Would be interesting to know what positions they’re firing.
I bet it’s yet again none of the project and management level staff. Since they’re talking about “saying goodbye to a number of incredibly talented and dedicated team members”, after they said “we made the difficult decision to restructure our studio to ensure our long-term sustainability”.
So you have to fire people, but you fire the “incredibly talented and dedicated” employees. All this tells me is that projects they’re working on aren’t going to improve, if they ever get wrapped up even.
It felt like most non-fromsoft clones in terms of the map, though. No one else manages the feel of opening up the map like they do. Elden Ring is much more focused on the open world, so it approaches the use of space differently, but the way you can look back over some areas and see what you just spent hours battling through gives a similar feel of intentionality to the map design.
Lords of the Fallen not giving that feel is part of why I didn’t spend as much time with it as the combat quality would imply.
Nobody should ever play the first Lords of the Fallen. Probably one of the worst non-indie Souls games (and I played Code Vein…) with mediocre world building and even worse boss fights. Iron Pineapple has a great video where he basically tears into it and points out why it is bad.
Ah, fair enough, suppose I could have checked that myself. For some reason I thought I remembered the old version being delisted and replaced. Suppose I’m just going crazy.
I played this when it came out because some people were hyping it up. It’s solid and a fun game, but I didn’t feel it brought anything whatsoever to the table that other shooters hadn’t brought 15 years ago. It isn’t even the first free game to provide a similar experience. Not surprised it isn’t a huge hit.
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