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testman, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

Published January 8, 2024

not exactly news
but still worth researching what the consequences of this were

iusearchbtw, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

this is almost year old news

savvywolf, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff
@savvywolf@pawb.social avatar

Congratulations to Godot for all their new volunteer devs.

henfredemars, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

My heart goes out to the workers trying to make the best of really terrible administrative decisions on the part of their leadership.

The business has lost trust in their brand.

Paradachshund, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

And by core business they mean their ad platform presumably.

DebatableRaccoon, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

And yet another instance of people paying for the mistakes of the higher ups.

Caligvla, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players
@Caligvla@lemmy.dbzer0.com avatar

This is less a sign of “the devs don’t trust the player” and more just plain out bad game design. Maybe the game itself is very obvious (I don’t know, i haven’t played nor do I intend to), but this kind of thing is usually done when the game is obtuse and the developer wants a quickfix instead of actually reworking the entire thing. Then again, if your game is for little children and they can’t figure out how to play it, then there’s something fundamentally wrong with it and maybe you should go back to the drawing board.

Wanderer, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

Ah yes Kotaku, who’s activist openly try to destroy games with Sweet Baby Inc. and their dogshit woke agenda.

This site needs to die, same as IGN aka Kotaku 2. Nobody wants them, nobody needs them and everything is run by worthless activist.

Carighan,
@Carighan@lemmy.world avatar

I would say that if you non-jokingly talk like that, you got bigger issues than any specific gaming sites or which consultants are brought in to work on which game.

LaserTurboShark69,

Yikes

Netrunner1197,

Brother touch grass I beg of you

pipariturbiini, do gaming w The Plucky Squire Should Have More Faith In Its Players

Handholding something something Outer Wilds recommendation.

intensely_human, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

That’s kind of the definition of a video game: a game in which the rules are enforced by an unconsciously intelligent mechanism.

A normal game requires trusting the players; a video game does not.

kaffiene,

Pretty sure you misunderstood the point being made.

thejevans, do gaming w The Plucky Squire Should Have More Faith In Its Players
@thejevans@lemmy.ml avatar

I played through it yesterday. It was interesting, and there were fun story beats, but it was very easy. With all the accessibility features and tutorials, it’s probably a great game to get people who don’t play games interested in platforming games and maybe even some RPGs.

hate2bme, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

Either a shit article or shit website. The article gives a summary of the game then says the developers don’t trust their customers. That’s it. No reasons given. Am I missing something?

BradleyUffner,

There is a “continue reading” link buried several pages down, past a bunch of ads. Took me way to long to find it.

Looks like this:

https://lemmy.world/pictrs/image/bf278436-784e-425b-9801-c1b40ea76208.png

hate2bme,

I seen them but I seen a bunch of them and didn’t know which one was for the article I was reading. Lol

skulblaka,
@skulblaka@sh.itjust.works avatar

There’s a section under the “read more” split where it complains about over-tutorialization. The game hits you over the head with puzzle solutions and intended routes and leaves nothing for the player to figure out.

hate2bme,

So trash website, got it.

TheDarksteel94, do gaming w The Plucky Squire Should Have More Faith In Its Players

On the other hand, there’s a lot of people who need to be handheld through the experience. Maybe this is even their first ever video game.

Ideally, it would be an optional thing, but oh well.

ByteOnBikes, (edited )

I don’t think their implementation is the way to go. It reeks of bad UI, like Clippy in Microsoft Word.

Mario games are so accessible without the heavy handed videos/stops, because their designers think about how to best teach the player through play.

It’s like teaching by giving people a hour long lecture vs hands-on experience - there’s usecases for both, but in a interactive medium like gaming, one is superior than the other.

theangriestbird,

Ideally, it would be an optional thing, but oh well.

Yeah tons of games ask you at the start of the game, like “have you played this kind of game before?” Def seems clumsy for a game that otherwise seems pretty well thought out.

DdCno1,

I have seen people (in person and on the Internet) click tutorials away, proceed to utterly fail at the most basic tasks only to then blame the game and the developers, including in reviews. I don’t blame developers for trying to prevent this from happening.

theangriestbird,

Idk if that’s a useful example case. Streamers are under pressure from their audience to be entertaining, so they will frequently skip tutorials against their better judgment bc tutorials aren’t fun to watch. I can’t speak to your irl examples, but it’s possible that there was a similar dynamic happening there. At least, I can say that I have personally felt a similar pressure when playing games while other people are watching me.

Edit: user reviews are good example, though. I could see a dev over-tutorializing bc they are anxious about negative user reviews.

Blackmist,

It is optional isn’t it?

Minibeard is there for if you get stuck. The puzzles just aren’t really hard unless you’re really not used to games at all.

Honestly the hardest part was the rhythm and bubble shooter sections at the end.

OrangeEnot, do gaming w The Plucky Squire Should Have More Faith In Its Players

Started playing It Takes Two recently. The game introduces basic controls, and that’s that, no additional tutorials, no hints how to solve puzzles, no characters telling you what to do next when you are “stuck” (many games have these annoying verbal hints when you do nothing for a minute, this one respects its players). It has a lot of places where players can simply play around with mechanics and see what happens, just for the joy of exploration and not some immediate gain.

And it reminded me of playing Spyro back in my childhood days, a feeling I didn’t think I’d ever get from any game again. The only downside is that the characters are surprisingly cruel at times, the game’s creators certainly lack empathy.

SolarMonkey,

I feel like the point of that in it takes two is communication. It’s pretty heavy-handed in the whole “sort out your shit amongst yourselves” theme, and it’s sort of meant as a way for a gamer to get a non-gamer into gaming, so you’d have one person with the skillz leading the other through challenges.

Or at least that’s how it played out with me. The person I was playing with is also a gamer but not really environmental/puzzle games (and easily frustrated) so it was sort of playing around with what to do and walking each other through - calling out timing and stuff, etc.

It’s a very interesting take on co-op, imho.

If you like small people in huge environments, exploring, and not being super hand-held, tinykin is a cute game, not super long, it does sort of a bit guide you through some major things but not in a particularly obnoxious way. Mostly just exploring on your own. :)

OrangeEnot,

Our experience’s different. I’m playing with my husband, and he’s generally better at aiming and shooting, while I’m better at platformer aspects, and the characters we ended up playing are sort of wired in the right way for us, haha. Co-op is definitely super enjoyable in this game.

I’ll check Tinykin out!

Thavron,
@Thavron@lemmy.ca avatar

COLLABORATION!

altima_neo, (edited ) do gaming w The Plucky Squire Should Have More Faith In Its Players
@altima_neo@lemmy.zip avatar

This games been getting a lot of press for some reason, but it really doesn’t look appealing to me. But the tutorial stuff really seals the deal for me.

Templa, (edited )

There’s a plot/gameplay twist which I already got spoiled on (Thanks dunkey)

ByteOnBikes,

It just came out (on Switch no less) and it’s visually interesting. I didn’t buy it yet. I’ve bookmarked it to see if a future update removes all this.

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