Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn’t get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don’t think 3.1 is the “end goal”.
FSR 3’s result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).
This is great to hear, I only exclusively played arms in csgo and was so sad when they forced everyone to cs2 and didn’t include arms race , I walked away from the game completely but now I have a reason to come back
the only reason why i think they do is because they had recently shut down the source 2 tf2 port project, but kept other fan projects like portal 2 prequel and oked it. makes it seem like they have something in store for team fortress, albeit the port job was illegally moving assets into a different development ground.
I think that it’s just on life support, which is fine. Many companies would have completely abandoned TF2, so Valve putting in some effort to keep it alive is nice.
A proper sequel would be very cool, but I don’t think we can have such nice things.
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