I’m honestly surprised that Slack doesn’t have some kind of steganographic watermarking so that leaked screenshots can be traced back to the original user, given how many big companies use it for all their internal comms.
I did use slack; we had general channels with tons of people and smaller channels/meeting rooms with 5-30 people. If it was a 5-30 channel they can be found.
Ok well Im not an idiot, I have plenty of comms apps and that one died really quickly presumably because everyone’s experience was as boring and disjointed as mine
The techniques you’re thinking of are for documents sent by email or some such. You add innocuous whitespace or typos that are unique to each one, and send them individually. If one leaks, you can match it to the employee who received it. That doesn’t work for screenshots of Slack.
Well you could make it work, for example some random pattern in chat backgrounds that trace back to whoever is the user. That would still show up in a screenshot.
Poor guy. I mean he’s ridiculously lucky to be as famous as he is and to have been compensated fairly for the rest of his Sonic/SEGA music but it sucks that one of his most famous works has effectively been stolen by a corporation’s sense of entitlement.
Gog goes another step and provides a guarantee on stuff they’ve modified to ensure it works, and provide an offline installer that’s entirely self-contained for archviing purposes.
Eh, i wouldnt say they are better. They explicitly pulled all unreal games off all stores ( steam, epic store, gog, … ), killed all servers and when asked acted like unreal never existed. They are pieces of shit for doing it and they had no real reason in doing so imo…
While I don’t approve of Epic’s stabs at exclusivity, Steam needs a competitor to keep it in check, and one that is making some efforts to support the preservation of art is a welcome choice.
My experience with GOG is that it is a fringe option, at least in the combined North American (USA+Canada) culture. Plus, the unfortunate reality is that in many cases GOG’s principles preclude it from being a genuine competitor to Steam. Insisting on being DRM free means half of released games never go to the platform, so it will always be the secondary “better if” option.
I worry about Steam’s functional monopoly on PC game access. It hasn’t been an issue so far, because it has remembered that it is, first and foremost, a service, providing consumer protection through a generous refund policy and supporting devs with easy access to simple matchmaking and anti-cheat systems. But without a healthy competitor, it would be easy for Steam to start milking it’s users and developers alike.
Winning move from Epic. Showing what should be done for abandoned games. Give it back to the people so it can continued to be enjoyed by the community that will continue to care for it.
There’s literally no reason not to do that. The game has long since made money and keeping it out of public ownership is now not doing anyone any favors.
UT2004 Onslaught is still the best game mode ever btw. Haven’t played in a long while but like ten years ago there were still a good number of servers around. Not enough players for the big maps, though, those need like 20 people per team and good luck convincing a server full of deathmatch players to play as teams.
The agreement wasn’t made with the Internet Archive but with OldUnreal so that they can distribute an installer that automatically downloads the games.
But hopefully it can be expanded to the later games as well.
I hate that we have to live in this world where something as vital as archiving the internet is a volunteer-based operation that requires permission from copyright holders. In a better world, the Internet Archive would be an international enterprise funded by mandatory contributions from UN members, and IA would have open license to archive everything. Maybe they wouldn’t allow regular users to access archived items that have active copyright, unless the items become inaccessible.
I go back and forth on this. Clearly there are downsides to a service being provided by a government agency. But someone has to be in charge of it, and every option has downsides. Obviously a for-profit private venture is the WORST option. The current system of volunteer/nonprofit is great, but lacking in stability, funds, and power to push back against copyright. You could argue that the benefits outweigh the drawbacks, I just think it would be nice if my tax dollars supported vital services like Internet Archive or Wikipedia.
The three patents—all filed in Japan between May and July 2024—draw similarities between Palworld and 2022’s 2022’s Pokémon Legends: Arceus specifically. Their descriptions concern game mechanics like “riding an object” or throwing a ball to capture and possess a character in virtual spaces.
Wait…so the patents didn’t even exist when Palworld was released into EA? or am I missing something?
You’re not, but there’s a preexisting patent, and these three are basically extensions of that patent.
Essentially, Palworld needed to know what supplementary patents Nintendo was going to file in the future in Japan so they didn’t run afoul of the patent from the past. You know, textbook legal psychic stuff, really. /s
I hope Nintendo hurts itself in its confusion as its lawyers flail before the Japanese courts.
gamedeveloper.com
Najnowsze