Actual card battle games like Magic the Gathering.
Or deckbuilding like those castle/turret defense games.
I’d have to agree with @iAmTheTot, I’ve never been a fan of roguelike games where your next move/ability is left up to what you draw from your deck next.
I’m not sure when or about the original meaning, but in the modern context deckbuilder usually refers to games that let you build or modify your deck during gameplay itself. Dominion invented, or at least massively popularised, the genre in 2008. By the current definition of the genre, there is significant inherent overlap with roguelites. In the boardgame world, games like Frosthaven would be an example of a deckbuilder that’s not a roguelite, though the deckbuilder element there is pretty thin. Slay the Spire was probably the first, or at least first successful, computer game deckbuilder that I’m aware of.
Inscryption just defies categorisation, it’s a unique everything. But yeah, I wasn’t aware of the other non-roguelite deckbuilders. Wonder how they get balanced? What’s stopping the player from building a monstrously strong deck?
More traditional boardgames like dominion aren’t rougelites. Also the Pokémon trading card games or Yugioh.
Depending on how flexible with the definition you are, the megaman battle network games are also deck builders (there is “One step from eden” which is a rougelite version too).
Yeah I missed that when posting. Personally I disagree with you regarding tcgs counting, as many tcg video games end up playing as deck builders (since you develop your deck throughout the game). Especially since that’s effectively what happens with games like midnight suns.
One game though I did think of that is sorta a deck builder and not a rougelite (and not a tcg) would be Stacklands
It’s perfectly possible for a TCG to be a deckbuilder, I’m sure. Especially video games that get to do all sorts of stuff to break the rules. My comment was directed at classical TCGs like MtG.
Stacklands looks pretty interesting, might give it a whirl
I finished the game already, but the biggest quality of life update is being able to use Soul Pods to dispel illusions so you’re not more or less locked in with Yatzli while exploring in the later Acts. Set your expectations appropriately, and Avowed is a hell of a game, but it’s got more in common with Dark Souls or God of War than it does Fallout: New Vegas or Skyrim.
It’s hard to “set your expectations accordingly” when you go from baldur’s gate 3 and Kingdom come Deliverance 2 to this. It makes me wonder what could have been before development was restarted.
Well, playing through the first KC:D now, I can tell you it was rough to go from Avowed’s combat to KC:D’s, but that’s okay, because KC:D has other strengths. When development gets restarted, it’s not because it was shaping up into a better game than what we ended up with.
I don’t really understand this mentality. Is it a younger gamer thing? I can enjoy games on their own merits without having to compare them with anything else. Besides, the best aspect of Avowed is its gameyness so to speak . It’s just the right length and pick up and play enough that busy people like me can play it and actually finish it. I’ve been meaning to play BG3 but I if I do I have to commit to it for a year at least, and that’s a hard pill to swallow. And I always finish every game I start, especially RPGs.
Well I’m almost 40 so not a young thing. I also have a pretty packed work week and it’s not a set schedule. The only difference between us is that gaming is my main hobby. I don’t follow any sportsball, and the only other hobbies are things like TTRPGs and building Legos or Gunpla. And it’s pretty common to judge something based on the contemporaries of what it is. You can like something, and my not liking it doesn’t lessen your enjoyment.
I finally played through Avowed a week or two ago and went in with low expectations. I had heard all around that it was a decent 7/10 game, but I was pleasantly surprised.
It’s not New Vegas 2 or anything, I think most of the people who worked on FNV have long since left, but I still really appreciate Obsidian games for what they are.
Do you think there’s any stopping the industry’s shift to digital at this point? Because we just saw another quarter where we went even harder in that direction.
But it doesnt let me play with 4 other players, and thats honestly a huge L. Teams of 5 only have the pption of highly competitive games like shooters and MOBAs. Thats it. It would be nice to have other options for once.
TL;DR: their argument is that using AI trained on an actor, even with said actor’s blessing, is unfair because it shuts out other actors who used to get work imitating that voice.
The company says Llama Productions chose to replace human performers’ work with AI technology but did so “without providing any notice of their intent to do this and without bargaining with us over appropriate terms.” As such, SAG-AFTRA has filed an unfair labor practice complaint against the company with the NLRB.
I mean…of all the things to hate on AI for, this isn’t one. You don’t WANT an immitation voice. You want James Earl Jones. But he’s dead. AI is the best outcome possible.
I disagree, I want working actors to get paid. I will always take Maurice LaMarche over an AI Orson Welles. Just get that YouTube Grocery Vader guy like they did for Force Unleashed, he’s great.
You’re getting downvoted, but the move to fully-voiced dialogue absolutely killed the level of reactivity in games, and AI is one of the few ways to bring that level of detail back without bloating budgets even higher than they already are.
Voice acting is expensive (and makes rewrites expensive too), and spending development funds on anything players won’t hear is considered “wasted money” so you rarely see meaningful branching in storylines anymore outside of the biggest budget games. Conversations have also became short and stilted to keep recording costs and disk space down. Just look at the freaking encyclopedia that was Morrowind dialogue compared to the single sentence sound bytes used for conversations in Oblivion and Skyrim.
I’m not a fan of how AI has been handled by corporations, but if they set up a system where voice actors (and other creatives) could be hired to train models, get paid for every project that uses them, andthey (or their estate) have the right to look at and refuse projects the same as if they’d taken the contract normally, I’d be all for the AI revolution.
There’s a middle ground where generative AI is fair to creative talent and opens up a world of possibilities. It’s unlikely, but hopefully one day we get there.
Yeah, but Epic broke the contract. Union has to sue or it’s not worth anything. Simple as.
That said, the union could have gotten something else out of this if Epic did the lawful thing. Even the fact that Epic acknowledged they need to follow the contract would have been valuable.
I thought Terrance Howard was great in the first iron man, I was really bummed to find out they dropped him, then I saw the second one and you know what? Don cheadle knocked it out of the park.
I thought the daily show would be shit without Craig Kilbourn, and then bam, we get Jon Stewart. Pure gold.
If we had just used AI to knock off the originals we never would have seen other actors shine in the role
I do want an imitation voice, because I want new people. I don’t want to hear the voices of the dead just because companies don’t want to pony up. I’m ready for the next JEJ but that’ll never happen if the industry dies because companies have just been reusing AI voices instead of hiring anyone.
AI should be used for tedious tasks not creative ones.
While I agree it’s better to use real voice actors in most acting & pre-recorded situations, the audio is dynamically generated on the fly in Fortnite Darth, it’s all AI responses, including referring to you by the name of your skin/character you happen to be playing as.
I’m not sure how that could work with a pre-recorded actor, unless they program a whole AI vocal off them which while possible is a much bigger undertaking I believe?
Had a go with it today, & it was quite fun & novel, especially how it refers to you by name & asks some specific questions on things you’re doing in game at that moment, & responds to questions you ask it in a relatively good if simple/limited way. It’s obviously a fairly basic implementation so far, but this is likely the beginning of a lot of in game NPC character content whether we like it or not…
From how it sounds, especially with the actor’s permission, this seems like my preferred way of using AI-generated voices.
I’d really want to make sure any legal language around actor AI permissions is built to avoid coaxing though - like including it as an “industry standard” clause for infinite use when recording a single audition. Ideally, the voice would always “belong to” the actor it came from, and would only be licensed on specific uses, like “This NPC within this game mode, available for 8 weeks in summer of 2025”. No idea if that’s what they did here.
I don’t think dynamic generation is the right argument here. They could have an actor literally playing the character, like how character actors at Disney World interact with you. I think the argument here is scale. I’m assuming that there are a ton of instances of Vader and not enough actors to keep up with demand.
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