia:
The last pair, found incubating an egg, was killed there on 3 June 1844, on request from a merchant who wanted specimens.[56][c]
Jón Brandsson and Sigurður Ísleifsson, the men who had killed the last birds, were interviewed by great auk specialist John Wolley,[59] and Sigurður described the act as follows:
The rocks were covered with blackbirds [guillemots] and there were the Geirfugles … They walked slowly. Jón Brandsson crept up with his arms open. The bird that Jón got went into a corner but [mine] was going to the edge of the cliff. It walked like a man … but moved its feet quickly. [I] caught it close to the edge – a precipice many fathoms deep. Its wings lay close to the sides – not hanging out. I took him by the neck and he flapped his wings. He made no cry. I strangled him.[8]: 82–83
No that’s the one made extinct by feral cats, but that’s a different episode of Tom Scott’s Citation Needed than the one where I learned about the bird I was thinking of. Completely forgot that’s where I’d heard about it!
The bird I had in mind is the Great Auk, which was mentioned in a separate episode of Citation Needed lol
From Wikipedia: "The last pair, found incubating an egg, was killed there on 3 June 1844, on request from a merchant who wanted specimens.[56][c]
Jón Brandsson and Sigurður Ísleifsson, the men who had killed the last birds, were interviewed by great auk specialist John Wolley,[59] and Sigurður described the act as follows:
<span style="color:#323232;">The rocks were covered with blackbirds [guillemots] and there were the Geirfugles ... They walked slowly. Jón Brandsson crept up with his arms open. The bird that Jón got went into a corner but [mine] was going to the edge of the cliff. It walked like a man ... but moved its feet quickly. [I] caught it close to the edge – a precipice many fathoms deep. Its wings lay close to the sides – not hanging out. I took him by the neck and he flapped his wings. He made no cry. I strangled him.[8]: 82–83
</span>
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