If they’re going to rework how rails work, wouldn’t it be better to get a bit closer to Transport Tycoon in this aspect? I think that it’s close to perfect: simple but deep. It’s relatively effortless to get a train route done, and you basically only have diagonal and straight rails, but it’s damn hard to make your route efficient.
If I understood the FFF correctly, that is not what they’re doing; they aren’t working with a half dozen straight sections, each fitting a single “square” (in this case a 2x2), and leaving curves up to the player. Instead they’re adding a new curve (the half-S) to be used with the other pieces.
meh, so far 2 out of 3 announcements have been very underwhelming for me. I tried space exploration, didn’t like it. A simplified version of that is still just a simplified version of that. And this quality thing just serves to make shit unpredictable, which is a step backwards to me. I hate probabilistic recipes, and the main draw here is to make everything probabilistic
So far I only liked the bot improvements. I feel quite disappointed so far, tbh
I think there’s a group of people who are just going to avoid quality completely and have entire factories running at normal quality only. Kinda similar to how some people don’t really do nuclear.
If you don’t like the concept of going into space though maybe this expansion is not for you. I think the base game will get the bot upgrades for free anyways.
My bots-only factory had 70,000+ bots in it because of dumb bot logic. With these improvements, it should run more efficiently with a fraction of the bots. This is fantastic!
Oh man, there’s already a space exploration mod for factorio. If the plan is to do that but better, they really have their work cut out for them. I really hope they plan to and succeed in making it “space exploration but better” otherwise the modding situation is going to get really awkward…
Seeing as the post is written by the person who made Space Exploration, it seems they’re targeting entirely different niches here. Where Space Exploration is about challenge and increasing numbers of interdependencies, Space Age seems to be just the natural progression of vanilla Factorio, as in, just keep expanding. Having never played Space Exploration nor made it past Purple Science, I’m interested to see how this expansion will develop.
They address that at then end of the post. After all, the same developer is working on both projects.
Basic point is thwt they are targeting different audiences, but there will also be engine improvements. I’m hope that means SE just gets better because of these changes.
The announcement goes to mention that he was one of the creators for space exploration. But this expansion here is supposed to be for more for the casual player.
I think this is a really nice idea! By having different planets, this is basically four different expansions in one, plus the space stuff. I am really interested in what will make the planets special. One looks kinda deserty (no water?), one looks very green (dangerous fauna?), and the last one rather icy (will the cold be a problem?). Whatever they chose for the planets, I am sure it is gonna be really interesting!
He is a huge mysoginist and transphobe. There was an FFF long time ago, where he defended the infamous Uncle Bob, and when people pointed out in the reddit thread that he is a problematic figure, kovarex came out defending him and insulting so many people in the subreddit that he got his messages removed by moderation. Was a huge clustefuck.
They're staunchly anti-sale, and the game will not ever be available at any kind of sale price. On top of that earlier this year they increased the price to "adjust for inflation". When they announced it there was a reddit thread with plenty of criticism in the comments. He proceeded to come in hot, fling shit, and condescend to everyone with the attitude of a grade school bully. It was mildy entertaining tbh. They really need a PR person with a guy like that in the lead.
That's a valid opinion that I disagree with. My opinion on the price isn't why the guy sucks. It's just another reason I won't buy the game, personally. It's just the basis for him acting like a damn fool on a public forum about it.
No need to come to their defense if you like that game, that's cool. I'm just voting with my wallet for my own personal reasons. Simple as that.
So what it went from $20 to $35? Game has been out for a long time and updated quite a bit in that time. Also if the devs don’t want to put it on sale… that’s their decision 🤷♂️
They don’t do any of the other bullshit other big game companies do, and $35 isn’t even close to the $60-70 other games with a much lower playtime ceiling charge.
Without actually reading the content itself, I’d hazard it probably wasn’t great for the dev to go off, but I understand how it could be incredibly annoying to have a bunch of people online crying about a small price increase for. A game they likely already owned.
So what it went from $20 to $35? Game has been out for a long time and updated quite a bit in that time. Also if the devs don’t want to put it on sale… that’s their decision 🤷♂️
I thought all of this went without saying, so I didn't. That's just stuff I personally dislike as a consumer. Nothing egregious about it.
It's how the douchebag thinks it's okay to treat other people is what turned me off of ever giving them business.
Actually only went from 30-35. I think the 20-30 was exiting early access. Regardless, I have 200 hours in the game and $30 (or now $35) is worth every penny.
This sounds like a nightmare for production lines. Items on belts just randomly turning into spoilage? I hate thinking about how this will break so many common factory setups, and I like this change just as much for that same reason. Just filtering out spoilage at the end of a belt won’t be enough for some designs, especially when 3+ ingredients are involved in the recipe (so two input belts). It’ll be interesting to come up with new designs that can filter the inputs mid-belt to remove the spoilage, since it’s inevitable if your inputs come faster than you can process them.
If it weren’t so expensive… I was looking at Factorial and Cyberpunk 2077 for months now, but the price is so much higher than the games I normally play.
I have read Factorio’s reasoning for the price, but after playing the demo, I don’t see how they are in a different position compared to e.g. Terraria or Don’t Starve.
Pretentiousness? Or developers charging a fair price for over a decade of development work, the quality of which makes Bethesda and Ubisoft seethe with rage?
I have no problem with them standing by that it doesn’t need any sales and is already a reasonable price. But saying it’s out of respect for those that already bought it is just a bs excuse.
My suggestion? Pirate it. Play the full game and see if it’s worth your 30 bucks. If it is (and I believe it will be), then buy it on your platform of choice. If not, nothing lost.
Not that your suggestion is necessarily bad in general, but I don't really think it's necessary when it comes to Factorio. I think it should be clear from playing the demo whether 100+ more hours of that seems worth the asking price for someone. It's probably the most representative demo I've ever played; the full game is just the demo but more. There are no surprises down the line. There are no random pivots to other genres, or the game trying to stick its fingers in too many pies. There's no narrative to screw up. There's no "oh, they clearly just spent all their time polishing the first hour of the game and the rest of it is a technical mess". It's the same gameplay loop from the demo for another 50 hours until you "win".
... and then another 50 hours after that when you decide to optimise things. And then another 100 hours when you decide to make a train-themed base. And then another 700 hours when you discover some of the mods that exist...
I was in your camp for a while and just kept it on my watchlist for forever. Eventually I figured I would probably sink 100+ hours into the game, so the cost per hour of entertainment was quite low. After getting it and playing for more than 100 hours, I can say I’m happy with the purchase and it’s worth it.
Neither Terraria nor Don’t Starve are in the automation genre, though! I found Factorio way more enjoyable than those two. Worth what I paid for it many times over. 
Factorio is way different from terraria and don’t starve. They’re not even the same genere. Also if you think it’s expensive, (not flaming, genuinely asking) is your computer good enough to run cyberpunk at a reasonable graphic settings and fps? Because that games requires alot
Ah didn’t know you played on the steam deck. Don’t have one myself so wouldn’t know. But all in all, Factorio is worth it at this price point. I already played 1000 hours, and there is many more to come! I think it’s my best price/hours game I own
That’s what people tell me, and why I played the demo. What irks me a bit is since it is level-based, my cool automation complexes get reset/lost everytime. That’s obviously the point of the game I guess, but… I guess I expected more of a Minecraft modpack kind of gameplay.
I guess I’ll just wait a few more months to see if I have an epiphany. It’s just so expensive in comparison…
OH, ITS NOT LEVEL BASED! only the demo is, where it teaches you the different aspects of the game. Normally you play “sandbox” mode. And there you can build the biggest factory you want with no restrictions at all.
Everything makes sense now, what you said before. If you thought it was level based
But honestly if the non-level based version is also fun and has 100h+ of content, then I am actually considering getting it xD
I really like the base game, but deleting it all the time just is so cruel. I assumed the sandbox mode is like Minecraft Creative mode.
Yeah I don’t think the sandbox version works in the demo. But sandbox isn’t Minecraft creative, more like survival Minecraft. Also I think I misremembered, it might be called Freeplay and not sandbox, my bad.
But yeah, there is easily +100 hours, in the vanilla game. Not sure if mods works on the steam deck, but mods adds 1000 hours of ekstra gameplay! One of my favorite memories, is playing a death world with a friend. Its normal Freeplay, with biters turned up , so they’re more aggressive. That’s something you should try when you get comfortable with the base game, and if you like playing with biters!
I appreciate that they are going to release QoL updates like this to everyone as an update instead of just to DLC buyers. I’ll probably buy it anyway but it’s still nice
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