Exactly the same for me. There’s a great library of PCVR games that doesn’t exist in PS5 right now, and several are racing games that I want to play again. I’m thrilled to hear there’s PC support coming considering this is one of the best headsets you can buy right now.
GT is soo good in VR. Wish they would bring it to PC but whatevs. My favorite car recently found is the Ferrari VGT, big future vibes and absurdly fast of course.
No, it’s not just an USB-C USB3.0 connector. It uses an USB-C Alt-mode called VirtualLink. This was intended as a standard for connecting VR headsets and was briefly supported on PC, on 2000 series Nvidia cards, but no modern day cards support it.
It combines USB3, DisplayPort and some other stuff, and has some specific power output requirements. The pinout is completely different from the common DisplayPort + USB2 alt mode.
It will probably need an external box + power supply to work. Something like that already exists but hope/suspect the Sony version will be cheaper that his.
Big move it’s it’s allowable to be used for any game dev that wants to make the vr set compatible with their game. Crap move if Sony charges to allow devs for compatibility or it’s only compatible with Sony owned games.
Aspyr has done a great job porting a lot of the best Star Wars games to modern systems, including the Wii version of The Force Unleashed for Switch (my favourite version). I’m sure they’re handling this with care.
I have played their ports of The Force Unleashed, Jedi Outcast, Jedi Academy, Episode I Racer and Republic Commando on PS4/Switch, all without any issues. Either KOTOR is an outlier or I got very lucky/have low standards.
Don’t know why you’re being negged. They’re “okay” and I do understand why some are negative about them. Overall they’ve done okay with re-bringing back out old games.
But you’re right there’s been some issues with jank, and some anger due to how they dealt with KOTOR 2 DLC and purchases.
The kotor2 remake has also been removed from aspyr.
IMO I’d say wait and see, let the reviews come up, and see if it fits for you.
Can you elaborate on why the Wii to Switch version is your favorite? I played it on 360 back in the day and have it on Steam. I’m curious what the differences are.
I’ve played both but the Wii version first, so that’s probably part of it. But it’s also because the PS3/360/PC version really showcases the physics engine while the Wii version naturally focuses on the motion controls. I just wasn’t very impressed with the physics-centric combat and found it to be more flash than substance, but I really liked how the motion controls were utilized for the lightsaber and force powers. Grabbing enemies with the force choke power and then using the nunchuk controller to toss them around felt especially satisfying.
gematsu.com
Aktywne