Not the biggest fan of extraction shooters, but the permadeath mechanic sounds interesting. Although I'm not sure how common that is in this kind of game.
Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.
As soon as they said they were trying to copy the combat in the new God of War games, I just had the same sinking feeling I had when they announced one world in Andromeda would be bigger than all the zones in Inquisition.
BioWare long ago lost sight of who they are. Now they’re just chasing trends and doing it badly.
I’m willing to bet a cool $100 we’re getting a Bioware ME in the coming 5 years but I’ll concede it’s far more likely to be Andromeda “quality” than ME2.
If you argue BioWare is already dead after some big names leaving and thus doesn’t really exist anymore then sure. Like a Ship of Theseus line of thinking that too much has changed already. I could accept that.
But if you honestly think EA will kill the brand of in 5 years time I think you’re delusional. Sure they haven’t delivered in some time but their legacy still gets games both hyped and sold. ME Legendary edition sold very well and SWTOR has been very profitable as well.
Have you looked at the list of studios - big name ones, like Visceral - that EA has shut down in the past? EA absolutely will close BioWare down if they decide they aren’t profitable enough anymore. Look at how many of BioWare’s substudios they’ve already shut down (BioWare Montreal made the Citadel DLC. Then they made Anthem and POOF, now they’re gone), and all the layoffs they just announced at BioWare Austin and how they’re shifting SWTOR to a completely different, outside studio.
Visceral didn’t have even 10% of the name recognition BioWare has. As for the substudios that happens all the time when expansion plans fail due to poor releases, it’s extreme to think that spells the imminent death of BioWare. But sure, EA has that kind of track record. Westwood was a huge name way back when and they got killed. Though they didn’t manage like BioWare to get known for multiple things. They really only had Command & Conquer which still “lives on” in a Frankenstein’s Monster kind of sense.
It’s be so great if they all formed a new studio and just started a new franchise as the spiritual successor. After the disaster of Andromeda and the middle of the road game that inquisition was compared to its predecessors, I don’t have much hope about the fantastic writing of previous games coming back.
If true, I hope that they leave some of the goofy bugs and ai in the game. I think the weirdness of the interactions between NPCs is part of what made me love the game so much before.
O: “Heard any news from the other provinces?”
M: “Nothing I’d like to speak about.”
O: “Good day.”
M: “Go.”
O: " heLLO! "
M: “Hi.”
I also loved how the guards would try to attack through through space and time, with a lively “Beuaregeh!” as they hit absolutely nothing.
Other times, you’d see a guard kill someone, only for that same guard to go up to the body, gasp and shout “there’s been a murder!”.
Arc Raiders may be the most exciting PvPvE launch I’ve had in a long while. A lot of the comments in this thread seem negative, but I would bet money this game is going to be successful for at least the first 6 months. It’s just too good right out of the gate.
As for 1 year+, depends on how well the company is at producing new material. I think they have something special with this game. If Hunger comes out, or Marathon (lol), and does something just as compelling I could see Arc having a hard time but I doubt Hunger will eat the same player base and I doubt Marathon will feel very good (they seem like they have too many problems at this point).
It’s not possible to continue releasing ever-more powerful hardware every few years, while remaining affordable. Xbox Series X and S are still relatively expensive 5 years after release. Their price is apparently higher than before, possibly due to inflation.
Hopefully they consider doing a refresh of series X / S, with slightly more efficient hadware but similar computing power. Adding more compute has diminushing return on game quality anyway. And there’s probably room to fit more without changing storage/compute by optimizing games and software.
It’s probably a harder sell marketing wise to release new hardware with the same capacity. So they’d have to innovante another way.
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