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theangriestbird, do gaming w Is Game Pass underperforming?

Really, if any game in your Steam library has a playtime of over 500 hours, you may be getting enough value from the games you buy that a catalog service actually becomes worse value by comparison.

I fit in this bucket, and so do a few of my friends. I’ve gotten so used to the Steam gamer lifestyle of waiting for games to go on sale, buying them on sale, and then slowly building up a massive catalog of games that I think I will enjoy gaming. It’s very rare that a hot new game will entice me to play it without waiting for a sale, because I know what it feels like to be disappointed in a $70 purchase.

If there is a hot new game that I am interested in, Game Pass might be appealing because it allows me play a new game for cheaper. But I also don’t play games very quickly, because I’m busy. A narrative single-player game usually takes me at least two months to get through. If I play that game via PC Game Pass, that’s at least $24. Most of the time, I can get a game on sale for $24 or less within 2 years of that game’s initial release.

I also think about how, if I go the Game Pass route, I will feel a pressure to play that game quickly, because I feel like the meter is running and I don’t want to waste my money. This makes it harder to enjoy the game because I am forced to play it at times that I don’t really feel like it. If I instead buy the game on sale, I can pick up and put the game down at my leisure, which just fits my life better. Sometimes waiting for the sale sucks, but I have my backlog to keep me warm.

stardust,

Yeah, when I did the 3 month trial I felt pressured to make the most of the subscription so I put aside some games I had planned on playing that I already had. I didn’t find myself needing game pass since I already had enough games so I never renewed once the trial ended.

xavier666,

If there is a hot new game that I am interested in, Game Pass might be appealing because it allows me play a new game for cheaper. But I also don’t play games very quickly, because I’m busy.

Steam allows us to avoid FOMO. I’ll wishlist it, meanwhile I’ll play my massive backlog. By the time I complete one single player game, the wishlisted game is already on sale and the game has matured with updates. It’s perfect for the adult gamer.

AdellcomdoisL, do gaming w Is Game Pass underperforming?

I feel like, aside from the specificity of video games taking far more time and investment to finish than other media, no to mention the dedication to F2P titles, the news could’ve really pointed out that it most likely is not turning a profit because no other streaming service does.

Netflix has always operated with billions of debt that only grows, Amazon, Disney+ and Max only exist because they’re backed by the biggest corporations in the world, and Spotify pays nickels to its artists.

Which might be another point to consider, that the convenience that users get from subscribing to these services do nothing to actually support the creators behind its titles - see every cancellation, whether its a tv show, movie or game - and while having an ever growing library of media is enticing, having few but objective choices still make far more sense when it comes to gaming.

As an aside I’m not particularly fond of the author brushing the change to digital streaming as inevitable, and going back to buying media being backwards, when we are on the verge of constant media erasure from companies, and with physical ownership - and piracy, in extreme cases - becoming more and more vital. If anything, it is less the technology that got us so far, and more the control that IP holders exercise over digital media, and the ability to delist, control prices and manipulate supply and demand at will.

scrubbles, do gaming w Is Game Pass underperforming?
!deleted6348 avatar

It’s a microsoft product, so according to microsoft it absolutely is. It could be the most profitable product on the planet and they’d say it’s still underperforming.

The_Che_Banana,

Spot on…Seattle tech culture is so toxic

teawrecks, do gaming w Pacific Drive sales cruise past 600K copies sold

Man, I really wanted to like this game, I love the setting, art, music, and overall aesthetics, but I’m having trouble finding the fun.

When I first heard about it, I was hoping it was basically a linear road down the coast, with a story to experience along the way (kinda like the boat/car sections of HL2). But then it turned out to be a repetitive grind. There are some mechanics I think are novel and add a lot of fun (ex. the Quirks system), but 90% of what I was doing in the game felt unfun and pointless so I could eventually return to the garage and do it all again.

ConstableJelly,

For me, the fun comes, like in some other crafting games (e.g., Subnautica) and roguelikes, from chasing the next upgrades, enjoying the sense of empowerment they bring, and getting to explore new areas.

For that reason, I love the idea of survival crafting games, but I hate the sandbox, perpetual loop format most of them come in (like No Man’s Sky). Subnautica is the gold standard (with Dysmantle being a surprise second place) of having a finite, focused progression path. Pacific Drive scratches that itch.

Although, I will admit that it’s more stressful than I would have liked too. I knew about the procedural generation and run-based loop early on, but I still kind of expected something overall tranquil. But with storms coming on a timer in every junction, anomalies frequently overwhelming every space you need to explore, and the high stakes of potentially losing a lot of critical material, I found myself playing much more anxiously than I would have preferred, which is what I alluded to about the endgame.

teawrecks,

I’m fine with stressful, high risk gameplay, it’s when the game asks me to spend a bunch of time doing something I don’t find fun that it loses me.

Subnautica in particular did this to me. All my friends who like Outer Wilds told me to play Subnautica. I loved the exploration and story, but I didn’t care at all about building a fancy base that I would never see again after finishing the game. There was a particular point where I was bottlenecked on finding a single resource type that was located in one single place in a giant ocean, which turned out to be a place I felt I was being told not to go yet (trying to avoid spoilers). I thought i was being dense, just not learning what the game was trying to teach me, so I ended up having to look it up, only to realize the game did an absolutely piss poor job of directing me toward the resource. My entire experience was soured by that.

It was after that that I decided single player survival crafters are not my thing. I like them as a multiplayer experience, because you can amortize busy work across multiple people, and socialize as you do it, but by myself I’d rather do anything else. I get it if someone finds it relaxing to do that kind of thing, but it’s not for me.

ConstableJelly,

Ha, that’s funny, that’s the exact opposite of me. But games are my downtime, and socializing is work (for me), so I am almost exclusively single-player.

Shame about Pacific Drive, but I get it. There is a ton of repetition.

Coelacanth, do gaming w Pacific Drive sales cruise past 600K copies sold
@Coelacanth@feddit.nu avatar

I hope they’ll eventually release an official VR version. I don’t usually clamor for VR but this game seems so perfect for it.

contortions, do gaming w Pacific Drive sales cruise past 600K copies sold

Great game overall, I just wish >!there was more to do post-game than periodic sticker grinding!<

ConstableJelly, do gaming w Pacific Drive sales cruise past 600K copies sold

I’m happy to say that I was one of them. Beat the game this past weekend, and have really been enjoying trophy hunting in the endgame. Without the pressure of the main story I’ve actually started to feel a little more freedom to take chances and be less concerned about damage and loss of resources.

All in all, Pacific Drive has been an absolute highlight this year.

Veticia, do gaming w Analyst: Windows on Arm is not ready for the complexities of the PC gaming landscape
@Veticia@lemmy.ml avatar

Microsoft convinced hardware manufacturers to support UEFI and TPM overnight. If they just said next Windows is going to be ARM only software manufacturers would have to follow.

dodos, do gaming w Analyst: Windows on Arm is not ready for the complexities of the PC gaming landscape

I’m not sure what games do work, but I’m surprised over half of what they’ve tested are in a good state considering it’s running on an emulation layer with immature drivers. Additionally, anti-cheat can’t really be helped, that’s an issue we’ve been dealing with on Linux for ages as well. I don’t think anyone was really expecting it arm on windows to overtake x86 instantaneously, but from a technical standpoint it’s not a bad start. Of course, things could be better, but they could be much worse.

KingThrillgore, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
@KingThrillgore@lemmy.ml avatar

Well, if I sell my Embracer shares I’ll at least be able to use the losses to avoid taxes next year. Christ, what a shitshow this company has been.

Thann, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
@Thann@lemmy.ml avatar

Basically the Jim Cramer of vidya games

ImplyingImplications, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer

Fun game! Swap “AI” with “blockchain” and put it into a search engine. You win if you can find the same headline from an article a few years ago!

Square Enix says Embracer sales will help it invest in blockchain (2022)

zaphod,

Initially I had some hope when Embracer bought a bunch of studios from Square Enix, because Square Enix sucks and it could only get better, but once their funding dried up it turned out Emberacer sucks just as much as them.

SouthFresh, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
@SouthFresh@lemmy.ml avatar

Like their changes to Campfire Cabal, Volition, and Radical Designs have massively enhanced game development?

FrostyCaveman, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer

I think at this point maybe Embracer should try replacing Lars Wingefors with ChatGPT instead

magic_lobster_party, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer

It’s not from a high bar, so not improbable AI will do a better job than Embracer already do.

Voroxpete,

What the fuck are you on about? They’re talking about using AI to replace the incredibly talented human labour at studios they own. Y’know, like the people who made Valheim, Deep Rock Galactic, Satisfactory, the new Tomb Raider titles, Metro Exodus…

Embracer are shit, but what makes them shit is that they’re fucking murdering a lot of genuinely talented studios that produce great work.

magic_lobster_party,

I’m mostly joking about that Embracer is more effective at shutting down studios and cancelling games rather than making them.

Voroxpete,

Listen, if AI was replacing executives instead of hardworking creative types, I’d be all for it.

Christ, with how limited the brainpower of your average c-suite is, you wouldn’t need “AI”. I could probably replace most of them with an excel spreadsheet.

BeigeAgenda,
@BeigeAgenda@lemmy.ca avatar

Only if they replace their C-suite with ChatGPT

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