Baldur’s Gate 3. And when I’m finally through it, I’m going to start Wrath of the Righteous. My sister’s had it for a while and I only recently saw what it was about and I have to play it.
BG3 for me as well. I'm just a handful of hours into Act 2 after spending 20+hrs in Act 1. So far, I preferred the less dreary scenery of Act 1, but still enjoying the way the story is going. Can't express enough how blown away I've been by this game so far. I haven't been so hooked on an RPG since Witcher 3.
I play Baldur's Gate 3, too. But I don't know what I'm doing... I found out I lost Laezel somewhere.. I don't even remember where and thought it was just a tutorial... I'm too weak to fight Nere and cannot move on in the main quest, because "it's too dangerous" and I don't know where to go to get stronger. I'm wandering along the old areas and try to find out what to do.
I’m so strong, I haven’t even had to fight Nere; both times I reached that part, motherfucker was already dead somehow. 🤷🏻♂️
I’m guessing you lost Lae’zel after the nautiloid crashed? You need to explore the map a little more. She isn’t too far from where you’d find Gale; but apparently, something like 70% of players miss Gale, too. Which is crazy since they’re like 10 feet from the crash site up north.
I ended up fighting Nere really early before finishing most of Act 1 and reloaded that fight just so many times before finally winning with some creative strategies.
“Stray Gods” is an incredibly beautiful game. I was turned off by the playstyle at first, but then I embraced it and got really invested in the characters and the story. I recommend it to anyone who enjoys Greek mythology and/or fantastic stories about interpersonal drama and enjoys games with tough dialogue choices.
The soundtrack also!!! It’s a musical game and the songs are all SO BEAUTIFUL. I teared up a few times.
Yep! I believe console preload started yesterday or the day before. Steam just went live. So stoked we can all have it ready to go right at the release time.
I apparently wasn’t ever paying attention bc I had never heard of gamescom before now, and now it’s been a flood of trailers coming out from there. Is gamescom the successor to E3? That was traditionally where I remember new releases coming out way back when before it dissolved/died/whatever.
Geoff Keighly has been trying to replace E3 with his Summer Games Fest. That’s where a lot of announcements come out. Iirc, Keighly said that this Gamescom wouldn’t be reveals for new games, but updates on ones we know are coming.
I’d say neither are really replacements for E3, since E3 had showcases from PS/Xbox/Nintendo. Nowadays all the major publishers and console makers have their own reveals.
Looks like it borrows heavily from some of the best of the open world action/arpg genre - The Witcher, RDR2, Assassin’s Creed, Elden Ring, and BOTW, even a touch of Shadow of the Colossus in there. If it’s as polished as any of its inspirations, it’ll be a banger.
For players of Black Desert, how much does Crimson Desert seem to be inheriting from it? I’ve seen some calling the trailer bullshit but I’ve heard that BD is also quite mechanically broad.
Gave Baldur's Gate 3 a try, I don't think it's for me. I didn't realize before starting that I absolutely fucking hate that kind of RNG, the Mindflayer "aesthetic" (body horror á la HR Giger-on-some-less-friendly-hallucinogenics? Check. Eye scream? Check. ), the threat of having content locked behind "lol, fuck you, you got the wrong dice roll hours ago", and, under the hood, a bunch of spreadsheet-esque mechanics I don't know jack about, never having played DnD.
I save scum in this play through, but I dont intend to on the next one. Part of the magic is that the game adapts to your bad dice rolls. Just because you succeeded a roll doesn’t mean it’s the “good” option. It’s just a different one.
And the eye horror stuff is really only in the intro (although I’m only 20 hours in so it may come up later)
In addition to save scumming to get better results as others have said, the body horror stuff goes away after the intro and you end up in much more normal forests/towns etc. I definitely understand the difficulty of the mechanics for someone new to DnD, it is pretty complex relative to what video games generally expose to the player, but it also is mostly good about explaining how stuff works with the tooltips.
Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.
Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).
It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.
This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.
GTA V story mode was an excellent game, but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.
GTA V’s online multiplayer, however, at this point is such a shitstain that I think it alone is enough to make the distinction clear.
It is. But only in so far as the content and scope of the game far surpasses anything a smaller developer could ever hope to accomplish. You may prefer one over the other, totally fine, but objectively speaking you get way more out of gta 5 content and scope wise than bg3.
As others point out gta online is a dumpster fire but it’s still massive and allows you to do endless amounts of things, racing, heists, owning property, running businesses, etc.
This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do.
Quoting for emphasis. We control the purse, we have the voting power of the wallet.
Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.
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Aktywne