No peaking, iron sites, head turn, geometry grappling. CS is very much nostalgia mechanics. They started the competitive shooter genre, and they’re still here.
CS2 feels like a downgrade from CSGO in a lot of ways, but CSGO at launch and CSGO at end of life were two completely different games, the same is probably true for CS2. Long term support is what keeps games going.
Despite some of the players complaining, a lot of the audience likes the pay-to-win mechanic. It's not a game funded purely by whales; a lot of average players will spend money on the loot boxes. "I like that it means I don't have to grind for ages, I don't have time for that" and "it feels like the sports trading cards I had when I was a kid" are a couple of the reasons I hear somewhat regularly. The idea that it could be designed to not be grindy in the first place doesn't even occur to them.
I am trying to convince my best friend to not buy the same cashgrab game every year but my mans just can’t stop himself. At least he doesn’t partake in any microtransactions.
What a sad story. This person is no doubt now facing feelings of intense emptiness as well as a realization that a substantial part of their life has been wasted on something utterly meaningless and without value. I hope they make it through that darkness to find something else to occupy themselves with soon—hopefully something that results in happiness, knowledge and expertise this time around.
Frostpunk was an amazing game, but I honestly don’t know that I ever want to play the sequel. The first one was so stressful. It was the game equivalent of Requiem for a Dream, ie the best game I never want to play again.
Worse (at least back then), the replayability plummeted a lot. Once the fear was gone, you played a couple times to see all the branches and min-max a bit. Once you did an extreme deathless run, it was as solved-problem as any puzzler (which in a way, it was).
I’m curious what a sequel would look like. If it’s a totally different puzzle to work out, it might be interesting.
From the images, though, it looks like it might be a bit more seamless an experience, where expanding beyond the initial burner is possible. That could change everything.
What’s wrong with what I wrote? A football simulation that’s trying to accurately reflect players’ skills for men, gives an unrealistically boosted skills to women players. Why?
Because what does it even matter? We should be encouraging women’s football to continue to grow, part of that is making sure it’s fun to play in games as well as competitive on the pitch.
It’s come so far in recent years, and when we’re talking about a game which is designed primarily for fun, being unhappy that women’s stats aren’t an apples and apples comparison to the men’s stats is just silly.
It says that you have an issue with the women’s game being treated in the same way as the men’s game. Video games are designed for fun, not for simulation, and there are plenty of good reasons to have women be comparable with men in a computer game.
You’d have been upset when Tony hawk games had women skaters that could ollie as high as the men too huh? Or got upset when Chun Li won in street fighter games?
You’re stating your subjective opinions about topics unrelated to the game and comparing a simulation game to some unrelated arcade games.
It says that you have an issue with the women’s game being treated in the same way as the men’s game.
This is the exact opposite of what I’m saying. Men’s stats have been reflected with due diligence while women’s stats have been artificially upscaled - how is that being treated the same way?
If a core system of the game “doesn’t matter” to you then why do you even play the game?
<span style="color:#323232;">Name omitted to respect privacy but if you really want to know they're easy to find on both Lalachievements and FFXIVcollect. Here's a picture of what this insanity includes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Completed all five ultimate raids.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Cleared all three Deep Dungeons solo.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Discovered at least 20000 hoards from said Deep Dungeons.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 2000 successfully completed mentor roulettes.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 3000 victories in Frontline.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 1000 victories in Rival Wings.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 5000 victories in Crystalline Conflict or The Feast.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Completed every levequest achievement, which due to time-gating takes a minimum of SEVEN years.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Fully cleared all treasure dungeons at least 20 times, including the Hidden Canals of Uznair, which was a notoriously impossible achievement for many years and requires about 2000 Thief's Maps on average.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Obtained every single relic weapon from ARR to EW.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> All extreme trials and final savage raid bosses from ARR to ShB cleared as BLU.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Killed at least 5000 rank S marks and at least 10000 rank A marks and obtained every Hunt mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> All Firmament/Diadem achievements including 500,000 skyward score as every DoH/L for the Pteranodon mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Obtained all ocean fishing bonuses and caught every fish.
</span><span style="color:#323232;">
</span>
Can confirm most of these are mind numbingly boring and mundane. I could barely get through the slog of ONE ARR and HW relic for starters. I’m also not ashamed to admit I’ve paid for bot programs to avoid doing a few of these tasks because of how tedious they can be. (Even just normally. I never went out of my way to try and complete any of these achievements.)
No shit a Final Fantasy 14 player was the first to earn all achievements in Final Fantasy 14. Wake me up when an Everybody’s Golf player is the first to earn all achievements in White Knight Chronicles 2.
Article only mentions dungeons. Did they add it for story trials too? As far as I know that's only available for early 4-player trials and a couple of very recent additions. The Chrysalis, Steps of Faith, etc can still wipe a group of human players easily if their mechanics are ignored.
ign.com
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