I remember liking this game, but can’t remember if it was the one that’s like a combination of Burnout and Trials or the one like Stuntman Behind the Wheel but actually good. 🤔
I hadn’t heard of the game before, but this looks really cool. From what I’ve gathered over the last little bit watching videos:
It’s a turn-based tactical board/war/role-playing game based on “the best game Games Workshop ever made”. It’s set in a brutal post-apocalyptic fantasy world with permanent injuries and death, so there’s always tension that you could lose a unit permanently in any battle.
Negative reviews for the game are largely based on the randomness of the system; you need to carefully plan defensive strategies and use positioning effectively to mitigate the risk of bad rolls. You are expected to lose your team and restart. Often, when you first start. This isn’t so much a game to “beat”, as a virtual boardgame to play and see how far you can get.
It sounds like it’s a pretty complex system, too, where you need to carefully balance your team’s synergies and stat points to minimize risks. It sounds like there’s a very high skill ceiling to work towards.
This definitely isn’t a game for everyone, but I think it might be a lot of fun for me!
Highly recommended. It is addictive AF. I paid like $2 for it on Steam sale a while back and I have more hours on it than any other game on my SteamDeck. Most entertainment per dollar of any purchase I’ve made.
I really like the pixel art in this game. It doesn't pop in screen shots, but in motion I think it does a really good job executing the style they chose.
Loved this game, though I really hope the studio gets to expand on that genre, storyline, and environment. Very enjoyable for what it is, but I want more! Would love for a future story to take you outside of that shipyard, more like you’re running an independent derelict salvage operation, traveling around star systems searching for your next score (i.e. early Firefly).
Episode 1, where they are salvaging the Alliance ship and have to work quickly before they’re caught. In other words, not the planetary adventures and combat of Firefly because that would likely be too much of an undertaking to expand into that kind of game.
Man, maybe with specific roles, too? That could be awesome. Pilot, ship mechanic, engineer, security, salvagers, etc. With some danger/time tied to the salvages.
plus Entertainers on the local space salvagers cantina. Just before the Colonial Starfleet battlecruisers arrive and begin obliterating parked megacarriers with their pulse ion batteries.
If they go back to this IP, I’m definitely picking their next game. Especially if it’s a similar narrative style.
I don’t think I’ve ever played a spacefaring game in a setting with this kind of mega-corporate stranglehold, so I’m not sure how I’d feel about that. Maybe if the story involved some sort of game-changing technology breakthrough or discovery.
Yeah, and there’s a fair few routes they could go with this.
My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it’s two very different multi-role characters up to 4-6 where everyone only has a single role.
It would just be quite difficult to design every ship so it has enough to do for everyone, but it’d allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.
Alternatively, and maybe I’d love that even more, super large ships that are separated into “sectors”. You can see other players working next to you, and if you aren’t in a game with someone else, you’ll see random other players there.
Love this game so much. If you’re looking for a relatively chill game that makes work fun, this is one of those. Of course, there’s stress points, such as removing rockets that can explode if you don’t act quick enough.
gog.com
Aktywne