The performance category feels like they purposely limited it to one performance per game, otherwise we'd have seen multiple reps from Baldur's Gate 3. The performance for Astarion was great, but I could easily see the nod going to Karlach or the narrator as well. And no disrespect to Idris Elba, but what he had to work with in Phantom Liberty (enjoyable as it was) doesn't hold a candle to Karlach; I might even say that another actor in Phantom Liberty put on a better performance than Elba did, again just because she had better material to work with.
Also, this is the first time the fighting game category nominees didn't make me angry. Usually they omit some notable game that belongs in the category and include a game or two that clearly don't belong there.
I thought Nintendo will keep that voice actor a secret as to prevent him from having too much power over the brand (they’d have more freedom in replacing any VA and pay them less).
Now I imagine Afghani touring with Martinet and them having “Wahoo!”, “It’s-a me!”, “Yipiiiiieeeehhh!” conversations on stage.
Oh yeah, it was Netflix shitcanning their entire animation department. No wonder they’re going with Studio Mir, they fucking fired everybody competent internally.
As much as I liked Castlevania, I think Warren Ellis brought more to the series than people think. I’m not sure if I trust Adi Shankar to write a compelling narrative on his own. Especially with Netflix slashing budgets and somehow saving this one from cancellation.
Ehhh I don’t think this works. Dante is too powerful to be a main character in a series unless they straight up Alucard him into saving and protecting others.
Think about it. What is a threat to Dante? Sure, other demons might hurt him or knock him around, but you’ll never feel like he’s in danger unless Vergil is on screen.
You know, fighting isn't everything. OP character can work if writer puts an actual effort into it. Look at One Punch Man or Overlord. Completely overpowered characters can be written well. It's just that you can't focus story on fights alone.
I am playing the trails series for the first time, and I’m doing it by order of release. I’m at the finale chapter of Trails to Azure and I’m super excited to finally reach the cold steel saga, but should I play Nayuta first? (I kind of think I should, but I don’t know if it’s related to everything else.)
I haven't played Nayuta yet (got the GOG release a few days ago though) but I've played all of Cold Steel I~IV and did not notice anything in them that would suggest that Nayuta even existed -- unlike Zero/Azure where not having played those (due to no official English release at the time) led to some "who the heck is this and WTF is going on here?!" moments as well as some "I would probably appreciate this more if I'd been able to play those games..." sections.
If you want to carry on into Cold Steel after Azure you'll be fine.
This game looks really cute and made a big splash when it first came out, but I’d be curious whether it has any staying power or if it grows stale with repetition.
I've only ever heard players saying they love the shit out of it and haven't seen anyone saying they ended up disliking it or growing bored. I'd like to know people's generally play hours, though, too
I’m at chapter 5 (of 7) and Steam is showing 15.6 hours (and 18/43 achievements if you are into achievements, which I am not.). I am still loving it.
I played a lot of it the last few days, so I am taking a little break to play something else. I need a few more restaurant days to make money to upgrade my suit to explore deeper to progress the main story quest. I blew all my cash training the best restaurant staff so that my kitchen is completely automated though.
You can grind postgame. I wouldn’t say there’s no progression… upgrading everything and everyone to the max would take a huge amount of money. I played for a few days after the end of the game but I was pretty much ready to move on from the game at that point. Absolutely loved it though… it’s worth picking up.
you can grind to upgrade your staff and business, there are reocurring events in which you can prepare special dishes to earn more money, maxing out characters takes a few postgame days
I will say that I am chapter 5 now (of 7), and the game is always throwing new things at you. New mechanics, new story beats, twists on gameplay, boss battles, etc. It has stayed very fresh for me. I wouldn’t say it is overwhelming either. It starts a bit slow where you think, “ok it’s just a fishing, sushi restaurant management sim”, but this is far from all that the game offers. I am loving it.
gematsu.com
Aktywne