If you don’t want the raw experience, the Viva New Vegas modlist does an amazing job of “vanilla plus”. Haven’t finished my latest playthrough, but nothing felt out of place, and it was less buggy than vanilla.
vivanewvegas.moddinglinked.comViva New Vegas is a community curated list of mods providing a near-Vanilla, yet expanded and bug-free gameplay. There aren’t any more recommended mods than what is on the list, anything beyond would be for your preference. It is SUPER important to follow the directions with scrutiny, mega mod lists are very fragile and finicky during the installation process.
Now, if you’re feeling particularly insane, you can actually splice Fallout 3 and Fallout: NV into what is known as The Tale of Two Wastelands. This essentially provides FNV’s updated game engine and modding support for FO3. Good luck: taleoftwowastelands.com/viewforum.php@f=51
I’ll second the recommendation for Tale of Two Wastelands. I think having the New Vegas engine makes Fallout 3 so much more playable. You can actually use the iron sights, there’s ammo types, etc. I play a heavily modded TTW and I’m having a blast blowing Swampfolk’s heads off with the Y86 gauss rifle.
I’d reflexively say “Yes” to New Vegas but it depends on what Fallouts you’ve played, and what you don’t like about them.
FO1 & 2 offer ZERO hand holding and expect you to know how to play an RPG, but offers a very open approach to the world and plot
FO3 and 4 are great games that primarily struggle with permanence of your actions in the world - it’s pretty on rails between and during setpieces, no secondary plot to really get lost in
I tried 2, 4, and 76. Only for like five hours each maybe? I can't even pîn point what it is I don't like. I don't mind on rails if the story is good, I don't mind open world or plot if it's rich, I've played other post apocalypse games and enjoyed them (Metro 2033 springs to mind).
Just something about the package that is Fallout I keep bouncing off of. I like Morrowind and Skyrim, so I really don't know.
I can’t comment on ‘76 but I have played the Metro series, which is 100% on rails but makes it work.
Fallout has a tongue in cheek goofy that permeates the IP and casts a thin layer of non-serious over everything. The brutalisism and commitment to tone is what I loved about Metro and STALKER, but Fallout is Disneyland in comparison
I think this is what makes Fallout a love it or hate it setting.
Fallout tells often whimsical stories against the horrific backdrop of nuclear annihilation, and that’s what gives it it’s charm IMO.
I actually feel like it’s more realistic in a sense than overly grimdark settings. People are goofy, and with over 200 years since the bombs fell it’s believable that people will have some laughs and some motivations other than pure survival.
Oh, absolutely and that’s why I love NV and 1 & 2. They have self awareness and embrace the whimsy, a character like Myron or ’Fisto’ the sexbot would NEVER feature in a grimdark lore like STALKER, but that’s the humanistic charm of it.
If there’s some kind of post-apocalyptic society, there’s gonna be weird people and freaks, just like now - but in an absurd context.
SNES resolution was 256 x 224 with a 15 bit colour. You’re using your chrome on a 3,840 x 2,160 screen with a 32 bit colour. That’s 308x more data per frame to render. You should be really impressed that in a span of just three decades we got 300x improvement in performance.
Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi’s Island, which did maintain 60Hz.
It’s almost like having double frame buffers for 720p or larger, 16 bit PCM audio, memory safe(ish) languages, streaming video, security sandboxes, rendering fully textured 3d objects with a million polygons in real time, etc. are all things that take up cpu and ram.
I will run any game at 60fps if it was designed for this exact machine that does nothing but play games designed for it and is also 16-bit with pixel graphics and also has low quality audio and also fits in the memory of the cartridge
I didn’t realize web browsing in Chrome required fully textured 3D objects. Not to mention playing 720p video with PCM audio in a separate app doesn’t grind everything to a halt.
well the gpu doesn’t care if it’s 2d or 3d, but you are rendering a whole bunch of textured triangles… (separated into tiles for fast partial or multithreaded re-rendering), and also just-in-time rasterizing fonts, running a complex constraint solver to lay out the ui, parsing 3 completely separate languages, communicating using multiple complex network protocols, doing a whole bunch interprocess communication in order to sandbox stuff
WebGL means the browser has access to the GPU. Also, the whole desktop tends to be rendered as a 3D space these days. It makes things like scaling and blur effects easier, among other benefits.
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