While I agree with you, we have to keep in mind even though Bethesda games are pretty fucking shallow. Some people just love them the way they are. Console players are the perfect example of this. I know consoles "recently" added modding but its far more limited than their pc counterparts. Those games had legs even without the modding scene. Its just on the PC market mods are probably the main reason why people play it on that platform.
one curious sidenote to these cuts is the TLOU multiplayer game, which seems pretty much dead at this point:
Despite hit ratings for the recent HBO adaptation of The Last Of Us, a multiplayer spin-off for the zombie shooter based on the first game’s Factions mode has struggled in development. Bloomberg reported in June that Sony had diverted resources away from the project following a negative internal review by Bungie, the recently acquired live-service powerhouse behind Destiny 2. One source now tells Kotaku that the multiplayer game, while not completely canceled, is basically on ice at this point.
:( very sad to hear that. Naughty Dog has made 3 of my favorite online games of all time (Uncharted 3, Uncharted 4, TLOU) and so I was really excited for the announcement of a new multiplayer game. I feel like historically Naughty Dog has done a good job of finding the parts of a gameplay loop that feels “sticky” and give it some grease to make it feel better in subsequent games. There were a few parts of TLOU that could have used improvements; Clans representing some really interesting and incredibly infuriating ideas in multiplayer games, for example. I expected it would still be a niche game, but sad to hear it is probably going to die in development hell after years of me getting excited for it.
The last multiplayer mode for The Last of Us was designed to keep you playing long enough to not trade the game in. This one is aiming to be a game that has no ceiling on how much you play or spend. I'm not convinced we need another live service game that's inevitably going to get shut down and disappear off the face of the earth in just a few years. This definitely sucks for the people losing their livelihoods, but hopefully this is indicative of the live service model no longer making financial sense.
Can we just… not get remasters and remakes anymore? I’d rather just have the OG games re-released digitally as-is, and let AAA companies explore new IPs or allow them to be creative in the universe of already-existing IPs.
AAA companies aren’t making these remasters, they are typically handled by small studios that specialize in exactly this kind of work.
Most of the work of re-releasing these old games is porting the old code to new platforms. Making them run at higher resolutions and frame rates is usually not all that much effort in comparison, so you might as well do it.
Frankly it’s kind of weird to complain about the existence of a product nobody is forcing you to buy.
Exactly, this game I believe is being done by Aspyr. While KOTOR was a remake obviously, it was the last time they tried to do a big game and it apparently was a disaster.
Makes sense, some of their port jobs on switch I would consider as disasters. If they really remade KOTOR and completely boned it I'd hate them even more than I already do. That sounds a little harsh, some of their ports are passable.
People don’t buy games as-is. They need at least some modern conveniences to be palettable. And frankly this is about as close to what you are asking as is reasonable.
Can we just… not get remasters and remakes anymore?
I'd like to have HD versions of a number of older 2D games that I enjoy re-released.
Honestly, I'd like to have HD versions of some newer games that were originally done with low-resolution graphics, like Binding of Isaac and Caves of Qud. Nothing wrong with low-resolution graphics -- I think that it enables shifting resources to developing gameplay, and that that's often a good tradeoff -- but those games did well, and I'd be willing to pay for flashier graphics.
If you look at Cataclysm: Dark Days Ahead, it's gone from ASCII to graphics to significantly-prettier tilesets. Dwarf Fortress did something similar. I think that that shows that there's demand for it.
I appreciate that not everyone wants that, but I would.
A buddy of mine loved OW1, ranked top-100 for Rein, and preordered OW2 a long time ago. Not only did Blizz not refund his $60 after they changed directions, he said he still has to pay for this content.
Obviously the main takeaway is another reminder to never preorder games, but that is so slimy.
Blizzard probably allowed it because Overwatch is bleeding player count, and then can use the union as “proof” that that unions harm the bottom line.
I’m happy for them and I hope they can do something on even across other titles/teams, but I suspect Blizzard didn’t hire the Pinkertons like Amazon for a reason.
kotaku.com
Ważne