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EpicFailGuy, do gaming w Cyberpunk 2077’s Johnny Silverhand Blew Up Arasaka Tower On This Exact Date
@EpicFailGuy@kbin.social avatar

@stopthatgirl7

Opens eyes .... Wake up samurai, we have a city to burn

gerryflap, do gaming w Cyberpunk 2077’s Johnny Silverhand Blew Up Arasaka Tower On This Exact Date
@gerryflap@feddit.nl avatar

I loved that game, despite its flaws. I played it about a year ago, but it was still quite buggy. The world really sucked me in though, I don’t think a game managed to ever get me that emotionally involved for so long. I think it had the right balance of V being both controlled by me, but also a fictional character with their own life. I also ended up playing it twice with different builds, which was a lot of fun

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

A stellar game bogged down by over promises in marketing. It's a fantastic game and I played it at launch, 100%ing it with a total number of bugs under the number of fingers (both hands!). When it tried, it has some of the coolest cyberpunk concepts I've seen, not even in the main quest.

For me I think the saddest part about the game is how modding brought some of the lost vertical slice content back to the game and how some of the early game content fades throughout the game. All the passenger seat riding is quest-only, by the end of the game you can only be the driver. Wall climbing wasn't critical, but it was a very popular part of the E3 showing.

Overall though it's still la solid gamem I'm glad that mods brought in a metro system and Spider-Man swinging and pole vaulting :D

bermuda, do gaming w Cyberpunk 2077’s Johnny Silverhand Blew Up Arasaka Tower On This Exact Date

Best mission in the game. Nothing else compared. Especially that soundtrack.

Erdrick, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

I will continue to play the good F2P games (without paying a cent myself) and the great AAA games that I will gladly pay full price for.
I figure if the F2P are going to be funded by others anyway, I might as well benefit from it.
I’ll also signal to the devs that make great full featured games that this is what I want.

InfiniteHench, do gaming w Destiny 2’s Zavala Recasting Was A Tough, Correct Choice
@InfiniteHench@kbin.social avatar

Yeah Keith David rules. Great choice.

Syo, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@Syo@kbin.social avatar

The lesson to take away is that AAA != Good game. Never pre order. Play demo, beta. Only play if you're time is respected.

Artificially designed grinds, limitations, time gates should be auto no buy.

bc3114, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

I thought texture sampler feedback could help mitigate the ram issue?

Goronmon, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

If the success of Baldur's Gate 3 shows that gamers don't like micro-transactions, does that mean games that sell well with micro-transactions is prove that gamers actually like them?

Just want to be clear on what the rules are for the logic here.

Fogle,

Well there’s selling well, and being the best rated game of all time and universally acclaimed

Goronmon,

It's not the best rated game of all time...

Fogle,

Best rated PC game of all time by user score

potato, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

Lazy devs don’t understand what scaling is. They advertised this game as Steam Deck compatible which has a way weaker CPU, GPU, storage (most people are playing on an SD card), and most importantly memory bandwidth. This game runs perfectly fine on PCs with slower CPU/GPU combos than the Series S. It’s literally just laziness and knowing people will just accept their shitty excuses.

HellAwaits,

I always love when the ignorant calls other lazy for not understanding basic things about game development. They understand perfectly well what scaling is and they’re not lazy. Have you played a single second of BG3? They’re literally the opposite of lazy. You sound like a salty xbox fanboy.

Faydaikin,
@Faydaikin@beehaw.org avatar

Get a proper machine then. Having a cheap Console device is a sign of laziness.

NuPNuA,

Isn’t it the split screen causing the issue, I don’t think the PC version has that. To be fair, the game does play on steam deck, but you have to knock some graphics down and lock it to 30 for a stable experience. Personally I don’t think all the panic about the series s is justified, some Devs like CDPR have done amazing optimisation for it and like you say, games will be designed for less powerful PCs for a while yet based on stream surveys.

Obviously there’s a bottleneck in BG3s design and the S hardware somewhere they’re trying to solve with MS to get the game out. It’s unfortunate that it means MS miss out on a surprise hit of the year at launch, but it’s not like their players are short of an RPG to play very soon.

Templa,

Why don’t you work harder and get a better device?

Blackmist,

Not sure you can accuse Larian of being lazy. When was the last time you saw a PC game work this flawlessly from launch?

It’s the lack of RAM causing the issues apparently, rather than power. If they could cut the split screen mode from the S it would be fine, but they can’t.

ReadyUser30,

Larian have disabled split screen on the Steam Deck to account for that lower power. They can’t do the same thing for the XBox S release because Microsoft demand feature parity with the X.

potato,

So drop the rendering resolution/texture quality/render distance until it runs well enough on the Series S. Aka scaling. This is basic shit that has existed forever on PC. Like I said this game runs perfectly fine on PCs with less power than the Series S.

LetMeEatCake,

The problem is almost certainly RAM, not computational horsepower. XSS has nearly identical CPU capability to the XSX, so that won’t be the issue. It has a much weaker GPU, but resolutions and effects can be lowered. Where the XSS cannot linearly scale from the XSX is with RAM requirements: it has much less RAM, for anything that is not predominantly using that RAM for VRAM purposes, that cannot be scaled down trivially.

That the issue is showing up with split screen is a strong auger towards the issue being RAM. For split screen the game needs to keep two world-states in memory to handle the characters not being in the exact same place. With enough work they can probably optimize the RAM usage enough to make that work, which is why they still intend to release on XSS/XSX. But they also don’t know when, because that’s a lot of work and not certain.

potato,

They can almost certainly fix that with a combination of a lower rendering distance (less stuff to load in the first place) combined with lower quality assets in split screen (every individual asset uses less memory). Again. This stuff is basic. Really you’re supposed to build for your minimum spec first and scale up from there. I guess they were more concerned with bear sex than getting their game to run on all platforms.

LetMeEatCake,

I’m sure the professional game developers with decades of experience will be so thankful to hear that. You should inform them right away of how “basic” the fix to their problem really is. I’m sure it’ll be news to them and work right away.

hypelightfly,

It doesn't support split screen on the Steam Deck either. If they could release without split screen support it would be out on Xbox now.

Defaced, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

The thing about the series s is that it’s a phenomenal 1080p game console. Anything higher than that and it’s going to struggle without some kind of upscaling technology. I bought one because I don’t have a 4k tv and it just made sense. I also have a PS5, it gets more attention but I mean come on, it’s a PlayStation and it’s a damn good one, but I can’t express how impressive it is that Microsoft packed so much power into that tiny box.

Chickenstalker, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

Console peasants btfod

regulatorg, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

I would just remove the co op feature from xbox versions and release the game, its an annoying thing to spend money and time on fixing

echo64, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

They could turn the Xboxss into a streaming console, some games aren’t available on it but you can stream those games if you want for a cost of course.

It’s a big middle finger to people who bought the xboxss, but they are gonna need to get their cloud streaming numbers up to justify the expense at some point, and people are too addicted to the ms office subsidized gamepass service to switch to anything else, as long as it stays cheap.

danielbln,

I bought an Xbox S and I wouldn’t mind, personally. To be fair, it’s mostly a streaming/Plex machine for me anyway.

MomoTimeToDie, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

Yeah, the series s was a great decision in the short term, but was always going to create a lot of problems as the current generation progressed. Because while it kept consoles on shelves during the initial launch and chip shortage, and pulled in people who would ordinarily balk at the cost, the promise of next Gen support for the series s was always going to come back and bite Microsoft in the ass when more games started to push the consoles limits.

In this regard, Sony was way smarter in just extending the ps4 lifespan since developers can just drop it any time without the existing user base feeling like the got scammed since the ps4 never had promises of running concurrent to the ps5 like the series s does.

Olap, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

It isn’t clear why here. I presume performance, in which case drop some polygons, reduce some particles, limit lighting bounces. It’s an RPG - gfx are secondary!

BorgDrone,

I bet the lower amount of RAM is a major issue.

Olap,

I’ll bet bandwidth more. Dynamic loading of assets isn’t an old technique - it’s ancient, but the more detailed everything becomes, the harder it is. Some of the textures are incredibly large in modern games dev now too. But shipping lower res versions can be prohibitive also with SSD space at a premium.

But essentially if you want to target the current generation. Build it for the S first!

echo64,

Split screen open world games effectively have to be able to run two copies of the game at the same time. This isn’t a traditional split screen coop where two players are always within one “level” together, and thus all the game code can run just once for that “level”. All the physics, ai, memory, textures, all thr subsystems are running just once.

If two people can be on oppsite ends of a world, that’s two totally different sets of physics, ai, memory, textures. Everything has to happen, twice.

Basically, believe the smart person who made the game instead of dreaming up reasons you think they are wrong when they literally made the game and told you the problem.

Olap,

Wow, I’ve never had such a condescending reply - even on Reddit!

The article is clearly lacking in details like you described. But did you know that we used to have open world RPGs like Balders Gate 2 run on what are now potatoes?

Here’s another hint. World state will be measured in 100s of MB. Twice means there’s still loads of gigs left to play with. The S has loads of CPU too. This will be almost entirely a look problem

echo64,

wow they should hire you, you know what’s going on my man

comic_zalgo_sans, (edited )

deleted_by_author

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  • Olap,

    Looking like shit is fine if it still plays! Look at the success of BattleBit. A timely reminder for EA working on the next Battlefield

    Zoidsberg,
    @Zoidsberg@lemmy.ca avatar

    Damn dude, you should contact the devs. You solved the problem that their engineers couldn’t. Big brain.

    Olap,

    You think split screen is new? You think this hasn’t been done before? You think this is the first generation of consoles to bitch about one of them?

    Whinging about the S is a small brain reply to Microsoft who aren’t willing to compromise. And good for them. There is plenty of hardware in an S and devs if they want to sell more need to target it first. No use crying about a design decisions made years ago wrt the hardware envelope. Drop some shit, make it work, run some flamecharts, optimise some more

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