I think it complements federation too. Suddenly you can have a collection of magazines sharing a name/topic from different instances all listed together in one place. That's really quite cool!
The aggregate view is really nice, especially on my sub page! This feature should hopefully be even better with the upcoming federation improvements assuming they'll tackle microblog federation, as that's quite iffy right now.
Since aggregate view essentially just combining threads and microblogs, it'd be best to have it as an option on the header alongside Threads, Microblog, and People. Maybe call it "All Content" or something like that to make sure it's clear what it is. Going with this, it'd also be nice to be able to toggle the default view (Threads, Microblog, All Content, or maybe People) in the settings.
ETA: Also noticed that the color of the new comment marker has been changed to be a lot less obtrusive (at least on darker themes). Very nice! Might be a good idea to have the color change with the theme.
One day is annoying, but bearable. much longer and I won't have a choice but switch. I like kbin, but the mbin team says some things that I find concerning about kbin - I wish the two could patch up their differences.
The project definitely accepts contributions, the mbin devs have contributed to kbin before and a few weeks ago a minor code change was committed and merged by someone other than ernest.
As I understand it, the issue is that people with merge permissions other than ernest are only allowed to merge their own pull requests, not those of third parties, which require a review from ernest.
(At least that's what I've seen explained before, though I haven't seen any proof of it so I don't fully know if it's real.)
This means a majority of contributors can't get their pull requests merged when ernest is gone. Which is why they went and made mbin when he was gone for months last time.
Because men in games are usually rough tough emotionless bricks. Designed to be “badass”. Playing Cyberpunk as a woman felt kinda freeing and different. Since then I’ve been doing it more and honestly it just feels fresh. It’s also easier to feel like I’m playing someone else. Women also usually have more interesting customization options imo.
A lot of video games are steeped in hegemonic masculinity, and I find that portrayal of men somewhere between mildly and extremely uncomfortable. Women are sometimes characterized a little differently in those games, because the generic woman’s power fantasy is not coming off like a massive bag of dicks with insecurity around the size of their pecker.
The other reason is that Toadette just doesn’t get enough love.
I like girls. I like how they look, I like the way they sound, I LOVE their fashion options. It isn't really any deeper than that. That said, I'll usually always play a male character in a Souls title, because [insert valid reason for inconsistency here.]
EDIT: I guess if I had to further expand on this, I'd say that female characters give me a way to explore options I don't have as a tall, bearded, broad, 'built' man. I've always loved cuteness, hyperfeminine fashion, "girly stuff", and so in addition to just really, really liking girls, video games allow me to explore the cute, feminine avenues I can't in the real world.
Also, as another commenter stated, I'd also just rather look at a girl's ass than a guy's for the entirety of a playthrough lmao
And you believe me, there is definitely a market for that lmao
Not here to tell you how to live your life, of course. But there are a non-zero number of people that would love to see that and not to make fun of you for it.
Shave your legs? If you want to dress in feminine clothes, just do it [if your country allows it].
I’d recommend against shaving your arms, though. Last time I tried that, it messed my sense of proprioception, turns out I’m used to the input of airflow over arm hairs to keep track of where they are, who’d know.
That said, I'll usually always play a male character in a Souls title, because [insert valid reason for inconsistency here.]
I often do this when I want the character to mesh with the build. If I'm playing a character with a great shield and giant hammer, I'll want a big beefy character that is often easier to create in game as a male body. And when I play a quick assassin, I often pick female. It's like the opposite of how anime weapons work.
FYI: as someone I think would like incongruent in girl mode, I went as Dr Frankenfurter (creation scene, was cold) for Halloween this year and went all out: full makeup, fishnets, shaved legs, 4" platform heels, etc. It was very fun and could be a good entry into what you might want to do. Also: you can always dress up at home just for yourself.
I've rarely considered it beyond functionality. I'll play a female in a fighting game if I like how the character plays. If the choice is purely aesthetic, I generally just choose whatever the default is. In Dark Souls III, I played a female because I thought I could make a beautiful character (and I think I did)
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